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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/replay/vgui/replayperformancesavedlg.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/replay/vgui/replayperformancesavedlg.cpp')
-rw-r--r--mp/src/game/client/replay/vgui/replayperformancesavedlg.cpp520
1 files changed, 260 insertions, 260 deletions
diff --git a/mp/src/game/client/replay/vgui/replayperformancesavedlg.cpp b/mp/src/game/client/replay/vgui/replayperformancesavedlg.cpp
index f7352a77..e7efa0c1 100644
--- a/mp/src/game/client/replay/vgui/replayperformancesavedlg.cpp
+++ b/mp/src/game/client/replay/vgui/replayperformancesavedlg.cpp
@@ -1,261 +1,261 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#include "cbase.h"
-
-#if defined( REPLAY_ENABLED )
-
-#include "replayperformancesavedlg.h"
-#include "replay/performance.h"
-#include "replay/ireplaymanager.h"
-#include "replay/ireplayperformancecontroller.h"
-#include "replay/replay.h"
-#include "econ/confirm_dialog.h"
-#include "vgui_controls/EditablePanel.h"
-#include "vgui_controls/TextEntry.h"
-#include "vgui_controls/TextImage.h"
-#include "vgui/ISurface.h"
-#include "replay/replaycamera.h"
-#include "replayperformanceeditor.h"
-
-//-----------------------------------------------------------------------------
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose: Player input dialog for a replay
-//-----------------------------------------------------------------------------
-class CReplayPerformanceSaveDlg : public EditablePanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CReplayPerformanceSaveDlg, EditablePanel );
-
-public:
- CReplayPerformanceSaveDlg( Panel *pParent, const char *pName,
- OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay, bool bExitEditorWhenDone );
- ~CReplayPerformanceSaveDlg();
-
- static void Show( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
- bool bExitEditorWhenDone );
-
- virtual void ApplySchemeSettings( IScheme *pScheme );
- virtual void PerformLayout();
- virtual void OnCommand( const char *command );
- virtual void OnKeyCodePressed( KeyCode code );
- virtual void OnKeyCodeTyped( KeyCode code );
-
- bool ConfirmOverwriteOrSaveNow();
- void CloseWindow();
-
- static void OnConfirmOverwrite( bool bConfirm, void *pContext );
-
- MESSAGE_FUNC( OnSetFocus, "SetFocus" );
-
- static vgui::DHANDLE< CReplayPerformanceSaveDlg > ms_hDlg;
-
-private:
- OnConfirmSaveCallback m_pfnCallback;
- void *m_pContext;
- Panel *m_pDlg;
- CReplay *m_pReplay;
- TextEntry *m_pTitleEntry;
- bool m_bExitEditorWhenDone;
- wchar_t m_wszTitle[ MAX_TAKE_TITLE_LENGTH ];
-};
-
-vgui::DHANDLE< CReplayPerformanceSaveDlg > CReplayPerformanceSaveDlg::ms_hDlg;
-
-//-----------------------------------------------------------------------------
-// Purpose: CReplayPerformanceSaveDlg implementation
-//-----------------------------------------------------------------------------
-CReplayPerformanceSaveDlg::CReplayPerformanceSaveDlg( Panel *pParent, const char *pName,
- OnConfirmSaveCallback pfnCallback, void *pContext,
- CReplay *pReplay, bool bExitEditorWhenDone )
-: BaseClass( pParent, pName ),
- m_pfnCallback( pfnCallback ),
- m_pContext( pContext ),
- m_pReplay( pReplay ),
- m_bExitEditorWhenDone( bExitEditorWhenDone ),
- m_pDlg( NULL ),
- m_pTitleEntry( NULL )
-{
- Assert( m_pContext );
-
- SetScheme( "ClientScheme" );
- SetProportional( true );
-}
-
-CReplayPerformanceSaveDlg::~CReplayPerformanceSaveDlg()
-{
- ms_hDlg = NULL;
-}
-
-/*static*/ void CReplayPerformanceSaveDlg::Show( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
- bool bExitEditorWhenDone )
-{
- Assert( !ms_hDlg.Get() );
-
- ms_hDlg = vgui::SETUP_PANEL( new CReplayPerformanceSaveDlg( NULL, "ReplayInputPanel", pfnCallback, pContext, pReplay, bExitEditorWhenDone ) );
- ms_hDlg->SetVisible( true );
- ms_hDlg->MakePopup();
- ms_hDlg->MoveToFront();
- ms_hDlg->SetKeyBoardInputEnabled(true);
- ms_hDlg->SetMouseInputEnabled(true);
- TFModalStack()->PushModal( ms_hDlg );
- engine->ClientCmd_Unrestricted( "gameui_hide" );
-
- ReplayCamera()->EnableInput( false );
-}
-
-void CReplayPerformanceSaveDlg::ApplySchemeSettings( IScheme *pScheme )
-{
- BaseClass::ApplySchemeSettings( pScheme );
-
- LoadControlSettings( "resource/ui/replayperformanceeditor/savedlg.res", "GAME" );
-
- // Cache off the dlg pointer
- m_pDlg = FindChildByName( "Dlg" );
-
- CExButton *pDiscardButton;
- pDiscardButton = dynamic_cast< CExButton * >( m_pDlg->FindChildByName( "DiscardButton" ) );
- SetXToRed( pDiscardButton );
-
- // Setup some action sigs
- m_pDlg->FindChildByName( "SaveButton" )->AddActionSignalTarget( this );
- m_pDlg->FindChildByName( "CancelButton" )->AddActionSignalTarget( this );
- pDiscardButton->AddActionSignalTarget( this );
-
- m_pTitleEntry = static_cast< TextEntry * >( m_pDlg->FindChildByName( "TitleInput" ) );
- m_pTitleEntry->SelectAllOnFocusAlways( true );
- m_pTitleEntry->SetSelectionBgColor( GetSchemeColor( "Yellow", Color( 255, 255, 255, 255), pScheme ) );
- m_pTitleEntry->SetSelectionTextColor( Color( 255, 255, 255, 255 ) );
- m_pTitleEntry->SetText( L"" );
-}
-
-void CReplayPerformanceSaveDlg::PerformLayout()
-{
- BaseClass::PerformLayout();
-
- SetWide( ScreenWidth() );
- SetTall( ScreenHeight() );
-
- // Center
- m_pDlg->SetPos( ( ScreenWidth() - m_pDlg->GetWide() ) / 2, ( ScreenHeight() - m_pDlg->GetTall() ) / 2 );
-}
-
-void CReplayPerformanceSaveDlg::OnKeyCodeTyped( KeyCode code )
-{
- if ( code == KEY_ESCAPE )
- {
- surface()->PlaySound( "replay\\record_fail.wav" );
- return;
- }
-
- BaseClass::OnKeyCodeTyped( code );
-}
-
-void CReplayPerformanceSaveDlg::OnKeyCodePressed( KeyCode code )
-{
- if ( code == KEY_ENTER )
- {
- OnCommand( "save" );
- }
-
- BaseClass::OnKeyCodePressed( code );
-}
-
-void CReplayPerformanceSaveDlg::OnSetFocus()
-{
- m_pTitleEntry->RequestFocus();
-}
-
-/*static*/ void CReplayPerformanceSaveDlg::OnConfirmOverwrite( bool bConfirm, void *pContext )
-{
- CReplayPerformanceSaveDlg *pThis = (CReplayPerformanceSaveDlg *)pContext;
- pThis->m_pfnCallback( bConfirm, pThis->m_wszTitle, pThis->m_pContext );
- pThis->CloseWindow();
-}
-
-bool CReplayPerformanceSaveDlg::ConfirmOverwriteOrSaveNow()
-{
- // Using the same title as an existing performance?
- CReplayPerformance *pExistingPerformance = m_pReplay->GetPerformanceWithTitle( m_wszTitle );
- if ( pExistingPerformance )
- {
- ShowConfirmDialog( "#Replay_OverwriteDlgTitle", "#Replay_OverwriteDlgText",
- "#Replay_ConfirmOverwrite", "#Replay_Cancel", OnConfirmOverwrite, NULL, this );
- return false;
- }
-
- m_pfnCallback( true, m_wszTitle, m_pContext );
-
- return true;
-}
-
-void CReplayPerformanceSaveDlg::OnCommand( const char *command )
-{
- bool bCloseWindow = false;
-
- extern IReplayPerformanceController *g_pReplayPerformanceController;
-
- if ( !Q_strnicmp( command, "save", 4 ) )
- {
- // Get the text and save the replay/performance immediately
- m_pTitleEntry->GetText( m_wszTitle, MAX_TAKE_TITLE_LENGTH );
-
- // If we aren't overwriting an existing performance, this func will return true.
- bCloseWindow = ConfirmOverwriteOrSaveNow();
- }
- else if ( !Q_strnicmp( command, "cancel", 6 ) )
- {
- bCloseWindow = true;
- }
-
- // Close the window?
- if ( bCloseWindow )
- {
- CloseWindow();
- }
-
- BaseClass::OnCommand( command );
-}
-
-void CReplayPerformanceSaveDlg::CloseWindow()
-{
- SetVisible( false );
- MarkForDeletion();
- TFModalStack()->PopModal( ms_hDlg.Get() );
- ReplayCamera()->EnableInput( true );
-
- CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
- if ( m_bExitEditorWhenDone && pEditor )
- {
- pEditor->Exit();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ReplayUI_ShowPerformanceSaveDlg( OnConfirmSaveCallback pfnCallback,
- void *pContext, CReplay *pReplay,
- bool bExitEditorWhenDone )
-{
- CReplayPerformanceSaveDlg::Show( pfnCallback, pContext, pReplay, bExitEditorWhenDone );
-}
-
-bool ReplayUI_IsPerformanceSaveDlgOpen()
-{
- return CReplayPerformanceSaveDlg::ms_hDlg.Get() != NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Test the replay input dialog
-//-----------------------------------------------------------------------------
-CON_COMMAND_F( replay_test_take_save_dlg, "Open replay save take dlg", FCVAR_NONE )
-{
- ReplayUI_ShowPerformanceSaveDlg( NULL, NULL, NULL, false );
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#include "cbase.h"
+
+#if defined( REPLAY_ENABLED )
+
+#include "replayperformancesavedlg.h"
+#include "replay/performance.h"
+#include "replay/ireplaymanager.h"
+#include "replay/ireplayperformancecontroller.h"
+#include "replay/replay.h"
+#include "econ/confirm_dialog.h"
+#include "vgui_controls/EditablePanel.h"
+#include "vgui_controls/TextEntry.h"
+#include "vgui_controls/TextImage.h"
+#include "vgui/ISurface.h"
+#include "replay/replaycamera.h"
+#include "replayperformanceeditor.h"
+
+//-----------------------------------------------------------------------------
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Player input dialog for a replay
+//-----------------------------------------------------------------------------
+class CReplayPerformanceSaveDlg : public EditablePanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CReplayPerformanceSaveDlg, EditablePanel );
+
+public:
+ CReplayPerformanceSaveDlg( Panel *pParent, const char *pName,
+ OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay, bool bExitEditorWhenDone );
+ ~CReplayPerformanceSaveDlg();
+
+ static void Show( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
+ bool bExitEditorWhenDone );
+
+ virtual void ApplySchemeSettings( IScheme *pScheme );
+ virtual void PerformLayout();
+ virtual void OnCommand( const char *command );
+ virtual void OnKeyCodePressed( KeyCode code );
+ virtual void OnKeyCodeTyped( KeyCode code );
+
+ bool ConfirmOverwriteOrSaveNow();
+ void CloseWindow();
+
+ static void OnConfirmOverwrite( bool bConfirm, void *pContext );
+
+ MESSAGE_FUNC( OnSetFocus, "SetFocus" );
+
+ static vgui::DHANDLE< CReplayPerformanceSaveDlg > ms_hDlg;
+
+private:
+ OnConfirmSaveCallback m_pfnCallback;
+ void *m_pContext;
+ Panel *m_pDlg;
+ CReplay *m_pReplay;
+ TextEntry *m_pTitleEntry;
+ bool m_bExitEditorWhenDone;
+ wchar_t m_wszTitle[ MAX_TAKE_TITLE_LENGTH ];
+};
+
+vgui::DHANDLE< CReplayPerformanceSaveDlg > CReplayPerformanceSaveDlg::ms_hDlg;
+
+//-----------------------------------------------------------------------------
+// Purpose: CReplayPerformanceSaveDlg implementation
+//-----------------------------------------------------------------------------
+CReplayPerformanceSaveDlg::CReplayPerformanceSaveDlg( Panel *pParent, const char *pName,
+ OnConfirmSaveCallback pfnCallback, void *pContext,
+ CReplay *pReplay, bool bExitEditorWhenDone )
+: BaseClass( pParent, pName ),
+ m_pfnCallback( pfnCallback ),
+ m_pContext( pContext ),
+ m_pReplay( pReplay ),
+ m_bExitEditorWhenDone( bExitEditorWhenDone ),
+ m_pDlg( NULL ),
+ m_pTitleEntry( NULL )
+{
+ Assert( m_pContext );
+
+ SetScheme( "ClientScheme" );
+ SetProportional( true );
+}
+
+CReplayPerformanceSaveDlg::~CReplayPerformanceSaveDlg()
+{
+ ms_hDlg = NULL;
+}
+
+/*static*/ void CReplayPerformanceSaveDlg::Show( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay,
+ bool bExitEditorWhenDone )
+{
+ Assert( !ms_hDlg.Get() );
+
+ ms_hDlg = vgui::SETUP_PANEL( new CReplayPerformanceSaveDlg( NULL, "ReplayInputPanel", pfnCallback, pContext, pReplay, bExitEditorWhenDone ) );
+ ms_hDlg->SetVisible( true );
+ ms_hDlg->MakePopup();
+ ms_hDlg->MoveToFront();
+ ms_hDlg->SetKeyBoardInputEnabled(true);
+ ms_hDlg->SetMouseInputEnabled(true);
+ TFModalStack()->PushModal( ms_hDlg );
+ engine->ClientCmd_Unrestricted( "gameui_hide" );
+
+ ReplayCamera()->EnableInput( false );
+}
+
+void CReplayPerformanceSaveDlg::ApplySchemeSettings( IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "resource/ui/replayperformanceeditor/savedlg.res", "GAME" );
+
+ // Cache off the dlg pointer
+ m_pDlg = FindChildByName( "Dlg" );
+
+ CExButton *pDiscardButton;
+ pDiscardButton = dynamic_cast< CExButton * >( m_pDlg->FindChildByName( "DiscardButton" ) );
+ SetXToRed( pDiscardButton );
+
+ // Setup some action sigs
+ m_pDlg->FindChildByName( "SaveButton" )->AddActionSignalTarget( this );
+ m_pDlg->FindChildByName( "CancelButton" )->AddActionSignalTarget( this );
+ pDiscardButton->AddActionSignalTarget( this );
+
+ m_pTitleEntry = static_cast< TextEntry * >( m_pDlg->FindChildByName( "TitleInput" ) );
+ m_pTitleEntry->SelectAllOnFocusAlways( true );
+ m_pTitleEntry->SetSelectionBgColor( GetSchemeColor( "Yellow", Color( 255, 255, 255, 255), pScheme ) );
+ m_pTitleEntry->SetSelectionTextColor( Color( 255, 255, 255, 255 ) );
+ m_pTitleEntry->SetText( L"" );
+}
+
+void CReplayPerformanceSaveDlg::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ SetWide( ScreenWidth() );
+ SetTall( ScreenHeight() );
+
+ // Center
+ m_pDlg->SetPos( ( ScreenWidth() - m_pDlg->GetWide() ) / 2, ( ScreenHeight() - m_pDlg->GetTall() ) / 2 );
+}
+
+void CReplayPerformanceSaveDlg::OnKeyCodeTyped( KeyCode code )
+{
+ if ( code == KEY_ESCAPE )
+ {
+ surface()->PlaySound( "replay\\record_fail.wav" );
+ return;
+ }
+
+ BaseClass::OnKeyCodeTyped( code );
+}
+
+void CReplayPerformanceSaveDlg::OnKeyCodePressed( KeyCode code )
+{
+ if ( code == KEY_ENTER )
+ {
+ OnCommand( "save" );
+ }
+
+ BaseClass::OnKeyCodePressed( code );
+}
+
+void CReplayPerformanceSaveDlg::OnSetFocus()
+{
+ m_pTitleEntry->RequestFocus();
+}
+
+/*static*/ void CReplayPerformanceSaveDlg::OnConfirmOverwrite( bool bConfirm, void *pContext )
+{
+ CReplayPerformanceSaveDlg *pThis = (CReplayPerformanceSaveDlg *)pContext;
+ pThis->m_pfnCallback( bConfirm, pThis->m_wszTitle, pThis->m_pContext );
+ pThis->CloseWindow();
+}
+
+bool CReplayPerformanceSaveDlg::ConfirmOverwriteOrSaveNow()
+{
+ // Using the same title as an existing performance?
+ CReplayPerformance *pExistingPerformance = m_pReplay->GetPerformanceWithTitle( m_wszTitle );
+ if ( pExistingPerformance )
+ {
+ ShowConfirmDialog( "#Replay_OverwriteDlgTitle", "#Replay_OverwriteDlgText",
+ "#Replay_ConfirmOverwrite", "#Replay_Cancel", OnConfirmOverwrite, NULL, this );
+ return false;
+ }
+
+ m_pfnCallback( true, m_wszTitle, m_pContext );
+
+ return true;
+}
+
+void CReplayPerformanceSaveDlg::OnCommand( const char *command )
+{
+ bool bCloseWindow = false;
+
+ extern IReplayPerformanceController *g_pReplayPerformanceController;
+
+ if ( !Q_strnicmp( command, "save", 4 ) )
+ {
+ // Get the text and save the replay/performance immediately
+ m_pTitleEntry->GetText( m_wszTitle, MAX_TAKE_TITLE_LENGTH );
+
+ // If we aren't overwriting an existing performance, this func will return true.
+ bCloseWindow = ConfirmOverwriteOrSaveNow();
+ }
+ else if ( !Q_strnicmp( command, "cancel", 6 ) )
+ {
+ bCloseWindow = true;
+ }
+
+ // Close the window?
+ if ( bCloseWindow )
+ {
+ CloseWindow();
+ }
+
+ BaseClass::OnCommand( command );
+}
+
+void CReplayPerformanceSaveDlg::CloseWindow()
+{
+ SetVisible( false );
+ MarkForDeletion();
+ TFModalStack()->PopModal( ms_hDlg.Get() );
+ ReplayCamera()->EnableInput( true );
+
+ CReplayPerformanceEditorPanel *pEditor = ReplayUI_GetPerformanceEditor();
+ if ( m_bExitEditorWhenDone && pEditor )
+ {
+ pEditor->Exit();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ReplayUI_ShowPerformanceSaveDlg( OnConfirmSaveCallback pfnCallback,
+ void *pContext, CReplay *pReplay,
+ bool bExitEditorWhenDone )
+{
+ CReplayPerformanceSaveDlg::Show( pfnCallback, pContext, pReplay, bExitEditorWhenDone );
+}
+
+bool ReplayUI_IsPerformanceSaveDlgOpen()
+{
+ return CReplayPerformanceSaveDlg::ms_hDlg.Get() != NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Test the replay input dialog
+//-----------------------------------------------------------------------------
+CON_COMMAND_F( replay_test_take_save_dlg, "Open replay save take dlg", FCVAR_NONE )
+{
+ ReplayUI_ShowPerformanceSaveDlg( NULL, NULL, NULL, false );
+}
+
#endif \ No newline at end of file