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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/replay/vgui/replaybrowserrenderdialog.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/replay/vgui/replaybrowserrenderdialog.h')
| -rw-r--r-- | mp/src/game/client/replay/vgui/replaybrowserrenderdialog.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/mp/src/game/client/replay/vgui/replaybrowserrenderdialog.h b/mp/src/game/client/replay/vgui/replaybrowserrenderdialog.h new file mode 100644 index 00000000..e3cd75b3 --- /dev/null +++ b/mp/src/game/client/replay/vgui/replaybrowserrenderdialog.h @@ -0,0 +1,109 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef REPLAYBROWSER_RENDERDIALOG_H
+#define REPLAYBROWSER_RENDERDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "replaybrowserbasepanel.h"
+#include "vgui/IScheme.h"
+#include "vgui_controls/CheckButton.h"
+#include "vgui_controls/ComboBox.h"
+#include "vgui_controls/Slider.h"
+#include "replay/replayhandle.h"
+
+using namespace vgui;
+
+class CExLabel;
+class CExButton;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CReplayRenderDialog : public CReplayBasePanel
+{
+ DECLARE_CLASS_SIMPLE( CReplayRenderDialog, CReplayBasePanel );
+public:
+ CReplayRenderDialog( Panel *pParent, ReplayHandle_t hReplay, bool bSetQuit, int iPerformance );
+
+ virtual void ApplySchemeSettings( IScheme *pScheme );
+ virtual void PerformLayout();
+ virtual void OnCommand( const char *pCommand );
+ virtual void OnKeyCodeTyped( vgui::KeyCode code );
+ virtual void OnThink();
+
+ MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", data );
+ MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
+
+private:
+ MESSAGE_FUNC( OnSetFocus, "SetFocus" );
+
+ void Close();
+ void Render();
+ void ValidateRenderData();
+ void UpdateControlsValues();
+ void AddControlToAutoLayout( Panel *pPanel, bool bAdvanced );
+ void SetValuesFromQualityPreset();
+
+ bool m_bShowAdvancedOptions;
+ int m_iQualityPreset;
+ ReplayHandle_t m_hReplay;
+ bool m_bSetQuit;
+ int m_iPerformance;
+ CheckButton *m_pPlayVoiceCheck;
+ CheckButton *m_pShowAdvancedOptionsCheck;
+ CheckButton *m_pQuitWhenDoneCheck;
+ CheckButton *m_pExportRawCheck;
+ CExButton *m_pCancelButton;
+ CExButton *m_pRenderButton;
+ TextEntry *m_pTitleText;
+ ComboBox *m_pVideoModesCombo;
+ ComboBox *m_pCodecCombo;
+ CExLabel *m_pQualityPresetLabel;
+ ComboBox *m_pQualityPresetCombo;
+ CExLabel *m_pResolutionNoteLabel;
+ CExLabel *m_pEnterANameLabel;
+ CExLabel *m_pVideoModeLabel;
+ CExLabel *m_pTitleLabel;
+ CExLabel *m_pLockWarningLabel;
+ CExLabel *m_pCodecLabel;
+ CExLabel *m_pEstimateTimeLabel;
+ CExLabel *m_pEstimateFileLabel;
+ CheckButton *m_pMotionBlurCheck;
+ CExLabel *m_pMotionBlurLabel;
+ Slider *m_pMotionBlurSlider;
+ CExLabel *m_pQualityLabel;
+ Slider *m_pQualitySlider;
+ EditablePanel *m_pBgPanel;
+ Panel *m_pSeparator;
+ CheckButton *m_pGlowEnabledCheck;
+
+ struct LayoutInfo_t
+ {
+ Panel *pPanel;
+ int nOffsetX;
+ int nOffsetY;
+ bool bAdvanced;
+ };
+
+ CUtlLinkedList< LayoutInfo_t * > m_lstControls;
+ CPanelAnimationVarAliasType( int, m_nStartY, "start_y", "0", "proportional_ypos" );
+ CPanelAnimationVarAliasType( int, m_nVerticalBuffer, "vertical_buffer", "0", "proportional_ypos" );
+ CPanelAnimationVarAliasType( int, m_nDefaultX, "default_x", "0", "proportional_xpos" );
+
+ friend class CReplayGameStatsHelper;
+};
+
+//-----------------------------------------------------------------------------
+
+void ReplayUI_ShowRenderDialog( Panel* pParent, ReplayHandle_t hReplay, bool bSetQuit, int iPerformance );
+
+//-----------------------------------------------------------------------------
+
+#endif // REPLAYBROWSER_RENDERDIALOG_H
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