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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/rendertexture.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/client/rendertexture.cpp')
-rw-r--r--mp/src/game/client/rendertexture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/client/rendertexture.cpp b/mp/src/game/client/rendertexture.cpp
index 78780e93..fa2edb28 100644
--- a/mp/src/game/client/rendertexture.cpp
+++ b/mp/src/game/client/rendertexture.cpp
@@ -107,11 +107,11 @@ ITexture *GetFullFrameFrameBufferTexture( int textureIndex )
char name[256];
if( textureIndex != 0 )
{
- sprintf( name, "_rt_FullFrameFB%d", textureIndex );
+ V_sprintf_safe( name, "_rt_FullFrameFB%d", textureIndex );
}
else
{
- Q_strcpy( name, "_rt_FullFrameFB" );
+ V_strcpy_safe( name, "_rt_FullFrameFB" );
}
s_pFullFrameFrameBufferTexture[textureIndex].Init( materials->FindTexture( name, TEXTURE_GROUP_RENDER_TARGET ) );
Assert( !IsErrorTexture( s_pFullFrameFrameBufferTexture[textureIndex] ) );