diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/rendertexture.cpp | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/game/client/rendertexture.cpp')
| -rw-r--r-- | mp/src/game/client/rendertexture.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/client/rendertexture.cpp b/mp/src/game/client/rendertexture.cpp index 78780e93..fa2edb28 100644 --- a/mp/src/game/client/rendertexture.cpp +++ b/mp/src/game/client/rendertexture.cpp @@ -107,11 +107,11 @@ ITexture *GetFullFrameFrameBufferTexture( int textureIndex ) char name[256]; if( textureIndex != 0 ) { - sprintf( name, "_rt_FullFrameFB%d", textureIndex ); + V_sprintf_safe( name, "_rt_FullFrameFB%d", textureIndex ); } else { - Q_strcpy( name, "_rt_FullFrameFB" ); + V_strcpy_safe( name, "_rt_FullFrameFB" ); } s_pFullFrameFrameBufferTexture[textureIndex].Init( materials->FindTexture( name, TEXTURE_GROUP_RENDER_TARGET ) ); Assert( !IsErrorTexture( s_pFullFrameFrameBufferTexture[textureIndex] ) ); |