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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/ragdollexplosionenumerator.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/ragdollexplosionenumerator.h')
-rw-r--r--mp/src/game/client/ragdollexplosionenumerator.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/mp/src/game/client/ragdollexplosionenumerator.h b/mp/src/game/client/ragdollexplosionenumerator.h
index 5555ac4c..a027e193 100644
--- a/mp/src/game/client/ragdollexplosionenumerator.h
+++ b/mp/src/game/client/ragdollexplosionenumerator.h
@@ -1,36 +1,36 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef RAGDOLLEXPLOSIONENUMERATOR_H
-#define RAGDOLLEXPLOSIONENUMERATOR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "ispatialpartition.h"
-
-//Enumator class for ragdolls being affected by explosive forces
-class CRagdollExplosionEnumerator : public IPartitionEnumerator
-{
- DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator );
-public:
- //Forced constructor
- CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude );
- ~CRagdollExplosionEnumerator();
-
- //Actual work code
- virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
-
-public:
- //Data members
- CUtlVector<C_BaseEntity*> m_Entities;
- Vector m_vecOrigin;
- float m_flMagnitude;
- float m_flRadius;
-};
-
-#endif // RAGDOLLEXPLOSIONENUMERATOR_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef RAGDOLLEXPLOSIONENUMERATOR_H
+#define RAGDOLLEXPLOSIONENUMERATOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ispatialpartition.h"
+
+//Enumator class for ragdolls being affected by explosive forces
+class CRagdollExplosionEnumerator : public IPartitionEnumerator
+{
+ DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator );
+public:
+ //Forced constructor
+ CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude );
+ ~CRagdollExplosionEnumerator();
+
+ //Actual work code
+ virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
+
+public:
+ //Data members
+ CUtlVector<C_BaseEntity*> m_Entities;
+ Vector m_vecOrigin;
+ float m_flMagnitude;
+ float m_flRadius;
+};
+
+#endif // RAGDOLLEXPLOSIONENUMERATOR_H