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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/ragdoll.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/ragdoll.h')
-rw-r--r--mp/src/game/client/ragdoll.h266
1 files changed, 133 insertions, 133 deletions
diff --git a/mp/src/game/client/ragdoll.h b/mp/src/game/client/ragdoll.h
index 8cfe97e9..6f5056f6 100644
--- a/mp/src/game/client/ragdoll.h
+++ b/mp/src/game/client/ragdoll.h
@@ -1,134 +1,134 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef RAGDOLL_H
-#define RAGDOLL_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "ragdoll_shared.h"
-
-#define RAGDOLL_VISUALIZE 0
-
-class C_BaseEntity;
-class CStudioHdr;
-struct mstudiobone_t;
-class Vector;
-class IPhysicsObject;
-class CBoneAccessor;
-
-abstract_class IRagdoll
-{
-public:
- virtual ~IRagdoll() {}
-
- virtual void RagdollBone( C_BaseEntity *ent, mstudiobone_t *pbones, int boneCount, bool *boneSimulated, CBoneAccessor &pBoneToWorld ) = 0;
- virtual const Vector& GetRagdollOrigin( ) = 0;
- virtual void GetRagdollBounds( Vector &mins, Vector &maxs ) = 0;
- virtual int RagdollBoneCount() const = 0;
- virtual IPhysicsObject *GetElement( int elementNum ) = 0;
- virtual void DrawWireframe( void ) = 0;
- virtual void VPhysicsUpdate( IPhysicsObject *pObject ) = 0;
- virtual bool TransformVectorToWorld(int boneIndex, const Vector *vTemp, Vector *vOut) = 0;
-};
-
-class CRagdoll : public IRagdoll
-{
-public:
- CRagdoll();
- ~CRagdoll( void );
-
- DECLARE_SIMPLE_DATADESC();
-
- void Init(
- C_BaseEntity *ent,
- CStudioHdr *pstudiohdr,
- const Vector &forceVector,
- int forceBone,
- const matrix3x4_t *pDeltaBones0,
- const matrix3x4_t *pDeltaBones1,
- const matrix3x4_t *pCurrentBonePosition,
- float boneDt,
- bool bFixedConstraints=false );
-
- virtual void RagdollBone( C_BaseEntity *ent, mstudiobone_t *pbones, int boneCount, bool *boneSimulated, CBoneAccessor &pBoneToWorld );
- virtual const Vector& GetRagdollOrigin( );
- virtual void GetRagdollBounds( Vector &theMins, Vector &theMaxs );
- void BuildRagdollBounds( C_BaseEntity *ent );
-
- virtual IPhysicsObject *GetElement( int elementNum );
- virtual IPhysicsConstraintGroup *GetConstraintGroup() { return m_ragdoll.pGroup; }
- virtual void DrawWireframe();
- virtual void VPhysicsUpdate( IPhysicsObject *pPhysics );
- virtual int RagdollBoneCount() const { return m_ragdoll.listCount; }
- //=============================================================================
- // HPE_BEGIN:
- // [menglish] Transforms a vector from the given bone's space to world space
- //=============================================================================
-
- virtual bool TransformVectorToWorld(int iBoneIndex, const Vector *vTemp, Vector *vOut);
-
- //=============================================================================
- // HPE_END
- //=============================================================================
-
-
- void SetInitialBonePosition( CStudioHdr *pstudiohdr, const CBoneAccessor &pDesiredBonePosition );
-
- bool IsValid() { return m_ragdoll.listCount > 0; }
-
- void ResetRagdollSleepAfterTime( void );
- float GetLastVPhysicsUpdateTime() const { return m_lastUpdate; }
-
-private:
-
- void CheckSettleStationaryRagdoll();
- void PhysForceRagdollToSleep();
-
- ragdoll_t m_ragdoll;
- Vector m_mins, m_maxs;
- Vector m_origin;
- float m_radius;
- float m_lastUpdate;
- bool m_allAsleep;
- Vector m_vecLastOrigin;
- float m_flLastOriginChangeTime;
-
-#if RAGDOLL_VISUALIZE
- matrix3x4_t m_savedBone1[MAXSTUDIOBONES];
- matrix3x4_t m_savedBone2[MAXSTUDIOBONES];
- matrix3x4_t m_savedBone3[MAXSTUDIOBONES];
-#endif
-
-public:
-
- ragdoll_t *GetRagdoll( void ){ return &m_ragdoll; }
-};
-
-
-CRagdoll *CreateRagdoll(
- C_BaseEntity *ent,
- CStudioHdr *pstudiohdr,
- const Vector &forceVector,
- int forceBone,
- const matrix3x4_t *pDeltaBones0,
- const matrix3x4_t *pDeltaBones1,
- const matrix3x4_t *pCurrentBonePosition,
- float boneDt,
- bool bFixedConstraints=false );
-
-
-// save this ragdoll's creation as the current tick
-void NoteRagdollCreationTick( C_BaseEntity *pRagdoll );
-// returns true if the ragdoll was created on this tick
-bool WasRagdollCreatedOnCurrentTick( C_BaseEntity *pRagdoll );
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef RAGDOLL_H
+#define RAGDOLL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ragdoll_shared.h"
+
+#define RAGDOLL_VISUALIZE 0
+
+class C_BaseEntity;
+class CStudioHdr;
+struct mstudiobone_t;
+class Vector;
+class IPhysicsObject;
+class CBoneAccessor;
+
+abstract_class IRagdoll
+{
+public:
+ virtual ~IRagdoll() {}
+
+ virtual void RagdollBone( C_BaseEntity *ent, mstudiobone_t *pbones, int boneCount, bool *boneSimulated, CBoneAccessor &pBoneToWorld ) = 0;
+ virtual const Vector& GetRagdollOrigin( ) = 0;
+ virtual void GetRagdollBounds( Vector &mins, Vector &maxs ) = 0;
+ virtual int RagdollBoneCount() const = 0;
+ virtual IPhysicsObject *GetElement( int elementNum ) = 0;
+ virtual void DrawWireframe( void ) = 0;
+ virtual void VPhysicsUpdate( IPhysicsObject *pObject ) = 0;
+ virtual bool TransformVectorToWorld(int boneIndex, const Vector *vTemp, Vector *vOut) = 0;
+};
+
+class CRagdoll : public IRagdoll
+{
+public:
+ CRagdoll();
+ ~CRagdoll( void );
+
+ DECLARE_SIMPLE_DATADESC();
+
+ void Init(
+ C_BaseEntity *ent,
+ CStudioHdr *pstudiohdr,
+ const Vector &forceVector,
+ int forceBone,
+ const matrix3x4_t *pDeltaBones0,
+ const matrix3x4_t *pDeltaBones1,
+ const matrix3x4_t *pCurrentBonePosition,
+ float boneDt,
+ bool bFixedConstraints=false );
+
+ virtual void RagdollBone( C_BaseEntity *ent, mstudiobone_t *pbones, int boneCount, bool *boneSimulated, CBoneAccessor &pBoneToWorld );
+ virtual const Vector& GetRagdollOrigin( );
+ virtual void GetRagdollBounds( Vector &theMins, Vector &theMaxs );
+ void BuildRagdollBounds( C_BaseEntity *ent );
+
+ virtual IPhysicsObject *GetElement( int elementNum );
+ virtual IPhysicsConstraintGroup *GetConstraintGroup() { return m_ragdoll.pGroup; }
+ virtual void DrawWireframe();
+ virtual void VPhysicsUpdate( IPhysicsObject *pPhysics );
+ virtual int RagdollBoneCount() const { return m_ragdoll.listCount; }
+ //=============================================================================
+ // HPE_BEGIN:
+ // [menglish] Transforms a vector from the given bone's space to world space
+ //=============================================================================
+
+ virtual bool TransformVectorToWorld(int iBoneIndex, const Vector *vTemp, Vector *vOut);
+
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+
+
+ void SetInitialBonePosition( CStudioHdr *pstudiohdr, const CBoneAccessor &pDesiredBonePosition );
+
+ bool IsValid() { return m_ragdoll.listCount > 0; }
+
+ void ResetRagdollSleepAfterTime( void );
+ float GetLastVPhysicsUpdateTime() const { return m_lastUpdate; }
+
+private:
+
+ void CheckSettleStationaryRagdoll();
+ void PhysForceRagdollToSleep();
+
+ ragdoll_t m_ragdoll;
+ Vector m_mins, m_maxs;
+ Vector m_origin;
+ float m_radius;
+ float m_lastUpdate;
+ bool m_allAsleep;
+ Vector m_vecLastOrigin;
+ float m_flLastOriginChangeTime;
+
+#if RAGDOLL_VISUALIZE
+ matrix3x4_t m_savedBone1[MAXSTUDIOBONES];
+ matrix3x4_t m_savedBone2[MAXSTUDIOBONES];
+ matrix3x4_t m_savedBone3[MAXSTUDIOBONES];
+#endif
+
+public:
+
+ ragdoll_t *GetRagdoll( void ){ return &m_ragdoll; }
+};
+
+
+CRagdoll *CreateRagdoll(
+ C_BaseEntity *ent,
+ CStudioHdr *pstudiohdr,
+ const Vector &forceVector,
+ int forceBone,
+ const matrix3x4_t *pDeltaBones0,
+ const matrix3x4_t *pDeltaBones1,
+ const matrix3x4_t *pCurrentBonePosition,
+ float boneDt,
+ bool bFixedConstraints=false );
+
+
+// save this ragdoll's creation as the current tick
+void NoteRagdollCreationTick( C_BaseEntity *pRagdoll );
+// returns true if the ragdoll was created on this tick
+bool WasRagdollCreatedOnCurrentTick( C_BaseEntity *pRagdoll );
+
#endif // RAGDOLL_H \ No newline at end of file