diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/playerspawncache.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/playerspawncache.cpp')
| -rw-r--r-- | mp/src/game/client/playerspawncache.cpp | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/mp/src/game/client/playerspawncache.cpp b/mp/src/game/client/playerspawncache.cpp index 7b03f24d..7c5d4cfa 100644 --- a/mp/src/game/client/playerspawncache.cpp +++ b/mp/src/game/client/playerspawncache.cpp @@ -1,39 +1,39 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//----------------------------------------------------------------------------------------
-
-#include "cbase.h"
-#include "playerspawncache.h"
-
-//--------------------------------------------------------------------------------
-
-/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance()
-{
- static CPlayerSpawnCache s_Instance;
- return s_Instance;
-}
-
-CPlayerSpawnCache::CPlayerSpawnCache()
-{
- // Clear the cache
- Reset();
-
- // The only event we care about
- ListenForGameEvent( "game_newmap" );
-}
-
-void CPlayerSpawnCache::Reset()
-{
- V_memset( &m_Data, 0, sizeof( m_Data ) );
-}
-
-void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent )
-{
- // On new map, clear the cache
- if ( FStrEq( pEvent->GetName(), "game_newmap" ) )
- {
- Reset();
- }
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//---------------------------------------------------------------------------------------- + +#include "cbase.h" +#include "playerspawncache.h" + +//-------------------------------------------------------------------------------- + +/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance() +{ + static CPlayerSpawnCache s_Instance; + return s_Instance; +} + +CPlayerSpawnCache::CPlayerSpawnCache() +{ + // Clear the cache + Reset(); + + // The only event we care about + ListenForGameEvent( "game_newmap" ); +} + +void CPlayerSpawnCache::Reset() +{ + V_memset( &m_Data, 0, sizeof( m_Data ) ); +} + +void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent ) +{ + // On new map, clear the cache + if ( FStrEq( pEvent->GetName(), "game_newmap" ) ) + { + Reset(); + } +} + //--------------------------------------------------------------------------------
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