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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/playerspawncache.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/playerspawncache.cpp')
-rw-r--r--mp/src/game/client/playerspawncache.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/mp/src/game/client/playerspawncache.cpp b/mp/src/game/client/playerspawncache.cpp
index 7b03f24d..7c5d4cfa 100644
--- a/mp/src/game/client/playerspawncache.cpp
+++ b/mp/src/game/client/playerspawncache.cpp
@@ -1,39 +1,39 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//----------------------------------------------------------------------------------------
-
-#include "cbase.h"
-#include "playerspawncache.h"
-
-//--------------------------------------------------------------------------------
-
-/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance()
-{
- static CPlayerSpawnCache s_Instance;
- return s_Instance;
-}
-
-CPlayerSpawnCache::CPlayerSpawnCache()
-{
- // Clear the cache
- Reset();
-
- // The only event we care about
- ListenForGameEvent( "game_newmap" );
-}
-
-void CPlayerSpawnCache::Reset()
-{
- V_memset( &m_Data, 0, sizeof( m_Data ) );
-}
-
-void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent )
-{
- // On new map, clear the cache
- if ( FStrEq( pEvent->GetName(), "game_newmap" ) )
- {
- Reset();
- }
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#include "cbase.h"
+#include "playerspawncache.h"
+
+//--------------------------------------------------------------------------------
+
+/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance()
+{
+ static CPlayerSpawnCache s_Instance;
+ return s_Instance;
+}
+
+CPlayerSpawnCache::CPlayerSpawnCache()
+{
+ // Clear the cache
+ Reset();
+
+ // The only event we care about
+ ListenForGameEvent( "game_newmap" );
+}
+
+void CPlayerSpawnCache::Reset()
+{
+ V_memset( &m_Data, 0, sizeof( m_Data ) );
+}
+
+void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent )
+{
+ // On new map, clear the cache
+ if ( FStrEq( pEvent->GetName(), "game_newmap" ) )
+ {
+ Reset();
+ }
+}
+
//-------------------------------------------------------------------------------- \ No newline at end of file