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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/playerspawncache.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/playerspawncache.cpp')
-rw-r--r--mp/src/game/client/playerspawncache.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/mp/src/game/client/playerspawncache.cpp b/mp/src/game/client/playerspawncache.cpp
new file mode 100644
index 00000000..7b03f24d
--- /dev/null
+++ b/mp/src/game/client/playerspawncache.cpp
@@ -0,0 +1,39 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#include "cbase.h"
+#include "playerspawncache.h"
+
+//--------------------------------------------------------------------------------
+
+/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance()
+{
+ static CPlayerSpawnCache s_Instance;
+ return s_Instance;
+}
+
+CPlayerSpawnCache::CPlayerSpawnCache()
+{
+ // Clear the cache
+ Reset();
+
+ // The only event we care about
+ ListenForGameEvent( "game_newmap" );
+}
+
+void CPlayerSpawnCache::Reset()
+{
+ V_memset( &m_Data, 0, sizeof( m_Data ) );
+}
+
+void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent )
+{
+ // On new map, clear the cache
+ if ( FStrEq( pEvent->GetName(), "game_newmap" ) )
+ {
+ Reset();
+ }
+}
+
+//-------------------------------------------------------------------------------- \ No newline at end of file