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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/playerspawncache.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/playerspawncache.cpp')
| -rw-r--r-- | mp/src/game/client/playerspawncache.cpp | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/mp/src/game/client/playerspawncache.cpp b/mp/src/game/client/playerspawncache.cpp new file mode 100644 index 00000000..7b03f24d --- /dev/null +++ b/mp/src/game/client/playerspawncache.cpp @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//----------------------------------------------------------------------------------------
+
+#include "cbase.h"
+#include "playerspawncache.h"
+
+//--------------------------------------------------------------------------------
+
+/*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance()
+{
+ static CPlayerSpawnCache s_Instance;
+ return s_Instance;
+}
+
+CPlayerSpawnCache::CPlayerSpawnCache()
+{
+ // Clear the cache
+ Reset();
+
+ // The only event we care about
+ ListenForGameEvent( "game_newmap" );
+}
+
+void CPlayerSpawnCache::Reset()
+{
+ V_memset( &m_Data, 0, sizeof( m_Data ) );
+}
+
+void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent )
+{
+ // On new map, clear the cache
+ if ( FStrEq( pEvent->GetName(), "game_newmap" ) )
+ {
+ Reset();
+ }
+}
+
+//--------------------------------------------------------------------------------
\ No newline at end of file |