diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/perfvisualbenchmark.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/perfvisualbenchmark.h')
| -rw-r--r-- | mp/src/game/client/perfvisualbenchmark.h | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/mp/src/game/client/perfvisualbenchmark.h b/mp/src/game/client/perfvisualbenchmark.h index 09b843b7..7714b527 100644 --- a/mp/src/game/client/perfvisualbenchmark.h +++ b/mp/src/game/client/perfvisualbenchmark.h @@ -1,65 +1,65 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#if !defined PERFVISUALBENCHMARK_H
-#define PERFVISUALBENCHMARK_H
-
-#define FPS_STABILIZE_TIME 1.5
-#define FPS_STABILIZE_TIME_RELOAD_MATERIALS 10.0
-#define FPS_MEASURE_TIME 2.0
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <igameevents.h>
-#include <igamesystem.h>
-
-class CPerfVisualBenchmark : public CBaseGameSystemPerFrame
-{
-
-public:
- CPerfVisualBenchmark();
- virtual ~CPerfVisualBenchmark();
-
-public: // CBaseGameSystem overrides
-
- virtual char const *Name() { return "CPerfVisualBenchmark"; }
-
- virtual bool Init();
- virtual void PreRender( );
-
- void Start();
- void Stop();
-
-private:
- void Print();
- struct RunInfo_t
- {
- const char *m_pVarName;
- const char *m_pOnVal;
- const char *m_pOffVal;
- const char *m_pDescription;
- float m_flStabilizeTime;
- float m_flFPS;
- };
-
-private:
- CUtlVector<RunInfo_t> m_RunInfo;
- bool m_bIsOn; //is this thing on?
- int m_iCurVar; //what convar are we at?
- float m_flTimer; //time since we started measuring the current convar
- float m_flStartMeasureTime;
- int m_nStartFrameCount;
- bool m_bSaveMouseEnable; // remember this so that we can reset it after the benchmark
- bool m_bWaiting;
-};
-
-extern IGameSystem* PerfVisualBenchmark();
-
-#endif // PERFVISUALBENCHMARK_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#if !defined PERFVISUALBENCHMARK_H +#define PERFVISUALBENCHMARK_H + +#define FPS_STABILIZE_TIME 1.5 +#define FPS_STABILIZE_TIME_RELOAD_MATERIALS 10.0 +#define FPS_MEASURE_TIME 2.0 + +#ifdef _WIN32 +#pragma once +#endif + +#include <igameevents.h> +#include <igamesystem.h> + +class CPerfVisualBenchmark : public CBaseGameSystemPerFrame +{ + +public: + CPerfVisualBenchmark(); + virtual ~CPerfVisualBenchmark(); + +public: // CBaseGameSystem overrides + + virtual char const *Name() { return "CPerfVisualBenchmark"; } + + virtual bool Init(); + virtual void PreRender( ); + + void Start(); + void Stop(); + +private: + void Print(); + struct RunInfo_t + { + const char *m_pVarName; + const char *m_pOnVal; + const char *m_pOffVal; + const char *m_pDescription; + float m_flStabilizeTime; + float m_flFPS; + }; + +private: + CUtlVector<RunInfo_t> m_RunInfo; + bool m_bIsOn; //is this thing on? + int m_iCurVar; //what convar are we at? + float m_flTimer; //time since we started measuring the current convar + float m_flStartMeasureTime; + int m_nStartFrameCount; + bool m_bSaveMouseEnable; // remember this so that we can reset it after the benchmark + bool m_bWaiting; +}; + +extern IGameSystem* PerfVisualBenchmark(); + +#endif // PERFVISUALBENCHMARK_H |