diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/perfvisualbenchmark.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/perfvisualbenchmark.cpp')
| -rw-r--r-- | mp/src/game/client/perfvisualbenchmark.cpp | 624 |
1 files changed, 312 insertions, 312 deletions
diff --git a/mp/src/game/client/perfvisualbenchmark.cpp b/mp/src/game/client/perfvisualbenchmark.cpp index a80884cd..29eb1fdf 100644 --- a/mp/src/game/client/perfvisualbenchmark.cpp +++ b/mp/src/game/client/perfvisualbenchmark.cpp @@ -1,312 +1,312 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "perfvisualbenchmark.h"
-#include "KeyValues.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define VAR 0
-#define ON 1
-#define OFF 2
-#define DETAILS 3
-
-static CPerfVisualBenchmark s_PerfVisualBenchmark; // singleton
-
-IGameSystem* PerfVisualBenchmark() { return &s_PerfVisualBenchmark; }
-
-#ifndef _XBOX
-extern ConVar cl_mouseenable;
-#endif
-
-void usrCmd_Start()
-{
- s_PerfVisualBenchmark.Start();
-}
-
-void usrCmd_Abort()
-{
- s_PerfVisualBenchmark.Stop();
-}
-
-static ConCommand perfvisualbenchmark("perfvisualbenchmark", usrCmd_Start);
-static ConCommand perfvisualbenchmark_abort("perfvisualbenchmark_abort", usrCmd_Abort);
-
-
-CPerfVisualBenchmark::CPerfVisualBenchmark()
-{
-}
-
-CPerfVisualBenchmark::~CPerfVisualBenchmark()
-{
-}
-
-bool CPerfVisualBenchmark::Init()
-{
- RunInfo_t runInfo;
-
- runInfo.m_pVarName = "";
- runInfo.m_pOnVal = "";
- runInfo.m_pOffVal = "";
- runInfo.m_pDescription = "Default";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawdetailprops";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "detail props";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawworld";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "world geometry";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawentities";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "entities";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_3dsky";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "3D skybox";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawdecals";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "decals";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "mat_stub";
- runInfo.m_pOnVal = "1";
- runInfo.m_pOffVal = "0";
- runInfo.m_pDescription = "material system and below";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "mat_viewportscale";
- runInfo.m_pOnVal = ".2";
- runInfo.m_pOffVal = "1.0";
- runInfo.m_pDescription = "fillrate";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawstaticprops";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "fillrate";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawbrushmodels";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "brush models";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_renderoverlayfragment";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "overlays";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawdisp";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "displacements";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawviewmodel";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "viewmodel";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "cl_drawhud";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "hud";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawparticles";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "particles";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawsprites";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "sprites";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "mat_bumpmap";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "bump mapping";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "mat_specular";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "specularity";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "mat_drawwater";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "water";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_dynamic";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "dynamic lighting";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_shadows";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "shadows";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- runInfo.m_pVarName = "r_drawropes";
- runInfo.m_pOnVal = "0";
- runInfo.m_pOffVal = "1";
- runInfo.m_pDescription = "ropes";
- runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
- m_RunInfo.AddToTail( runInfo );
-
- m_bIsOn = false; //is this thing on?
- return true;
-}
-
-void CPerfVisualBenchmark::Start()
-{
-#ifndef _XBOX
- m_bSaveMouseEnable = cl_mouseenable.GetBool();
- cl_mouseenable.SetValue( 0 );
-#endif
- m_iCurVar = 0;
- m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME;
- m_bWaiting = true;
- m_bIsOn = true; // showtime!
- engine->ClientCmd_Unrestricted("cancelselect"); // exit menu and console
-// engine->ClientCmd_Unrestricted("wait");
-// engine->ClientCmd_Unrestricted("setpause"); // pause the mofo
- engine->ClientCmd_Unrestricted("host_timescale 0.0001"); // pause the mofo
-
-}
-
-void CPerfVisualBenchmark::Stop()
-{
-#ifndef _XBOX
- cl_mouseenable.SetValue( m_bSaveMouseEnable );
-#endif
- m_bIsOn = false;
- Print();
- engine->ClientCmd_Unrestricted("host_timescale 0"); // pause the mofo
-// engine->ClientCmd_Unrestricted("unpause"); // unpause the mofo
-// engine->ClientCmd_Unrestricted("wait");
- engine->ClientCmd_Unrestricted("toggleconsole");
-}
-
-void CPerfVisualBenchmark::PreRender( )
-{
- if (!m_bIsOn)
- return;
-
- // Wait for the timer
- if ( m_flTimer > gpGlobals->realtime )
- return;
-
- if ( m_bWaiting )
- {
- m_flTimer = gpGlobals->realtime + FPS_MEASURE_TIME;
- m_flStartMeasureTime = gpGlobals->realtime;
- m_nStartFrameCount = gpGlobals->framecount;
- m_bWaiting = false;
- return;
- }
-
- // Ok, we were measuring, lets calculate the results
- float flDenom = gpGlobals->realtime - m_flStartMeasureTime;
- if (flDenom == 0)
- {
- flDenom = 1.0f;
- }
-
- // note the current avged fps;
- float flAveFPS = (gpGlobals->framecount - m_nStartFrameCount) / flDenom;
- m_RunInfo[m_iCurVar].m_flFPS = flAveFPS;
-
- m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME;
- m_bWaiting = true;
-
- char combuffer[255];
-
- // Turn off any previous value
- if ( m_RunInfo[m_iCurVar].m_pVarName )
- {
- Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n", m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOffVal ); //turn off current var
- engine->ClientCmd_Unrestricted(combuffer);
- }
-
- // next var
- m_iCurVar++;
- if (m_iCurVar == m_RunInfo.Count())
- {
- Stop();
- return;
- }
-
- Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n",m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOnVal); //turn on next var
- engine->ClientCmd_Unrestricted(combuffer);
-}
-
-
-void CPerfVisualBenchmark::Print() // sort and print into console
-{
- for (int i = 0; i<m_RunInfo.Count(); i++)
- {
- int curMax = 0;
- for (int j = 0; j<m_RunInfo.Count(); j++)
- {
- if (m_RunInfo[j].m_flFPS > m_RunInfo[curMax].m_flFPS)
- {
- curMax = j;
- }
- }
- Msg("%.0f fps - %s\n",m_RunInfo[curMax].m_flFPS, m_RunInfo[curMax].m_pDescription);
- m_RunInfo[curMax].m_flFPS=-1;
- }
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "perfvisualbenchmark.h" +#include "KeyValues.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define VAR 0 +#define ON 1 +#define OFF 2 +#define DETAILS 3 + +static CPerfVisualBenchmark s_PerfVisualBenchmark; // singleton + +IGameSystem* PerfVisualBenchmark() { return &s_PerfVisualBenchmark; } + +#ifndef _XBOX +extern ConVar cl_mouseenable; +#endif + +void usrCmd_Start() +{ + s_PerfVisualBenchmark.Start(); +} + +void usrCmd_Abort() +{ + s_PerfVisualBenchmark.Stop(); +} + +static ConCommand perfvisualbenchmark("perfvisualbenchmark", usrCmd_Start); +static ConCommand perfvisualbenchmark_abort("perfvisualbenchmark_abort", usrCmd_Abort); + + +CPerfVisualBenchmark::CPerfVisualBenchmark() +{ +} + +CPerfVisualBenchmark::~CPerfVisualBenchmark() +{ +} + +bool CPerfVisualBenchmark::Init() +{ + RunInfo_t runInfo; + + runInfo.m_pVarName = ""; + runInfo.m_pOnVal = ""; + runInfo.m_pOffVal = ""; + runInfo.m_pDescription = "Default"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawdetailprops"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "detail props"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawworld"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "world geometry"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawentities"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "entities"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_3dsky"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "3D skybox"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawdecals"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "decals"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "mat_stub"; + runInfo.m_pOnVal = "1"; + runInfo.m_pOffVal = "0"; + runInfo.m_pDescription = "material system and below"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "mat_viewportscale"; + runInfo.m_pOnVal = ".2"; + runInfo.m_pOffVal = "1.0"; + runInfo.m_pDescription = "fillrate"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawstaticprops"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "fillrate"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawbrushmodels"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "brush models"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_renderoverlayfragment"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "overlays"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawdisp"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "displacements"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawviewmodel"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "viewmodel"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "cl_drawhud"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "hud"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawparticles"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "particles"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawsprites"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "sprites"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "mat_bumpmap"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "bump mapping"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "mat_specular"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "specularity"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "mat_drawwater"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "water"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_dynamic"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "dynamic lighting"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_shadows"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "shadows"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + runInfo.m_pVarName = "r_drawropes"; + runInfo.m_pOnVal = "0"; + runInfo.m_pOffVal = "1"; + runInfo.m_pDescription = "ropes"; + runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME; + m_RunInfo.AddToTail( runInfo ); + + m_bIsOn = false; //is this thing on? + return true; +} + +void CPerfVisualBenchmark::Start() +{ +#ifndef _XBOX + m_bSaveMouseEnable = cl_mouseenable.GetBool(); + cl_mouseenable.SetValue( 0 ); +#endif + m_iCurVar = 0; + m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME; + m_bWaiting = true; + m_bIsOn = true; // showtime! + engine->ClientCmd_Unrestricted("cancelselect"); // exit menu and console +// engine->ClientCmd_Unrestricted("wait"); +// engine->ClientCmd_Unrestricted("setpause"); // pause the mofo + engine->ClientCmd_Unrestricted("host_timescale 0.0001"); // pause the mofo + +} + +void CPerfVisualBenchmark::Stop() +{ +#ifndef _XBOX + cl_mouseenable.SetValue( m_bSaveMouseEnable ); +#endif + m_bIsOn = false; + Print(); + engine->ClientCmd_Unrestricted("host_timescale 0"); // pause the mofo +// engine->ClientCmd_Unrestricted("unpause"); // unpause the mofo +// engine->ClientCmd_Unrestricted("wait"); + engine->ClientCmd_Unrestricted("toggleconsole"); +} + +void CPerfVisualBenchmark::PreRender( ) +{ + if (!m_bIsOn) + return; + + // Wait for the timer + if ( m_flTimer > gpGlobals->realtime ) + return; + + if ( m_bWaiting ) + { + m_flTimer = gpGlobals->realtime + FPS_MEASURE_TIME; + m_flStartMeasureTime = gpGlobals->realtime; + m_nStartFrameCount = gpGlobals->framecount; + m_bWaiting = false; + return; + } + + // Ok, we were measuring, lets calculate the results + float flDenom = gpGlobals->realtime - m_flStartMeasureTime; + if (flDenom == 0) + { + flDenom = 1.0f; + } + + // note the current avged fps; + float flAveFPS = (gpGlobals->framecount - m_nStartFrameCount) / flDenom; + m_RunInfo[m_iCurVar].m_flFPS = flAveFPS; + + m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME; + m_bWaiting = true; + + char combuffer[255]; + + // Turn off any previous value + if ( m_RunInfo[m_iCurVar].m_pVarName ) + { + Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n", m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOffVal ); //turn off current var + engine->ClientCmd_Unrestricted(combuffer); + } + + // next var + m_iCurVar++; + if (m_iCurVar == m_RunInfo.Count()) + { + Stop(); + return; + } + + Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n",m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOnVal); //turn on next var + engine->ClientCmd_Unrestricted(combuffer); +} + + +void CPerfVisualBenchmark::Print() // sort and print into console +{ + for (int i = 0; i<m_RunInfo.Count(); i++) + { + int curMax = 0; + for (int j = 0; j<m_RunInfo.Count(); j++) + { + if (m_RunInfo[j].m_flFPS > m_RunInfo[curMax].m_flFPS) + { + curMax = j; + } + } + Msg("%.0f fps - %s\n",m_RunInfo[curMax].m_flFPS, m_RunInfo[curMax].m_pDescription); + m_RunInfo[curMax].m_flFPS=-1; + } +} + |