diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/particlesphererenderer.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/particlesphererenderer.cpp')
| -rw-r--r-- | mp/src/game/client/particlesphererenderer.cpp | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/mp/src/game/client/particlesphererenderer.cpp b/mp/src/game/client/particlesphererenderer.cpp index 9f32dfe1..f995ee13 100644 --- a/mp/src/game/client/particlesphererenderer.cpp +++ b/mp/src/game/client/particlesphererenderer.cpp @@ -1,49 +1,49 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "particlesphererenderer.h"
-#include "materialsystem/imaterialvar.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-CParticleSphereRenderer::CParticleSphereRenderer()
-{
- m_vBaseColor.Init();
- memset( &m_AmbientLight, 0, sizeof( m_AmbientLight ) );
- memset( &m_DirectionalLight, 0, sizeof( m_DirectionalLight ) );
-
- m_bUsingPixelShaders = false;
- m_iLastTickStartRenderCalled = -1;
- m_pParticleMgr = NULL;
-}
-
-
-void CParticleSphereRenderer::Init( CParticleMgr *pParticleMgr, IMaterial *pMaterial )
-{
- m_pParticleMgr = pParticleMgr;
-
- // Figure out how we need to draw.
- bool bFound = false;
- IMaterialVar *pVar = pMaterial->FindVar( "$USINGPIXELSHADER", &bFound, false );
- if( bFound && pVar && pVar->GetIntValue() )
- m_bUsingPixelShaders = true;
- else
- m_bUsingPixelShaders = false;
-}
-
-
-void CParticleSphereRenderer::StartRender( VMatrix &effectMatrix )
-{
- // We're about to be rendered.. set our directional lighting parameters for this particle system.
- if ( m_pParticleMgr )
- {
- m_pParticleMgr->SetDirectionalLightInfo( m_DirectionalLight );
- }
-
- m_iLastTickStartRenderCalled = gpGlobals->tickcount;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "particlesphererenderer.h" +#include "materialsystem/imaterialvar.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +CParticleSphereRenderer::CParticleSphereRenderer() +{ + m_vBaseColor.Init(); + memset( &m_AmbientLight, 0, sizeof( m_AmbientLight ) ); + memset( &m_DirectionalLight, 0, sizeof( m_DirectionalLight ) ); + + m_bUsingPixelShaders = false; + m_iLastTickStartRenderCalled = -1; + m_pParticleMgr = NULL; +} + + +void CParticleSphereRenderer::Init( CParticleMgr *pParticleMgr, IMaterial *pMaterial ) +{ + m_pParticleMgr = pParticleMgr; + + // Figure out how we need to draw. + bool bFound = false; + IMaterialVar *pVar = pMaterial->FindVar( "$USINGPIXELSHADER", &bFound, false ); + if( bFound && pVar && pVar->GetIntValue() ) + m_bUsingPixelShaders = true; + else + m_bUsingPixelShaders = false; +} + + +void CParticleSphereRenderer::StartRender( VMatrix &effectMatrix ) +{ + // We're about to be rendered.. set our directional lighting parameters for this particle system. + if ( m_pParticleMgr ) + { + m_pParticleMgr->SetDirectionalLightInfo( m_DirectionalLight ); + } + + m_iLastTickStartRenderCalled = gpGlobals->tickcount; +} |