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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/particles_localspace.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/particles_localspace.h')
| -rw-r--r-- | mp/src/game/client/particles_localspace.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/mp/src/game/client/particles_localspace.h b/mp/src/game/client/particles_localspace.h new file mode 100644 index 00000000..134c9460 --- /dev/null +++ b/mp/src/game/client/particles_localspace.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PARTICLES_LOCALSPACE_H
+#define PARTICLES_LOCALSPACE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "particles_simple.h"
+
+#define FLE_VIEWMODEL 0x00000001
+
+class CLocalSpaceEmitter : public CSimpleEmitter
+{
+public:
+
+ DECLARE_CLASS( CLocalSpaceEmitter, CParticleEffect );
+
+ static CSmartPtr<CLocalSpaceEmitter> Create( const char *pDebugName, ClientEntityHandle_t hEntity, int nAttachment, int flags = 0 );
+
+ virtual void RenderParticles( CParticleRenderIterator *pIterator );
+ virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
+
+ virtual void SetupTransformMatrix( void );
+ virtual void Update( float flTimeDelta );
+
+ const matrix3x4_t& GetTransformMatrix() const;
+
+protected:
+
+ CLocalSpaceEmitter( const char *pDebugName );
+
+ ClientEntityHandle_t m_hEntity;
+ int m_nAttachment;
+ int m_fFlags;
+
+private:
+
+ CLocalSpaceEmitter( const CLocalSpaceEmitter & ); // not defined, not accessible
+
+ // This is stored in the ParticleEffectBinding now.
+ //matrix3x4_t m_matTransform;
+
+ //FIXME: Bones here as well...
+};
+
+#endif // PARTICLES_LOCALSPACE_H
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