diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/mumble.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/mumble.h')
| -rw-r--r-- | mp/src/game/client/mumble.h | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/mp/src/game/client/mumble.h b/mp/src/game/client/mumble.h index 6fe750f7..114353b7 100644 --- a/mp/src/game/client/mumble.h +++ b/mp/src/game/client/mumble.h @@ -1,40 +1,40 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Contains an interface to enable positional audio support in Mumble
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-
-#ifndef MUMBLE_H
-#define MUMBLE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "igamesystem.h"
-#include "GameEventListener.h"
-
-class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener
-{
-public:
- // Methods of IGameSystem
- virtual bool Init();
- virtual void LevelInitPostEntity();
- virtual void LevelShutdownPreEntity();
- virtual void PostRender();
-
- // Methods of IGameSystem
- virtual void FireGameEvent( IGameEvent *event );
-
-private:
- char m_szSteamIDCurrentServer[32];
- int m_cubSteamIDCurrentServer;
- bool m_bHasSetPlayerUniqueId;
- int m_nTeamSetInUniqueId;
-};
-
-IGameSystem *MumbleSystem();
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Contains an interface to enable positional audio support in Mumble +// +// $NoKeywords: $ +// +//===========================================================================// + +#ifndef MUMBLE_H +#define MUMBLE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "igamesystem.h" +#include "GameEventListener.h" + +class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener +{ +public: + // Methods of IGameSystem + virtual bool Init(); + virtual void LevelInitPostEntity(); + virtual void LevelShutdownPreEntity(); + virtual void PostRender(); + + // Methods of IGameSystem + virtual void FireGameEvent( IGameEvent *event ); + +private: + char m_szSteamIDCurrentServer[32]; + int m_cubSteamIDCurrentServer; + bool m_bHasSetPlayerUniqueId; + int m_nTeamSetInUniqueId; +}; + +IGameSystem *MumbleSystem(); + #endif // MUMBLE_H
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