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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/mumble.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/mumble.h')
-rw-r--r--mp/src/game/client/mumble.h78
1 files changed, 39 insertions, 39 deletions
diff --git a/mp/src/game/client/mumble.h b/mp/src/game/client/mumble.h
index 6fe750f7..114353b7 100644
--- a/mp/src/game/client/mumble.h
+++ b/mp/src/game/client/mumble.h
@@ -1,40 +1,40 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Contains an interface to enable positional audio support in Mumble
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-
-#ifndef MUMBLE_H
-#define MUMBLE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "igamesystem.h"
-#include "GameEventListener.h"
-
-class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener
-{
-public:
- // Methods of IGameSystem
- virtual bool Init();
- virtual void LevelInitPostEntity();
- virtual void LevelShutdownPreEntity();
- virtual void PostRender();
-
- // Methods of IGameSystem
- virtual void FireGameEvent( IGameEvent *event );
-
-private:
- char m_szSteamIDCurrentServer[32];
- int m_cubSteamIDCurrentServer;
- bool m_bHasSetPlayerUniqueId;
- int m_nTeamSetInUniqueId;
-};
-
-IGameSystem *MumbleSystem();
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Contains an interface to enable positional audio support in Mumble
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef MUMBLE_H
+#define MUMBLE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "igamesystem.h"
+#include "GameEventListener.h"
+
+class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener
+{
+public:
+ // Methods of IGameSystem
+ virtual bool Init();
+ virtual void LevelInitPostEntity();
+ virtual void LevelShutdownPreEntity();
+ virtual void PostRender();
+
+ // Methods of IGameSystem
+ virtual void FireGameEvent( IGameEvent *event );
+
+private:
+ char m_szSteamIDCurrentServer[32];
+ int m_cubSteamIDCurrentServer;
+ bool m_bHasSetPlayerUniqueId;
+ int m_nTeamSetInUniqueId;
+};
+
+IGameSystem *MumbleSystem();
+
#endif // MUMBLE_H \ No newline at end of file