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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/mumble.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/mp/src/game/client/mumble.h b/mp/src/game/client/mumble.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Contains an interface to enable positional audio support in Mumble
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef MUMBLE_H
+#define MUMBLE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "igamesystem.h"
+#include "GameEventListener.h"
+
+class CMumbleSystem : public CBaseGameSystemPerFrame, public CGameEventListener
+{
+public:
+ // Methods of IGameSystem
+ virtual bool Init();
+ virtual void LevelInitPostEntity();
+ virtual void LevelShutdownPreEntity();
+ virtual void PostRender();
+
+ // Methods of IGameSystem
+ virtual void FireGameEvent( IGameEvent *event );
+
+private:
+ char m_szSteamIDCurrentServer[32];
+ int m_cubSteamIDCurrentServer;
+ bool m_bHasSetPlayerUniqueId;
+ int m_nTeamSetInUniqueId;
+};
+
+IGameSystem *MumbleSystem();
+
+#endif // MUMBLE_H \ No newline at end of file