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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/mumble.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/mumble.cpp')
| -rw-r--r-- | mp/src/game/client/mumble.cpp | 496 |
1 files changed, 248 insertions, 248 deletions
diff --git a/mp/src/game/client/mumble.cpp b/mp/src/game/client/mumble.cpp index 7303b326..8e58bc22 100644 --- a/mp/src/game/client/mumble.cpp +++ b/mp/src/game/client/mumble.cpp @@ -1,248 +1,248 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Provides an interface to enable positional audio support in Mumble
-//
-//===========================================================================//
-
-#if defined( WIN32 ) && !defined( _X360 )
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#elif defined( POSIX )
-#include <sys/mman.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <fcntl.h>
-#endif
-
-#include "cbase.h"
-#include "shareddefs.h"
-#include "view.h"
-#include "mumble.h"
-
-#if !defined( _X360 ) && !defined( NO_STEAM )
-#include "steam/isteamuser.h"
-#include "steam/steam_api.h"
-#endif
-
-const char *COM_GetModDirectory(); // return the mod dir (rather than the complete -game param, which can be a path)
-
-struct MumbleSharedMemory_t
-{
-#ifdef WIN32
- uint32 uiVersion;
- ulong uiTick;
-#else
- uint32_t uiVersion;
- uint32_t uiTick;
-#endif
- float fAvatarPosition[3];
- float fAvatarFront[3];
- float fAvatarTop[3];
- wchar_t name[256];
- float fCameraPosition[3];
- float fCameraFront[3];
- float fCameraTop[3];
- wchar_t identity[256];
-#ifdef WIN32
- uint32 context_len;
-#else
- uint32_t context_len;
-#endif
- unsigned char context[256];
- wchar_t description[2048];
-};
-
-MumbleSharedMemory_t *g_pMumbleMemory = NULL;
-#ifdef WIN32
-HANDLE g_hMapObject = NULL;
-#endif
-
-ConVar sv_mumble_positionalaudio( "sv_mumble_positionalaudio", "1", FCVAR_REPLICATED, "Allows players using Mumble to have support for positional audio." );
-
-//-----------------------------------------------------------------------------
-// Singleton
-//-----------------------------------------------------------------------------
-static CMumbleSystem g_MumbleSystem;
-
-IGameSystem *MumbleSystem()
-{
- return &g_MumbleSystem;
-}
-
-bool CMumbleSystem::Init()
-{
- m_bHasSetPlayerUniqueId = false;
- m_nTeamSetInUniqueId = 0;
- m_szSteamIDCurrentServer[0] = '\0';
- m_cubSteamIDCurrentServer = 0;
-
- ListenForGameEvent( "server_spawn" );
-
- return true;
-}
-
-void CMumbleSystem::LevelInitPostEntity()
-{
- if ( g_pMumbleMemory )
- return;
-
-#if defined( WIN32 ) && !defined( _X360 )
- g_hMapObject = OpenFileMappingW( FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink" );
- if ( g_hMapObject == NULL )
- return;
-
- g_pMumbleMemory = (MumbleSharedMemory_t *) MapViewOfFile( g_hMapObject, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(MumbleSharedMemory_t) );
- if ( g_pMumbleMemory == NULL )
- {
- CloseHandle( g_hMapObject );
- g_hMapObject = NULL;
- return;
- }
-#elif defined( POSIX )
- char memname[256];
- V_sprintf_safe( memname, "/MumbleLink.%d", getuid() );
-
- int shmfd = shm_open( memname, O_RDWR, S_IRUSR | S_IWUSR );
-
- if ( shmfd < 0 )
- {
- return;
- }
-
- g_pMumbleMemory = (MumbleSharedMemory_t *)( mmap( NULL, sizeof(struct MumbleSharedMemory_t), PROT_READ | PROT_WRITE, MAP_SHARED, shmfd,0 ) );
-
- if ( g_pMumbleMemory == (void *)(-1) )
- {
- g_pMumbleMemory = NULL;
- return;
- }
-#endif
-}
-
-void CMumbleSystem::LevelShutdownPreEntity()
-{
-#if defined( WIN32 ) && !defined( _X360 )
- if ( g_hMapObject )
- {
- CloseHandle( g_hMapObject );
- g_pMumbleMemory = NULL;
- g_hMapObject = NULL;
- }
-#elif defined( POSIX )
- if ( g_pMumbleMemory )
- {
- munmap( g_pMumbleMemory, sizeof(struct MumbleSharedMemory_t) );
- g_pMumbleMemory = NULL;
- }
-#endif
-}
-
-void VectorToMumbleFloatArray( const Vector &vec, float *rgfl )
-{
- // Traditional left-handed coordinate system
- rgfl[0] = vec.x; // X
- rgfl[1] = vec.z; // Y is up
- rgfl[2] = vec.y; // Z is into the screen
-}
-
-void CMumbleSystem::PostRender()
-{
-#ifndef NO_STEAM
- if ( !g_pMumbleMemory || !sv_mumble_positionalaudio.GetBool() )
- return;
-
- if ( g_pMumbleMemory->uiVersion != 2 )
- {
- V_wcscpy_safe( g_pMumbleMemory->name, L"Source engine: " );
- wchar_t wcsGameDir[MAX_PATH];
- Q_UTF8ToUnicode( COM_GetModDirectory(), wcsGameDir, sizeof(wcsGameDir) );
- V_wcscat_safe( g_pMumbleMemory->name, wcsGameDir );
-
- V_wcscpy_safe( g_pMumbleMemory->description, L"Links Source engine games to Mumble." );
- g_pMumbleMemory->uiVersion = 2;
- }
-
- g_pMumbleMemory->uiTick++;
-
- Vector vecOriginPlayer, vecOriginCamera = MainViewOrigin();
- QAngle anglesPlayer, anglesCamera = MainViewAngles();
-
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( pPlayer )
- {
- vecOriginPlayer = pPlayer->EyePosition();
- anglesPlayer = pPlayer->GetAbsAngles();
- }
- else
- {
- vecOriginPlayer = vecOriginCamera;
- anglesPlayer = anglesCamera;
- }
-
- anglesPlayer.x = 0;
-
- Vector vecPlayerForward, vecPlayerUp, vecCameraForward, vecCameraUp;
- AngleVectors( anglesPlayer, &vecPlayerForward, NULL, &vecPlayerUp );
- AngleVectors( anglesCamera, &vecCameraForward, NULL, &vecCameraUp );
-
- // 1 Source unit is about one inch
- // 1 mumble unit = 1 meter
- vecOriginPlayer *= METERS_PER_INCH;
- vecOriginCamera *= METERS_PER_INCH;
-
- VectorToMumbleFloatArray( vecPlayerForward, g_pMumbleMemory->fAvatarFront );
- VectorToMumbleFloatArray( vecPlayerUp, g_pMumbleMemory->fAvatarTop );
- VectorToMumbleFloatArray( vecOriginPlayer, g_pMumbleMemory->fAvatarPosition );
-
- VectorToMumbleFloatArray( vecCameraForward, g_pMumbleMemory->fCameraFront );
- VectorToMumbleFloatArray( vecCameraUp, g_pMumbleMemory->fCameraTop );
- VectorToMumbleFloatArray( vecOriginCamera, g_pMumbleMemory->fCameraPosition );
-
- if ( pPlayer && m_bHasSetPlayerUniqueId && m_nTeamSetInUniqueId != pPlayer->GetTeamNumber() )
- {
- // Player changed team since we set the unique ID. Set it again.
- m_bHasSetPlayerUniqueId = false;
- }
-
- if ( !m_bHasSetPlayerUniqueId && steamapicontext && steamapicontext->SteamUser() )
- {
- CSteamID steamid = steamapicontext->SteamUser()->GetSteamID();
- if ( steamid.IsValid() )
- {
- int unTeam = pPlayer ? pPlayer->GetTeamNumber() : 0;
- char szSteamId[256];
- V_sprintf_safe( szSteamId, "universe:%u;account_type:%u;id:%u;instance:%u;team:%d", steamid.GetEUniverse(), steamid.GetEAccountType(), steamid.GetAccountID(), steamid.GetUnAccountInstance(), unTeam );
-
- wchar_t wcsSteamId[256];
- Q_UTF8ToUnicode( szSteamId, wcsSteamId, sizeof(wcsSteamId) );
-
- // Identifier which uniquely identifies a certain player in a context.
- V_wcscpy_safe( g_pMumbleMemory->identity, wcsSteamId );
-
- m_bHasSetPlayerUniqueId = true;
- m_nTeamSetInUniqueId = unTeam;
- }
- }
-
- // Context should be equal for players which should be able to hear each other positional and
- // differ for those who shouldn't (e.g. it could contain the server+port and team)
- memcpy( g_pMumbleMemory->context, &m_szSteamIDCurrentServer, m_cubSteamIDCurrentServer );
- g_pMumbleMemory->context_len = m_cubSteamIDCurrentServer;
-#endif // NO_STEAM
-}
-
-void CMumbleSystem::FireGameEvent( IGameEvent *event )
-{
-#ifndef NO_STEAM
- const char *eventname = event->GetName();
-
- if ( !eventname || !eventname[0] )
- return;
-
- if ( !Q_strcmp( "server_spawn", eventname ) )
- {
- V_strcpy_safe( m_szSteamIDCurrentServer, event->GetString( "steamid", "" ) );
- m_cubSteamIDCurrentServer = strlen( m_szSteamIDCurrentServer ) + 1;
- }
-#endif // NO_STEAM
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Provides an interface to enable positional audio support in Mumble +// +//===========================================================================// + +#if defined( WIN32 ) && !defined( _X360 ) +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#elif defined( POSIX ) +#include <sys/mman.h> +#include <sys/types.h> +#include <sys/stat.h> +#include <fcntl.h> +#endif + +#include "cbase.h" +#include "shareddefs.h" +#include "view.h" +#include "mumble.h" + +#if !defined( _X360 ) && !defined( NO_STEAM ) +#include "steam/isteamuser.h" +#include "steam/steam_api.h" +#endif + +const char *COM_GetModDirectory(); // return the mod dir (rather than the complete -game param, which can be a path) + +struct MumbleSharedMemory_t +{ +#ifdef WIN32 + uint32 uiVersion; + ulong uiTick; +#else + uint32_t uiVersion; + uint32_t uiTick; +#endif + float fAvatarPosition[3]; + float fAvatarFront[3]; + float fAvatarTop[3]; + wchar_t name[256]; + float fCameraPosition[3]; + float fCameraFront[3]; + float fCameraTop[3]; + wchar_t identity[256]; +#ifdef WIN32 + uint32 context_len; +#else + uint32_t context_len; +#endif + unsigned char context[256]; + wchar_t description[2048]; +}; + +MumbleSharedMemory_t *g_pMumbleMemory = NULL; +#ifdef WIN32 +HANDLE g_hMapObject = NULL; +#endif + +ConVar sv_mumble_positionalaudio( "sv_mumble_positionalaudio", "1", FCVAR_REPLICATED, "Allows players using Mumble to have support for positional audio." ); + +//----------------------------------------------------------------------------- +// Singleton +//----------------------------------------------------------------------------- +static CMumbleSystem g_MumbleSystem; + +IGameSystem *MumbleSystem() +{ + return &g_MumbleSystem; +} + +bool CMumbleSystem::Init() +{ + m_bHasSetPlayerUniqueId = false; + m_nTeamSetInUniqueId = 0; + m_szSteamIDCurrentServer[0] = '\0'; + m_cubSteamIDCurrentServer = 0; + + ListenForGameEvent( "server_spawn" ); + + return true; +} + +void CMumbleSystem::LevelInitPostEntity() +{ + if ( g_pMumbleMemory ) + return; + +#if defined( WIN32 ) && !defined( _X360 ) + g_hMapObject = OpenFileMappingW( FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink" ); + if ( g_hMapObject == NULL ) + return; + + g_pMumbleMemory = (MumbleSharedMemory_t *) MapViewOfFile( g_hMapObject, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(MumbleSharedMemory_t) ); + if ( g_pMumbleMemory == NULL ) + { + CloseHandle( g_hMapObject ); + g_hMapObject = NULL; + return; + } +#elif defined( POSIX ) + char memname[256]; + V_sprintf_safe( memname, "/MumbleLink.%d", getuid() ); + + int shmfd = shm_open( memname, O_RDWR, S_IRUSR | S_IWUSR ); + + if ( shmfd < 0 ) + { + return; + } + + g_pMumbleMemory = (MumbleSharedMemory_t *)( mmap( NULL, sizeof(struct MumbleSharedMemory_t), PROT_READ | PROT_WRITE, MAP_SHARED, shmfd,0 ) ); + + if ( g_pMumbleMemory == (void *)(-1) ) + { + g_pMumbleMemory = NULL; + return; + } +#endif +} + +void CMumbleSystem::LevelShutdownPreEntity() +{ +#if defined( WIN32 ) && !defined( _X360 ) + if ( g_hMapObject ) + { + CloseHandle( g_hMapObject ); + g_pMumbleMemory = NULL; + g_hMapObject = NULL; + } +#elif defined( POSIX ) + if ( g_pMumbleMemory ) + { + munmap( g_pMumbleMemory, sizeof(struct MumbleSharedMemory_t) ); + g_pMumbleMemory = NULL; + } +#endif +} + +void VectorToMumbleFloatArray( const Vector &vec, float *rgfl ) +{ + // Traditional left-handed coordinate system + rgfl[0] = vec.x; // X + rgfl[1] = vec.z; // Y is up + rgfl[2] = vec.y; // Z is into the screen +} + +void CMumbleSystem::PostRender() +{ +#ifndef NO_STEAM + if ( !g_pMumbleMemory || !sv_mumble_positionalaudio.GetBool() ) + return; + + if ( g_pMumbleMemory->uiVersion != 2 ) + { + V_wcscpy_safe( g_pMumbleMemory->name, L"Source engine: " ); + wchar_t wcsGameDir[MAX_PATH]; + Q_UTF8ToUnicode( COM_GetModDirectory(), wcsGameDir, sizeof(wcsGameDir) ); + V_wcscat_safe( g_pMumbleMemory->name, wcsGameDir ); + + V_wcscpy_safe( g_pMumbleMemory->description, L"Links Source engine games to Mumble." ); + g_pMumbleMemory->uiVersion = 2; + } + + g_pMumbleMemory->uiTick++; + + Vector vecOriginPlayer, vecOriginCamera = MainViewOrigin(); + QAngle anglesPlayer, anglesCamera = MainViewAngles(); + + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( pPlayer ) + { + vecOriginPlayer = pPlayer->EyePosition(); + anglesPlayer = pPlayer->GetAbsAngles(); + } + else + { + vecOriginPlayer = vecOriginCamera; + anglesPlayer = anglesCamera; + } + + anglesPlayer.x = 0; + + Vector vecPlayerForward, vecPlayerUp, vecCameraForward, vecCameraUp; + AngleVectors( anglesPlayer, &vecPlayerForward, NULL, &vecPlayerUp ); + AngleVectors( anglesCamera, &vecCameraForward, NULL, &vecCameraUp ); + + // 1 Source unit is about one inch + // 1 mumble unit = 1 meter + vecOriginPlayer *= METERS_PER_INCH; + vecOriginCamera *= METERS_PER_INCH; + + VectorToMumbleFloatArray( vecPlayerForward, g_pMumbleMemory->fAvatarFront ); + VectorToMumbleFloatArray( vecPlayerUp, g_pMumbleMemory->fAvatarTop ); + VectorToMumbleFloatArray( vecOriginPlayer, g_pMumbleMemory->fAvatarPosition ); + + VectorToMumbleFloatArray( vecCameraForward, g_pMumbleMemory->fCameraFront ); + VectorToMumbleFloatArray( vecCameraUp, g_pMumbleMemory->fCameraTop ); + VectorToMumbleFloatArray( vecOriginCamera, g_pMumbleMemory->fCameraPosition ); + + if ( pPlayer && m_bHasSetPlayerUniqueId && m_nTeamSetInUniqueId != pPlayer->GetTeamNumber() ) + { + // Player changed team since we set the unique ID. Set it again. + m_bHasSetPlayerUniqueId = false; + } + + if ( !m_bHasSetPlayerUniqueId && steamapicontext && steamapicontext->SteamUser() ) + { + CSteamID steamid = steamapicontext->SteamUser()->GetSteamID(); + if ( steamid.IsValid() ) + { + int unTeam = pPlayer ? pPlayer->GetTeamNumber() : 0; + char szSteamId[256]; + V_sprintf_safe( szSteamId, "universe:%u;account_type:%u;id:%u;instance:%u;team:%d", steamid.GetEUniverse(), steamid.GetEAccountType(), steamid.GetAccountID(), steamid.GetUnAccountInstance(), unTeam ); + + wchar_t wcsSteamId[256]; + Q_UTF8ToUnicode( szSteamId, wcsSteamId, sizeof(wcsSteamId) ); + + // Identifier which uniquely identifies a certain player in a context. + V_wcscpy_safe( g_pMumbleMemory->identity, wcsSteamId ); + + m_bHasSetPlayerUniqueId = true; + m_nTeamSetInUniqueId = unTeam; + } + } + + // Context should be equal for players which should be able to hear each other positional and + // differ for those who shouldn't (e.g. it could contain the server+port and team) + memcpy( g_pMumbleMemory->context, &m_szSteamIDCurrentServer, m_cubSteamIDCurrentServer ); + g_pMumbleMemory->context_len = m_cubSteamIDCurrentServer; +#endif // NO_STEAM +} + +void CMumbleSystem::FireGameEvent( IGameEvent *event ) +{ +#ifndef NO_STEAM + const char *eventname = event->GetName(); + + if ( !eventname || !eventname[0] ) + return; + + if ( !Q_strcmp( "server_spawn", eventname ) ) + { + V_strcpy_safe( m_szSteamIDCurrentServer, event->GetString( "steamid", "" ) ); + m_cubSteamIDCurrentServer = strlen( m_szSteamIDCurrentServer ) + 1; + } +#endif // NO_STEAM +} |