diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/iinput.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/iinput.h')
| -rw-r--r-- | mp/src/game/client/iinput.h | 234 |
1 files changed, 117 insertions, 117 deletions
diff --git a/mp/src/game/client/iinput.h b/mp/src/game/client/iinput.h index ae16c232..0a2aa70e 100644 --- a/mp/src/game/client/iinput.h +++ b/mp/src/game/client/iinput.h @@ -1,118 +1,118 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#if !defined( IINPUT_H )
-#define IINPUT_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class bf_write;
-class bf_read;
-class CUserCmd;
-class C_BaseCombatWeapon;
-struct kbutton_t;
-
-struct CameraThirdData_t
-{
- float m_flPitch;
- float m_flYaw;
- float m_flDist;
- float m_flLag;
- Vector m_vecHullMin;
- Vector m_vecHullMax;
-};
-
-abstract_class IInput
-{
-public:
- // Initialization/shutdown of the subsystem
- virtual void Init_All( void ) = 0;
- virtual void Shutdown_All( void ) = 0;
- // Latching button states
- virtual int GetButtonBits( int ) = 0;
- // Create movement command
- virtual void CreateMove ( int sequence_number, float input_sample_frametime, bool active ) = 0;
- virtual void ExtraMouseSample( float frametime, bool active ) = 0;
- virtual bool WriteUsercmdDeltaToBuffer( bf_write *buf, int from, int to, bool isnewcommand ) = 0;
- virtual void EncodeUserCmdToBuffer( bf_write& buf, int slot ) = 0;
- virtual void DecodeUserCmdFromBuffer( bf_read& buf, int slot ) = 0;
-
- virtual CUserCmd *GetUserCmd( int sequence_number ) = 0;
-
- virtual void MakeWeaponSelection( C_BaseCombatWeapon *weapon ) = 0;
-
- // Retrieve key state
- virtual float KeyState ( kbutton_t *key ) = 0;
- // Issue key event
- virtual int KeyEvent( int eventcode, ButtonCode_t keynum, const char *pszCurrentBinding ) = 0;
- // Look for key
- virtual kbutton_t *FindKey( const char *name ) = 0;
-
- // Issue commands from controllers
- virtual void ControllerCommands( void ) = 0;
- // Extra initialization for some joysticks
- virtual void Joystick_Advanced( void ) = 0;
- virtual void Joystick_SetSampleTime( float frametime ) = 0;
- virtual void IN_SetSampleTime( float frametime ) = 0;
-
- // Accumulate mouse delta
- virtual void AccumulateMouse( void ) = 0;
- // Activate/deactivate mouse
- virtual void ActivateMouse( void ) = 0;
- virtual void DeactivateMouse( void ) = 0;
-
- // Clear mouse state data
- virtual void ClearStates( void ) = 0;
- // Retrieve lookspring setting
- virtual float GetLookSpring( void ) = 0;
-
- // Retrieve mouse position
- virtual void GetFullscreenMousePos( int *mx, int *my, int *unclampedx = 0, int *unclampedy = 0 ) = 0;
- virtual void SetFullscreenMousePos( int mx, int my ) = 0;
- virtual void ResetMouse( void ) = 0;
- virtual float GetLastForwardMove( void ) = 0;
- virtual float Joystick_GetForward( void ) = 0;
- virtual float Joystick_GetSide( void ) = 0;
- virtual float Joystick_GetPitch( void ) = 0;
- virtual float Joystick_GetYaw( void ) = 0;
-
- // Third Person camera ( TODO/FIXME: Move this to a separate interface? )
- virtual void CAM_Think( void ) = 0;
- virtual int CAM_IsThirdPerson( void ) = 0;
- virtual void CAM_ToThirdPerson(void) = 0;
- virtual void CAM_ToFirstPerson(void) = 0;
- virtual void CAM_StartMouseMove(void) = 0;
- virtual void CAM_EndMouseMove(void) = 0;
- virtual void CAM_StartDistance(void) = 0;
- virtual void CAM_EndDistance(void) = 0;
- virtual int CAM_InterceptingMouse( void ) = 0;
-
- // orthographic camera info ( TODO/FIXME: Move this to a separate interface? )
- virtual void CAM_ToOrthographic() = 0;
- virtual bool CAM_IsOrthographic() const = 0;
- virtual void CAM_OrthographicSize( float& w, float& h ) const = 0;
-
-#if defined( HL2_CLIENT_DLL )
- // IK back channel info
- virtual void AddIKGroundContactInfo( int entindex, float minheight, float maxheight ) = 0;
-#endif
-
- virtual void LevelInit( void ) = 0;
-
- // Causes an input to have to be re-pressed to become active
- virtual void ClearInputButton( int bits ) = 0;
-
- virtual void CAM_SetCameraThirdData( CameraThirdData_t *pCameraData, const QAngle &vecCameraOffset ) = 0;
- virtual void CAM_CameraThirdThink( void ) = 0;
-
- virtual bool EnableJoystickMode() = 0;
-};
-
-extern ::IInput *input;
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#if !defined( IINPUT_H ) +#define IINPUT_H +#ifdef _WIN32 +#pragma once +#endif + +class bf_write; +class bf_read; +class CUserCmd; +class C_BaseCombatWeapon; +struct kbutton_t; + +struct CameraThirdData_t +{ + float m_flPitch; + float m_flYaw; + float m_flDist; + float m_flLag; + Vector m_vecHullMin; + Vector m_vecHullMax; +}; + +abstract_class IInput +{ +public: + // Initialization/shutdown of the subsystem + virtual void Init_All( void ) = 0; + virtual void Shutdown_All( void ) = 0; + // Latching button states + virtual int GetButtonBits( int ) = 0; + // Create movement command + virtual void CreateMove ( int sequence_number, float input_sample_frametime, bool active ) = 0; + virtual void ExtraMouseSample( float frametime, bool active ) = 0; + virtual bool WriteUsercmdDeltaToBuffer( bf_write *buf, int from, int to, bool isnewcommand ) = 0; + virtual void EncodeUserCmdToBuffer( bf_write& buf, int slot ) = 0; + virtual void DecodeUserCmdFromBuffer( bf_read& buf, int slot ) = 0; + + virtual CUserCmd *GetUserCmd( int sequence_number ) = 0; + + virtual void MakeWeaponSelection( C_BaseCombatWeapon *weapon ) = 0; + + // Retrieve key state + virtual float KeyState ( kbutton_t *key ) = 0; + // Issue key event + virtual int KeyEvent( int eventcode, ButtonCode_t keynum, const char *pszCurrentBinding ) = 0; + // Look for key + virtual kbutton_t *FindKey( const char *name ) = 0; + + // Issue commands from controllers + virtual void ControllerCommands( void ) = 0; + // Extra initialization for some joysticks + virtual void Joystick_Advanced( void ) = 0; + virtual void Joystick_SetSampleTime( float frametime ) = 0; + virtual void IN_SetSampleTime( float frametime ) = 0; + + // Accumulate mouse delta + virtual void AccumulateMouse( void ) = 0; + // Activate/deactivate mouse + virtual void ActivateMouse( void ) = 0; + virtual void DeactivateMouse( void ) = 0; + + // Clear mouse state data + virtual void ClearStates( void ) = 0; + // Retrieve lookspring setting + virtual float GetLookSpring( void ) = 0; + + // Retrieve mouse position + virtual void GetFullscreenMousePos( int *mx, int *my, int *unclampedx = 0, int *unclampedy = 0 ) = 0; + virtual void SetFullscreenMousePos( int mx, int my ) = 0; + virtual void ResetMouse( void ) = 0; + virtual float GetLastForwardMove( void ) = 0; + virtual float Joystick_GetForward( void ) = 0; + virtual float Joystick_GetSide( void ) = 0; + virtual float Joystick_GetPitch( void ) = 0; + virtual float Joystick_GetYaw( void ) = 0; + + // Third Person camera ( TODO/FIXME: Move this to a separate interface? ) + virtual void CAM_Think( void ) = 0; + virtual int CAM_IsThirdPerson( void ) = 0; + virtual void CAM_ToThirdPerson(void) = 0; + virtual void CAM_ToFirstPerson(void) = 0; + virtual void CAM_StartMouseMove(void) = 0; + virtual void CAM_EndMouseMove(void) = 0; + virtual void CAM_StartDistance(void) = 0; + virtual void CAM_EndDistance(void) = 0; + virtual int CAM_InterceptingMouse( void ) = 0; + + // orthographic camera info ( TODO/FIXME: Move this to a separate interface? ) + virtual void CAM_ToOrthographic() = 0; + virtual bool CAM_IsOrthographic() const = 0; + virtual void CAM_OrthographicSize( float& w, float& h ) const = 0; + +#if defined( HL2_CLIENT_DLL ) + // IK back channel info + virtual void AddIKGroundContactInfo( int entindex, float minheight, float maxheight ) = 0; +#endif + + virtual void LevelInit( void ) = 0; + + // Causes an input to have to be re-pressed to become active + virtual void ClearInputButton( int bits ) = 0; + + virtual void CAM_SetCameraThirdData( CameraThirdData_t *pCameraData, const QAngle &vecCameraOffset ) = 0; + virtual void CAM_CameraThirdThink( void ) = 0; + + virtual bool EnableJoystickMode() = 0; +}; + +extern ::IInput *input; + #endif // IINPUT_H
\ No newline at end of file |