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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_weapon.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_weapon.cpp')
-rw-r--r--mp/src/game/client/hud_weapon.cpp214
1 files changed, 107 insertions, 107 deletions
diff --git a/mp/src/game/client/hud_weapon.cpp b/mp/src/game/client/hud_weapon.cpp
index e0c6e639..cf63f337 100644
--- a/mp/src/game/client/hud_weapon.cpp
+++ b/mp/src/game/client/hud_weapon.cpp
@@ -1,107 +1,107 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "hud.h"
-#include "hudelement.h"
-#include "iclientmode.h"
-#include <vgui_controls/Controls.h>
-#include <vgui/ISurface.h>
-#include <vgui_controls/Panel.h>
-#include "hud_crosshair.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudWeapon : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel );
-public:
- CHudWeapon( const char *pElementName );
-
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint( void );
- virtual void PerformLayout();
-
-private:
- CHudCrosshair *m_pCrosshair;
-};
-
-DECLARE_HUDELEMENT( CHudWeapon );
-
-CHudWeapon::CHudWeapon( const char *pElementName ) :
- CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- m_pCrosshair = NULL;
-
- SetHiddenBits( HIDEHUD_WEAPONSELECTION );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *scheme -
-//-----------------------------------------------------------------------------
-void CHudWeapon::ApplySchemeSettings( IScheme *scheme )
-{
- BaseClass::ApplySchemeSettings( scheme );
-
- SetPaintBackgroundEnabled( false );
-
- m_pCrosshair = GET_HUDELEMENT( CHudCrosshair );
- //Assert( m_pCrosshair );
-}
-
-
-//-----------------------------------------------------------------------------
-// Performs layout
-//-----------------------------------------------------------------------------
-void CHudWeapon::PerformLayout()
-{
- BaseClass::PerformLayout();
-
- vgui::Panel *pParent = GetParent();
-
- int w, h;
- pParent->GetSize( w, h );
- SetPos( 0, 0 );
- SetSize( w, h );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudWeapon::Paint( void )
-{
- C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
-
- if ( !player )
- return;
-
- MDLCACHE_CRITICAL_SECTION();
-
- C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon();
-
- if ( pWeapon )
- {
- pWeapon->Redraw();
- }
- else
- {
- if ( m_pCrosshair )
- {
- m_pCrosshair->ResetCrosshair();
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "iclientmode.h"
+#include <vgui_controls/Controls.h>
+#include <vgui/ISurface.h>
+#include <vgui_controls/Panel.h>
+#include "hud_crosshair.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudWeapon : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel );
+public:
+ CHudWeapon( const char *pElementName );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ virtual void PerformLayout();
+
+private:
+ CHudCrosshair *m_pCrosshair;
+};
+
+DECLARE_HUDELEMENT( CHudWeapon );
+
+CHudWeapon::CHudWeapon( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_pCrosshair = NULL;
+
+ SetHiddenBits( HIDEHUD_WEAPONSELECTION );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *scheme -
+//-----------------------------------------------------------------------------
+void CHudWeapon::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+
+ m_pCrosshair = GET_HUDELEMENT( CHudCrosshair );
+ //Assert( m_pCrosshair );
+}
+
+
+//-----------------------------------------------------------------------------
+// Performs layout
+//-----------------------------------------------------------------------------
+void CHudWeapon::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ vgui::Panel *pParent = GetParent();
+
+ int w, h;
+ pParent->GetSize( w, h );
+ SetPos( 0, 0 );
+ SetSize( w, h );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudWeapon::Paint( void )
+{
+ C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
+
+ if ( !player )
+ return;
+
+ MDLCACHE_CRITICAL_SECTION();
+
+ C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon();
+
+ if ( pWeapon )
+ {
+ pWeapon->Redraw();
+ }
+ else
+ {
+ if ( m_pCrosshair )
+ {
+ m_pCrosshair->ResetCrosshair();
+ }
+ }
+}