diff options
| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/hud_weapon.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/hud_weapon.cpp')
| -rw-r--r-- | mp/src/game/client/hud_weapon.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/mp/src/game/client/hud_weapon.cpp b/mp/src/game/client/hud_weapon.cpp new file mode 100644 index 00000000..e0c6e639 --- /dev/null +++ b/mp/src/game/client/hud_weapon.cpp @@ -0,0 +1,107 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "iclientmode.h"
+#include <vgui_controls/Controls.h>
+#include <vgui/ISurface.h>
+#include <vgui_controls/Panel.h>
+#include "hud_crosshair.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudWeapon : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudWeapon, vgui::Panel );
+public:
+ CHudWeapon( const char *pElementName );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ virtual void PerformLayout();
+
+private:
+ CHudCrosshair *m_pCrosshair;
+};
+
+DECLARE_HUDELEMENT( CHudWeapon );
+
+CHudWeapon::CHudWeapon( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudWeapon" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_pCrosshair = NULL;
+
+ SetHiddenBits( HIDEHUD_WEAPONSELECTION );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *scheme -
+//-----------------------------------------------------------------------------
+void CHudWeapon::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+
+ m_pCrosshair = GET_HUDELEMENT( CHudCrosshair );
+ //Assert( m_pCrosshair );
+}
+
+
+//-----------------------------------------------------------------------------
+// Performs layout
+//-----------------------------------------------------------------------------
+void CHudWeapon::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ vgui::Panel *pParent = GetParent();
+
+ int w, h;
+ pParent->GetSize( w, h );
+ SetPos( 0, 0 );
+ SetSize( w, h );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudWeapon::Paint( void )
+{
+ C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
+
+ if ( !player )
+ return;
+
+ MDLCACHE_CRITICAL_SECTION();
+
+ C_BaseCombatWeapon *pWeapon = player->GetActiveWeapon();
+
+ if ( pWeapon )
+ {
+ pWeapon->Redraw();
+ }
+ else
+ {
+ if ( m_pCrosshair )
+ {
+ m_pCrosshair->ResetCrosshair();
+ }
+ }
+}
|