diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_vote.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_vote.h')
| -rw-r--r-- | mp/src/game/client/hud_vote.h | 354 |
1 files changed, 177 insertions, 177 deletions
diff --git a/mp/src/game/client/hud_vote.h b/mp/src/game/client/hud_vote.h index e168dcde..91ba1e9b 100644 --- a/mp/src/game/client/hud_vote.h +++ b/mp/src/game/client/hud_vote.h @@ -1,177 +1,177 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HUD_VOTE_H
-#define HUD_VOTE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "hudelement.h"
-#include <vgui_controls/EditablePanel.h>
-#include <vgui_controls/SectionedListPanel.h>
-#include <vgui_controls/Frame.h>
-#include <vgui_controls/Button.h>
-#include <networkstringtabledefs.h>
-
-extern INetworkStringTable *g_pStringTableServerMapCycle;
-
-#ifdef TF_CLIENT_DLL
-extern INetworkStringTable *g_pStringTableServerPopFiles;
-extern INetworkStringTable *g_pStringTableServerMapCycleMvM;
-#endif
-
-namespace vgui
-{
- class SectionedListPanel;
- class ComboBox;
- class ImageList;
-};
-
-class VoteBarPanel : public vgui::Panel, public CGameEventListener
-{
- DECLARE_CLASS_SIMPLE( VoteBarPanel, vgui::Panel );
-
- VoteBarPanel( vgui::Panel *parent, const char *panelName );
-
- virtual void Paint( void );
- virtual void FireGameEvent( IGameEvent *event );
-
-private:
- int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter
- int m_nPotentialVotes; // If set, draw a line at this point to show the required bar length
-
- CPanelAnimationVarAliasType( int, m_iBoxSize, "box_size", "16", "proportional_int" );
- CPanelAnimationVarAliasType( int, m_iSpacer, "spacer", "4", "proportional_int" );
- CPanelAnimationVarAliasType( int, m_iBoxInset, "box_inset", "1", "proportional_int" );
- CPanelAnimationVarAliasType( int, m_nYesTextureId, "yes_texture", "vgui/hud/vote_yes", "textureid" );
- CPanelAnimationVarAliasType( int, m_nNoTextureId, "no_texture", "vgui/hud/vote_no", "textureid" );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: A selection UI for votes that require additional parameters - such as players, maps
-//-----------------------------------------------------------------------------
-
-class CVoteSetupDialog : public vgui::Frame
-{
- DECLARE_CLASS_SIMPLE( CVoteSetupDialog, vgui::Frame );
-
-public:
- CVoteSetupDialog( vgui::Panel *parent );
- ~CVoteSetupDialog();
-
- virtual void Activate();
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
- virtual void PostApplySchemeSettings( vgui::IScheme *pScheme );
- virtual void ApplySettings(KeyValues *inResourceData);
-
- void UpdateCurrentMap( void );
- void AddVoteIssues( CUtlStringList &m_VoteSetupIssues );
- void AddVoteIssueParams_MapCycle( CUtlStringList &m_VoteSetupMapCycle );
-
-#ifdef TF_CLIENT_DLL
- void AddVoteIssueParams_PopFiles( CUtlStringList &m_VoteSetupPopFiles );
-#endif
-
-private:
- //MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
- MESSAGE_FUNC_PTR( OnItemSelected, "ItemSelected", panel );
-
- virtual void OnCommand( const char *command );
- virtual void OnClose( void );
-
- void RefreshIssueParameters( void );
- void ResetData( void );
-
- vgui::ComboBox *m_pComboBox;
-
- vgui::SectionedListPanel *m_pVoteSetupList;
- vgui::SectionedListPanel *m_pVoteParameterList;
- vgui::Button *m_pCallVoteButton;
- vgui::ImageList *m_pImageList;
-
- CUtlVector<const char*> m_VoteIssues;
- CUtlVector<const char*> m_VoteIssuesMapCycle;
-
-#ifdef TF_CLIENT_DLL
- CUtlVector<const char*> m_VoteIssuesPopFiles;
-#endif
-
- CPanelAnimationVarAliasType( int, m_iIssueWidth, "issue_width", "100", "proportional_int" );
- CPanelAnimationVarAliasType( int, m_iParameterWidth, "parameter_width", "150", "proportional_int" );
-
- bool m_bVoteButtonEnabled;
- char m_szCurrentMap[MAX_MAP_NAME];
-
- vgui::HFont m_hHeaderFont;
- Color m_HeaderFGColor;
- vgui::HFont m_hIssueFont;
- Color m_IssueFGColor;
- Color m_IssueFGColorDisabled;
-};
-
-
-class CHudVote : public vgui::EditablePanel, public CHudElement
-{
- DECLARE_CLASS_SIMPLE( CHudVote, vgui::EditablePanel );
-
- CHudVote( const char *pElementName );
-
- virtual void LevelInit( void );
- virtual void Init( void );
- virtual bool ShouldDraw( void );
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
- virtual void FireGameEvent( IGameEvent *event );
- virtual void OnThink();
- virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
-
- // NOTE: Any MsgFunc_*() methods added here need to check IsPlayingDemo().
- void MsgFunc_CallVoteFailed( bf_read &msg );
- void MsgFunc_VoteStart( bf_read &msg );
- void MsgFunc_VotePass( bf_read &msg );
- void MsgFunc_VoteFailed( bf_read &msg );
- void MsgFunc_VoteSetup( bf_read &msg );
-
- void PropagateOptionParameters( void );
- void ShowVoteUI( void );
- bool IsVoteUIActive( void );
-
-private:
- bool IsPlayingDemo() const;
- void SetVoteActive( bool bActive );
-
- EditablePanel *m_pVoteActive;
- VoteBarPanel *m_voteBar;
- EditablePanel *m_pVoteFailed;
- EditablePanel *m_pVotePassed;
- EditablePanel *m_pCallVoteFailed;
- CVoteSetupDialog *m_pVoteSetupDialog;
-
- CUtlStringList m_VoteSetupIssues;
- CUtlStringList m_VoteSetupMapCycle;
-
-#ifdef TF_CLIENT_DLL
- CUtlStringList m_VoteSetupPopFiles;
-#endif
-
- CUtlStringList m_VoteSetupChoices;
-
- bool m_bVoteActive;
- float m_flVoteResultCycleTime; // what time will we cycle to the result
- float m_flHideTime; // what time will we hide
- bool m_bVotePassed; // what mode are we going to cycle to
- int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter
- int m_nPotentialVotes; // If set, draw a line at this point to show the required bar length
- bool m_bIsYesNoVote;
- int m_nVoteChoicesCount;
- bool m_bPlayerVoted;
- float m_flPostVotedHideTime;
- bool m_bShowVoteActivePanel;
- int m_iVoteCallerIdx;
-};
-
-#endif // HUD_VOTE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_VOTE_H +#define HUD_VOTE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/EditablePanel.h> +#include <vgui_controls/SectionedListPanel.h> +#include <vgui_controls/Frame.h> +#include <vgui_controls/Button.h> +#include <networkstringtabledefs.h> + +extern INetworkStringTable *g_pStringTableServerMapCycle; + +#ifdef TF_CLIENT_DLL +extern INetworkStringTable *g_pStringTableServerPopFiles; +extern INetworkStringTable *g_pStringTableServerMapCycleMvM; +#endif + +namespace vgui +{ + class SectionedListPanel; + class ComboBox; + class ImageList; +}; + +class VoteBarPanel : public vgui::Panel, public CGameEventListener +{ + DECLARE_CLASS_SIMPLE( VoteBarPanel, vgui::Panel ); + + VoteBarPanel( vgui::Panel *parent, const char *panelName ); + + virtual void Paint( void ); + virtual void FireGameEvent( IGameEvent *event ); + +private: + int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter + int m_nPotentialVotes; // If set, draw a line at this point to show the required bar length + + CPanelAnimationVarAliasType( int, m_iBoxSize, "box_size", "16", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iSpacer, "spacer", "4", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iBoxInset, "box_inset", "1", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_nYesTextureId, "yes_texture", "vgui/hud/vote_yes", "textureid" ); + CPanelAnimationVarAliasType( int, m_nNoTextureId, "no_texture", "vgui/hud/vote_no", "textureid" ); +}; + +//----------------------------------------------------------------------------- +// Purpose: A selection UI for votes that require additional parameters - such as players, maps +//----------------------------------------------------------------------------- + +class CVoteSetupDialog : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CVoteSetupDialog, vgui::Frame ); + +public: + CVoteSetupDialog( vgui::Panel *parent ); + ~CVoteSetupDialog(); + + virtual void Activate(); + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void PostApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void ApplySettings(KeyValues *inResourceData); + + void UpdateCurrentMap( void ); + void AddVoteIssues( CUtlStringList &m_VoteSetupIssues ); + void AddVoteIssueParams_MapCycle( CUtlStringList &m_VoteSetupMapCycle ); + +#ifdef TF_CLIENT_DLL + void AddVoteIssueParams_PopFiles( CUtlStringList &m_VoteSetupPopFiles ); +#endif + +private: + //MESSAGE_FUNC( OnItemSelected, "ItemSelected" ); + MESSAGE_FUNC_PTR( OnItemSelected, "ItemSelected", panel ); + + virtual void OnCommand( const char *command ); + virtual void OnClose( void ); + + void RefreshIssueParameters( void ); + void ResetData( void ); + + vgui::ComboBox *m_pComboBox; + + vgui::SectionedListPanel *m_pVoteSetupList; + vgui::SectionedListPanel *m_pVoteParameterList; + vgui::Button *m_pCallVoteButton; + vgui::ImageList *m_pImageList; + + CUtlVector<const char*> m_VoteIssues; + CUtlVector<const char*> m_VoteIssuesMapCycle; + +#ifdef TF_CLIENT_DLL + CUtlVector<const char*> m_VoteIssuesPopFiles; +#endif + + CPanelAnimationVarAliasType( int, m_iIssueWidth, "issue_width", "100", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iParameterWidth, "parameter_width", "150", "proportional_int" ); + + bool m_bVoteButtonEnabled; + char m_szCurrentMap[MAX_MAP_NAME]; + + vgui::HFont m_hHeaderFont; + Color m_HeaderFGColor; + vgui::HFont m_hIssueFont; + Color m_IssueFGColor; + Color m_IssueFGColorDisabled; +}; + + +class CHudVote : public vgui::EditablePanel, public CHudElement +{ + DECLARE_CLASS_SIMPLE( CHudVote, vgui::EditablePanel ); + + CHudVote( const char *pElementName ); + + virtual void LevelInit( void ); + virtual void Init( void ); + virtual bool ShouldDraw( void ); + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void FireGameEvent( IGameEvent *event ); + virtual void OnThink(); + virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); + + // NOTE: Any MsgFunc_*() methods added here need to check IsPlayingDemo(). + void MsgFunc_CallVoteFailed( bf_read &msg ); + void MsgFunc_VoteStart( bf_read &msg ); + void MsgFunc_VotePass( bf_read &msg ); + void MsgFunc_VoteFailed( bf_read &msg ); + void MsgFunc_VoteSetup( bf_read &msg ); + + void PropagateOptionParameters( void ); + void ShowVoteUI( void ); + bool IsVoteUIActive( void ); + +private: + bool IsPlayingDemo() const; + void SetVoteActive( bool bActive ); + + EditablePanel *m_pVoteActive; + VoteBarPanel *m_voteBar; + EditablePanel *m_pVoteFailed; + EditablePanel *m_pVotePassed; + EditablePanel *m_pCallVoteFailed; + CVoteSetupDialog *m_pVoteSetupDialog; + + CUtlStringList m_VoteSetupIssues; + CUtlStringList m_VoteSetupMapCycle; + +#ifdef TF_CLIENT_DLL + CUtlStringList m_VoteSetupPopFiles; +#endif + + CUtlStringList m_VoteSetupChoices; + + bool m_bVoteActive; + float m_flVoteResultCycleTime; // what time will we cycle to the result + float m_flHideTime; // what time will we hide + bool m_bVotePassed; // what mode are we going to cycle to + int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter + int m_nPotentialVotes; // If set, draw a line at this point to show the required bar length + bool m_bIsYesNoVote; + int m_nVoteChoicesCount; + bool m_bPlayerVoted; + float m_flPostVotedHideTime; + bool m_bShowVoteActivePanel; + int m_iVoteCallerIdx; +}; + +#endif // HUD_VOTE_H |