aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/hud_vguiscreencursor.cpp
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_vguiscreencursor.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_vguiscreencursor.cpp')
-rw-r--r--mp/src/game/client/hud_vguiscreencursor.cpp240
1 files changed, 120 insertions, 120 deletions
diff --git a/mp/src/game/client/hud_vguiscreencursor.cpp b/mp/src/game/client/hud_vguiscreencursor.cpp
index a8740dad..bb453390 100644
--- a/mp/src/game/client/hud_vguiscreencursor.cpp
+++ b/mp/src/game/client/hud_vguiscreencursor.cpp
@@ -1,121 +1,121 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "hud.h"
-#include "iclientmode.h"
-#include "hudelement.h"
-//#include "view.h"
-//#include "vgui_controls/Controls.h"
-#include "vgui/ISurface.h"
-#include "vgui/IInput.h"
-#include <vgui_controls/Panel.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudVguiScreenCursor : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudVguiScreenCursor, vgui::Panel );
-public:
- CHudVguiScreenCursor( const char *pElementName );
-
- virtual bool ShouldDraw();
-
-protected:
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint();
-
-private:
- // Cursor sprite and color
- CHudTexture *m_pCursor;
- Color m_clrCrosshair;
-};
-
-DECLARE_HUDELEMENT( CHudVguiScreenCursor );
-
-CHudVguiScreenCursor::CHudVguiScreenCursor( const char *pElementName ) :
- CHudElement( pElementName ), BaseClass( NULL, "VguiScreenCursor" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- m_pCursor = 0;
-
- m_clrCrosshair = Color( 0, 0, 0, 0 );
-
- SetHiddenBits( HIDEHUD_PLAYERDEAD );
-}
-
-void CHudVguiScreenCursor::ApplySchemeSettings( IScheme *scheme )
-{
- BaseClass::ApplySchemeSettings( scheme );
-
- m_clrCrosshair = scheme->GetColor( "VguiScreenCursor", Color( 255, 255, 255, 255 ) );
- m_pCursor = gHUD.GetIcon( "arrow" );
-
- SetPaintBackgroundEnabled( false );
-
- SetSize( ScreenWidth(), ScreenHeight() );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Save CPU cycles by letting the HUD system early cull
-// costly traversal. Called per frame, return true if thinking and
-// painting need to occur.
-//-----------------------------------------------------------------------------
-bool CHudVguiScreenCursor::ShouldDraw( void )
-{
- C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return false;
-
- if ( pPlayer->IsInViewModelVGuiInputMode() )
- {
- return false;
- }
-
- if ( !pPlayer->IsInVGuiInputMode() )
- {
- return false;
- }
-
- return CHudElement::ShouldDraw();
-}
-
-
-void CHudVguiScreenCursor::Paint( void )
-{
- if ( !m_pCursor )
- return;
-
- float x, y;
- x = ScreenWidth()/2;
- y = ScreenHeight()/2;
-
- C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return;
-
- if ( pPlayer->IsInViewModelVGuiInputMode() )
- {
- int iX, iY;
- vgui::input()->GetCursorPos(iX, iY);
- x = (float)iX;
- y = (float)iY;
- }
-
- m_pCursor->DrawSelf(
- x - 0.5f * m_pCursor->Width(),
- y - 0.5f * m_pCursor->Height(),
- m_clrCrosshair );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "iclientmode.h"
+#include "hudelement.h"
+//#include "view.h"
+//#include "vgui_controls/Controls.h"
+#include "vgui/ISurface.h"
+#include "vgui/IInput.h"
+#include <vgui_controls/Panel.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudVguiScreenCursor : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudVguiScreenCursor, vgui::Panel );
+public:
+ CHudVguiScreenCursor( const char *pElementName );
+
+ virtual bool ShouldDraw();
+
+protected:
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint();
+
+private:
+ // Cursor sprite and color
+ CHudTexture *m_pCursor;
+ Color m_clrCrosshair;
+};
+
+DECLARE_HUDELEMENT( CHudVguiScreenCursor );
+
+CHudVguiScreenCursor::CHudVguiScreenCursor( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "VguiScreenCursor" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_pCursor = 0;
+
+ m_clrCrosshair = Color( 0, 0, 0, 0 );
+
+ SetHiddenBits( HIDEHUD_PLAYERDEAD );
+}
+
+void CHudVguiScreenCursor::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ m_clrCrosshair = scheme->GetColor( "VguiScreenCursor", Color( 255, 255, 255, 255 ) );
+ m_pCursor = gHUD.GetIcon( "arrow" );
+
+ SetPaintBackgroundEnabled( false );
+
+ SetSize( ScreenWidth(), ScreenHeight() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Save CPU cycles by letting the HUD system early cull
+// costly traversal. Called per frame, return true if thinking and
+// painting need to occur.
+//-----------------------------------------------------------------------------
+bool CHudVguiScreenCursor::ShouldDraw( void )
+{
+ C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return false;
+
+ if ( pPlayer->IsInViewModelVGuiInputMode() )
+ {
+ return false;
+ }
+
+ if ( !pPlayer->IsInVGuiInputMode() )
+ {
+ return false;
+ }
+
+ return CHudElement::ShouldDraw();
+}
+
+
+void CHudVguiScreenCursor::Paint( void )
+{
+ if ( !m_pCursor )
+ return;
+
+ float x, y;
+ x = ScreenWidth()/2;
+ y = ScreenHeight()/2;
+
+ C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return;
+
+ if ( pPlayer->IsInViewModelVGuiInputMode() )
+ {
+ int iX, iY;
+ vgui::input()->GetCursorPos(iX, iY);
+ x = (float)iX;
+ y = (float)iY;
+ }
+
+ m_pCursor->DrawSelf(
+ x - 0.5f * m_pCursor->Width(),
+ y - 0.5f * m_pCursor->Height(),
+ m_clrCrosshair );
} \ No newline at end of file