diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_vehicle.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_vehicle.h')
| -rw-r--r-- | mp/src/game/client/hud_vehicle.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/client/hud_vehicle.h b/mp/src/game/client/hud_vehicle.h index c97e63e2..8dddf880 100644 --- a/mp/src/game/client/hud_vehicle.h +++ b/mp/src/game/client/hud_vehicle.h @@ -1,41 +1,41 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HUD_CROSSHAIR_H
-#define HUD_CROSSHAIR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "hudelement.h"
-#include <vgui_controls/Panel.h>
-
-namespace vgui
-{
- class IScheme;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudVehicle : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel );
-public:
- CHudVehicle( const char *pElementName );
-
- virtual bool ShouldDraw();
-
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint( void );
-
-private:
-
- IClientVehicle *GetLocalPlayerVehicle();
-};
-
-#endif // HUD_CROSSHAIR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_CROSSHAIR_H +#define HUD_CROSSHAIR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/Panel.h> + +namespace vgui +{ + class IScheme; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudVehicle : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel ); +public: + CHudVehicle( const char *pElementName ); + + virtual bool ShouldDraw(); + + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint( void ); + +private: + + IClientVehicle *GetLocalPlayerVehicle(); +}; + +#endif // HUD_CROSSHAIR_H |