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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_vehicle.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_vehicle.h')
-rw-r--r--mp/src/game/client/hud_vehicle.h82
1 files changed, 41 insertions, 41 deletions
diff --git a/mp/src/game/client/hud_vehicle.h b/mp/src/game/client/hud_vehicle.h
index c97e63e2..8dddf880 100644
--- a/mp/src/game/client/hud_vehicle.h
+++ b/mp/src/game/client/hud_vehicle.h
@@ -1,41 +1,41 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HUD_CROSSHAIR_H
-#define HUD_CROSSHAIR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "hudelement.h"
-#include <vgui_controls/Panel.h>
-
-namespace vgui
-{
- class IScheme;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudVehicle : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel );
-public:
- CHudVehicle( const char *pElementName );
-
- virtual bool ShouldDraw();
-
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint( void );
-
-private:
-
- IClientVehicle *GetLocalPlayerVehicle();
-};
-
-#endif // HUD_CROSSHAIR_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HUD_CROSSHAIR_H
+#define HUD_CROSSHAIR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+
+namespace vgui
+{
+ class IScheme;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudVehicle : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel );
+public:
+ CHudVehicle( const char *pElementName );
+
+ virtual bool ShouldDraw();
+
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+
+private:
+
+ IClientVehicle *GetLocalPlayerVehicle();
+};
+
+#endif // HUD_CROSSHAIR_H