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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_vehicle.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_vehicle.cpp')
-rw-r--r--mp/src/game/client/hud_vehicle.cpp180
1 files changed, 90 insertions, 90 deletions
diff --git a/mp/src/game/client/hud_vehicle.cpp b/mp/src/game/client/hud_vehicle.cpp
index 249923df..e224df6e 100644
--- a/mp/src/game/client/hud_vehicle.cpp
+++ b/mp/src/game/client/hud_vehicle.cpp
@@ -1,90 +1,90 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "hud.h"
-#include "hud_vehicle.h"
-#include "iclientmode.h"
-#include "view.h"
-#include <vgui_controls/Controls.h>
-#include <vgui/ISurface.h>
-#include "iclientvehicle.h"
-#include "c_prop_vehicle.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-DECLARE_HUDELEMENT( CHudVehicle );
-
-CHudVehicle::CHudVehicle( const char *pElementName ) :
- CHudElement( pElementName ), BaseClass( NULL, "HudVehicle" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_VEHICLE_CROSSHAIR );
-}
-
-void CHudVehicle::ApplySchemeSettings( IScheme *scheme )
-{
- BaseClass::ApplySchemeSettings( scheme );
-
- SetPaintBackgroundEnabled( false );
- SetForceStereoRenderToFrameBuffer( true );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : IClientVehicle
-//-----------------------------------------------------------------------------
-IClientVehicle *CHudVehicle::GetLocalPlayerVehicle()
-{
- C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer || !pPlayer->IsInAVehicle() )
- {
- return NULL;
- }
-
- return pPlayer->GetVehicle();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-bool CHudVehicle::ShouldDraw()
-{
- // Don't draw if we're getting into/out of the vehicle
- IClientVehicle *pVehicle = GetLocalPlayerVehicle();
- if ( pVehicle )
- {
- C_PropVehicleDriveable *pDrivable = dynamic_cast<C_PropVehicleDriveable*>(pVehicle);
-
- if ( ( pDrivable ) && ( pDrivable->IsRunningEnterExitAnim() ) )
- return false;
-
- return CHudElement::ShouldDraw();
- }
-
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudVehicle::Paint( void )
-{
- IClientVehicle *v = GetLocalPlayerVehicle();
- if ( !v )
- return;
-
- // Vehicle-based hud...
- v->DrawHudElements();
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "hud_vehicle.h"
+#include "iclientmode.h"
+#include "view.h"
+#include <vgui_controls/Controls.h>
+#include <vgui/ISurface.h>
+#include "iclientvehicle.h"
+#include "c_prop_vehicle.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+DECLARE_HUDELEMENT( CHudVehicle );
+
+CHudVehicle::CHudVehicle( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudVehicle" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ SetHiddenBits( HIDEHUD_PLAYERDEAD | HIDEHUD_VEHICLE_CROSSHAIR );
+}
+
+void CHudVehicle::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ SetPaintBackgroundEnabled( false );
+ SetForceStereoRenderToFrameBuffer( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : IClientVehicle
+//-----------------------------------------------------------------------------
+IClientVehicle *CHudVehicle::GetLocalPlayerVehicle()
+{
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer || !pPlayer->IsInAVehicle() )
+ {
+ return NULL;
+ }
+
+ return pPlayer->GetVehicle();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CHudVehicle::ShouldDraw()
+{
+ // Don't draw if we're getting into/out of the vehicle
+ IClientVehicle *pVehicle = GetLocalPlayerVehicle();
+ if ( pVehicle )
+ {
+ C_PropVehicleDriveable *pDrivable = dynamic_cast<C_PropVehicleDriveable*>(pVehicle);
+
+ if ( ( pDrivable ) && ( pDrivable->IsRunningEnterExitAnim() ) )
+ return false;
+
+ return CHudElement::ShouldDraw();
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudVehicle::Paint( void )
+{
+ IClientVehicle *v = GetLocalPlayerVehicle();
+ if ( !v )
+ return;
+
+ // Vehicle-based hud...
+ v->DrawHudElements();
+}
+