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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_numericdisplay.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_numericdisplay.cpp')
-rw-r--r--mp/src/game/client/hud_numericdisplay.cpp398
1 files changed, 199 insertions, 199 deletions
diff --git a/mp/src/game/client/hud_numericdisplay.cpp b/mp/src/game/client/hud_numericdisplay.cpp
index 3e84614f..de9c84f1 100644
--- a/mp/src/game/client/hud_numericdisplay.cpp
+++ b/mp/src/game/client/hud_numericdisplay.cpp
@@ -1,199 +1,199 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "hud_numericdisplay.h"
-#include "iclientmode.h"
-
-#include <Color.h>
-#include <KeyValues.h>
-#include <vgui/ISurface.h>
-#include <vgui/ISystem.h>
-#include <vgui/IVGui.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-CHudNumericDisplay::CHudNumericDisplay(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- m_iValue = 0;
- m_LabelText[0] = 0;
- m_iSecondaryValue = 0;
- m_bDisplayValue = true;
- m_bDisplaySecondaryValue = false;
- m_bIndent = false;
- m_bIsTime = false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Resets values on restore/new map
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::Reset()
-{
- m_flBlur = 0.0f;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::SetDisplayValue(int value)
-{
- m_iValue = value;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::SetSecondaryValue(int value)
-{
- m_iSecondaryValue = value;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::SetShouldDisplayValue(bool state)
-{
- m_bDisplayValue = state;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::SetShouldDisplaySecondaryValue(bool state)
-{
- m_bDisplaySecondaryValue = state;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::SetLabelText(const wchar_t *text)
-{
- wcsncpy(m_LabelText, text, sizeof(m_LabelText) / sizeof(wchar_t));
- m_LabelText[(sizeof(m_LabelText) / sizeof(wchar_t)) - 1] = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::SetIndent(bool state)
-{
- m_bIndent = state;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::SetIsTime(bool state)
-{
- m_bIsTime = state;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: paints a number at the specified position
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::PaintNumbers(HFont font, int xpos, int ypos, int value)
-{
- surface()->DrawSetTextFont(font);
- wchar_t unicode[6];
- if ( !m_bIsTime )
- {
- V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d", value);
- }
- else
- {
- int iMinutes = value / 60;
- int iSeconds = value - iMinutes * 60;
-#ifdef PORTAL
- // portal uses a normal font for numbers so we need the seperate to be a renderable ':' char
- if ( iSeconds < 10 )
- V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d:0%d", iMinutes, iSeconds );
- else
- V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d:%d", iMinutes, iSeconds );
-#else
- if ( iSeconds < 10 )
- V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d`0%d", iMinutes, iSeconds );
- else
- V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d`%d", iMinutes, iSeconds );
-#endif
- }
-
- // adjust the position to take into account 3 characters
- int charWidth = surface()->GetCharacterWidth(font, '0');
- if (value < 100 && m_bIndent)
- {
- xpos += charWidth;
- }
- if (value < 10 && m_bIndent)
- {
- xpos += charWidth;
- }
-
- surface()->DrawSetTextPos(xpos, ypos);
- surface()->DrawUnicodeString( unicode );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: draws the text
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::PaintLabel( void )
-{
- surface()->DrawSetTextFont(m_hTextFont);
- surface()->DrawSetTextColor(GetFgColor());
- surface()->DrawSetTextPos(text_xpos, text_ypos);
- surface()->DrawUnicodeString( m_LabelText );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: renders the vgui panel
-//-----------------------------------------------------------------------------
-void CHudNumericDisplay::Paint()
-{
- if (m_bDisplayValue)
- {
- // draw our numbers
- surface()->DrawSetTextColor(GetFgColor());
- PaintNumbers(m_hNumberFont, digit_xpos, digit_ypos, m_iValue);
-
- // draw the overbright blur
- for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
- {
- if (fl >= 1.0f)
- {
- PaintNumbers(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iValue);
- }
- else
- {
- // draw a percentage of the last one
- Color col = GetFgColor();
- col[3] *= fl;
- surface()->DrawSetTextColor(col);
- PaintNumbers(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iValue);
- }
- }
- }
-
- // total ammo
- if (m_bDisplaySecondaryValue)
- {
- surface()->DrawSetTextColor(GetFgColor());
- PaintNumbers(m_hSmallNumberFont, digit2_xpos, digit2_ypos, m_iSecondaryValue);
- }
-
- PaintLabel();
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud_numericdisplay.h"
+#include "iclientmode.h"
+
+#include <Color.h>
+#include <KeyValues.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui/IVGui.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CHudNumericDisplay::CHudNumericDisplay(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_iValue = 0;
+ m_LabelText[0] = 0;
+ m_iSecondaryValue = 0;
+ m_bDisplayValue = true;
+ m_bDisplaySecondaryValue = false;
+ m_bIndent = false;
+ m_bIsTime = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resets values on restore/new map
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::Reset()
+{
+ m_flBlur = 0.0f;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::SetDisplayValue(int value)
+{
+ m_iValue = value;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::SetSecondaryValue(int value)
+{
+ m_iSecondaryValue = value;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::SetShouldDisplayValue(bool state)
+{
+ m_bDisplayValue = state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::SetShouldDisplaySecondaryValue(bool state)
+{
+ m_bDisplaySecondaryValue = state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::SetLabelText(const wchar_t *text)
+{
+ wcsncpy(m_LabelText, text, sizeof(m_LabelText) / sizeof(wchar_t));
+ m_LabelText[(sizeof(m_LabelText) / sizeof(wchar_t)) - 1] = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::SetIndent(bool state)
+{
+ m_bIndent = state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::SetIsTime(bool state)
+{
+ m_bIsTime = state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: paints a number at the specified position
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::PaintNumbers(HFont font, int xpos, int ypos, int value)
+{
+ surface()->DrawSetTextFont(font);
+ wchar_t unicode[6];
+ if ( !m_bIsTime )
+ {
+ V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d", value);
+ }
+ else
+ {
+ int iMinutes = value / 60;
+ int iSeconds = value - iMinutes * 60;
+#ifdef PORTAL
+ // portal uses a normal font for numbers so we need the seperate to be a renderable ':' char
+ if ( iSeconds < 10 )
+ V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d:0%d", iMinutes, iSeconds );
+ else
+ V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d:%d", iMinutes, iSeconds );
+#else
+ if ( iSeconds < 10 )
+ V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d`0%d", iMinutes, iSeconds );
+ else
+ V_snwprintf( unicode, ARRAYSIZE(unicode), L"%d`%d", iMinutes, iSeconds );
+#endif
+ }
+
+ // adjust the position to take into account 3 characters
+ int charWidth = surface()->GetCharacterWidth(font, '0');
+ if (value < 100 && m_bIndent)
+ {
+ xpos += charWidth;
+ }
+ if (value < 10 && m_bIndent)
+ {
+ xpos += charWidth;
+ }
+
+ surface()->DrawSetTextPos(xpos, ypos);
+ surface()->DrawUnicodeString( unicode );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: draws the text
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::PaintLabel( void )
+{
+ surface()->DrawSetTextFont(m_hTextFont);
+ surface()->DrawSetTextColor(GetFgColor());
+ surface()->DrawSetTextPos(text_xpos, text_ypos);
+ surface()->DrawUnicodeString( m_LabelText );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: renders the vgui panel
+//-----------------------------------------------------------------------------
+void CHudNumericDisplay::Paint()
+{
+ if (m_bDisplayValue)
+ {
+ // draw our numbers
+ surface()->DrawSetTextColor(GetFgColor());
+ PaintNumbers(m_hNumberFont, digit_xpos, digit_ypos, m_iValue);
+
+ // draw the overbright blur
+ for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
+ {
+ if (fl >= 1.0f)
+ {
+ PaintNumbers(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iValue);
+ }
+ else
+ {
+ // draw a percentage of the last one
+ Color col = GetFgColor();
+ col[3] *= fl;
+ surface()->DrawSetTextColor(col);
+ PaintNumbers(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iValue);
+ }
+ }
+ }
+
+ // total ammo
+ if (m_bDisplaySecondaryValue)
+ {
+ surface()->DrawSetTextColor(GetFgColor());
+ PaintNumbers(m_hSmallNumberFont, digit2_xpos, digit2_ypos, m_iSecondaryValue);
+ }
+
+ PaintLabel();
+}
+
+
+