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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/hud_msg.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/hud_msg.cpp')
-rw-r--r--mp/src/game/client/hud_msg.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/mp/src/game/client/hud_msg.cpp b/mp/src/game/client/hud_msg.cpp
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+++ b/mp/src/game/client/hud_msg.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// hud_msg.cpp
+//
+#include "cbase.h"
+#include "clientmode.h"
+#include "hudelement.h"
+#include "KeyValues.h"
+#include "vgui_controls/AnimationController.h"
+#include "engine/IEngineSound.h"
+#include <bitbuf.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+/// USER-DEFINED SERVER MESSAGE HANDLERS
+
+void CHud::MsgFunc_ResetHUD( bf_read &msg )
+{
+ ResetHUD();
+}
+
+void CHud::ResetHUD()
+{
+ // clear all hud data
+ g_pClientMode->GetViewportAnimationController()->CancelAllAnimations();
+
+ for ( int i = 0; i < m_HudList.Size(); i++ )
+ {
+ m_HudList[i]->Reset();
+ }
+
+ g_pClientMode->GetViewportAnimationController()->RunAllAnimationsToCompletion();
+#ifndef _XBOX
+ // reset sensitivity
+ m_flMouseSensitivity = 0;
+ m_flMouseSensitivityFactor = 0;
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+
+void CHud::MsgFunc_SendAudio( bf_read &msg )
+{
+ char szString[2048];
+ msg.ReadString( szString, sizeof(szString) );
+
+ CLocalPlayerFilter filter;
+ C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, szString );
+}