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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_element_helper.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_element_helper.h')
-rw-r--r--mp/src/game/client/hud_element_helper.h202
1 files changed, 101 insertions, 101 deletions
diff --git a/mp/src/game/client/hud_element_helper.h b/mp/src/game/client/hud_element_helper.h
index 53ec3baf..848a23ed 100644
--- a/mp/src/game/client/hud_element_helper.h
+++ b/mp/src/game/client/hud_element_helper.h
@@ -1,101 +1,101 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Helper for the CHudElement class to add themselves to the list of hud elements
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HUD_ELEMENT_HELPER_H
-#define HUD_ELEMENT_HELPER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-class CHudElement;
-
-//-----------------------------------------------------------------------------
-// Purpose: Used by DECLARE_HUDELEMENT macro to create a linked list of
-// instancing functions
-//-----------------------------------------------------------------------------
-class CHudElementHelper
-{
-public:
- // Static list of helpers
- static CHudElementHelper *m_sHelpers;
- // Create all the hud elements
- static void CreateAllElements( void );
-
-public:
- // Construction
- CHudElementHelper( CHudElement *( *pfnCreate )( void ), int depth );
-
- // Accessors
- CHudElementHelper *GetNext( void );
-
-private:
- // Next factory in list
- CHudElementHelper *m_pNext;
- // Creation function to use for this technology
- CHudElement *( *m_pfnCreate )( void );
-
- //Depth used to determine hud panel ordering
- int m_iDepth;
-};
-
-// This is the macro which implements creation of each hud element
-// It creates a function which instances an object of the specified type
-// It them hooks that function up to the helper list so that the CHud objects can create
-// the elements by name, with no header file dependency, etc.
-#define DECLARE_HUDELEMENT( className ) \
- static CHudElement *Create_##className( void ) \
- { \
- return new className( #className ); \
- }; \
- static CHudElementHelper g_##className##_Helper( Create_##className, 50 );
-
-#define DECLARE_HUDELEMENT_DEPTH( className, depth ) \
- static CHudElement *Create_##className( void ) \
- { \
- return new className( #className ); \
- }; \
- static CHudElementHelper g_##className##_Helper( Create_##className, depth );
-
-#define DECLARE_NAMED_HUDELEMENT( className, panelName ) \
- static CHudElement *Create_##panelName( void ) \
- { \
- return new className( #panelName ); \
- }; \
- static CHudElementHelper g_##panelName##_Helper( Create_##panelName, 50 );
-
-// This macro can be used to get a pointer to a specific hud element
-#define GET_HUDELEMENT( className ) \
- ( className *)gHUD.FindElement( #className )
-
-#define GET_NAMED_HUDELEMENT( className, panelName ) \
- ( className *)gHUD.FindElement( #panelName )
-
-
-// Things that inherit from vgui::Panel, too, will have ambiguous new operators
-// so this should disambiguate them
-#define DECLARE_MULTIPLY_INHERITED() \
- void *operator new( size_t stAllocateBlock ) \
- { \
- return CHudElement::operator new ( stAllocateBlock ); \
- } \
- void* operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine ) \
- { \
- return CHudElement::operator new ( stAllocateBlock, nBlockUse, pFileName, nLine ); \
- } \
- void operator delete( void *pMem ) \
- { \
- CHudElement::operator delete ( pMem ); \
- } \
- void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) \
- { \
- CHudElement::operator delete ( pMem, nBlockUse, pFileName, nLine ); \
- }
-
-// Alias for base hud element
-#define IMPLEMENT_OPERATORS_NEW_AND_DELETE DECLARE_MULTIPLY_INHERITED
-
-#endif // HUD_ELEMENT_HELPER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Helper for the CHudElement class to add themselves to the list of hud elements
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HUD_ELEMENT_HELPER_H
+#define HUD_ELEMENT_HELPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CHudElement;
+
+//-----------------------------------------------------------------------------
+// Purpose: Used by DECLARE_HUDELEMENT macro to create a linked list of
+// instancing functions
+//-----------------------------------------------------------------------------
+class CHudElementHelper
+{
+public:
+ // Static list of helpers
+ static CHudElementHelper *m_sHelpers;
+ // Create all the hud elements
+ static void CreateAllElements( void );
+
+public:
+ // Construction
+ CHudElementHelper( CHudElement *( *pfnCreate )( void ), int depth );
+
+ // Accessors
+ CHudElementHelper *GetNext( void );
+
+private:
+ // Next factory in list
+ CHudElementHelper *m_pNext;
+ // Creation function to use for this technology
+ CHudElement *( *m_pfnCreate )( void );
+
+ //Depth used to determine hud panel ordering
+ int m_iDepth;
+};
+
+// This is the macro which implements creation of each hud element
+// It creates a function which instances an object of the specified type
+// It them hooks that function up to the helper list so that the CHud objects can create
+// the elements by name, with no header file dependency, etc.
+#define DECLARE_HUDELEMENT( className ) \
+ static CHudElement *Create_##className( void ) \
+ { \
+ return new className( #className ); \
+ }; \
+ static CHudElementHelper g_##className##_Helper( Create_##className, 50 );
+
+#define DECLARE_HUDELEMENT_DEPTH( className, depth ) \
+ static CHudElement *Create_##className( void ) \
+ { \
+ return new className( #className ); \
+ }; \
+ static CHudElementHelper g_##className##_Helper( Create_##className, depth );
+
+#define DECLARE_NAMED_HUDELEMENT( className, panelName ) \
+ static CHudElement *Create_##panelName( void ) \
+ { \
+ return new className( #panelName ); \
+ }; \
+ static CHudElementHelper g_##panelName##_Helper( Create_##panelName, 50 );
+
+// This macro can be used to get a pointer to a specific hud element
+#define GET_HUDELEMENT( className ) \
+ ( className *)gHUD.FindElement( #className )
+
+#define GET_NAMED_HUDELEMENT( className, panelName ) \
+ ( className *)gHUD.FindElement( #panelName )
+
+
+// Things that inherit from vgui::Panel, too, will have ambiguous new operators
+// so this should disambiguate them
+#define DECLARE_MULTIPLY_INHERITED() \
+ void *operator new( size_t stAllocateBlock ) \
+ { \
+ return CHudElement::operator new ( stAllocateBlock ); \
+ } \
+ void* operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine ) \
+ { \
+ return CHudElement::operator new ( stAllocateBlock, nBlockUse, pFileName, nLine ); \
+ } \
+ void operator delete( void *pMem ) \
+ { \
+ CHudElement::operator delete ( pMem ); \
+ } \
+ void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ) \
+ { \
+ CHudElement::operator delete ( pMem, nBlockUse, pFileName, nLine ); \
+ }
+
+// Alias for base hud element
+#define IMPLEMENT_OPERATORS_NEW_AND_DELETE DECLARE_MULTIPLY_INHERITED
+
+#endif // HUD_ELEMENT_HELPER_H