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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_crosshair.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_crosshair.h')
| -rw-r--r-- | mp/src/game/client/hud_crosshair.h | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/mp/src/game/client/hud_crosshair.h b/mp/src/game/client/hud_crosshair.h index 4fa8c810..7952db29 100644 --- a/mp/src/game/client/hud_crosshair.h +++ b/mp/src/game/client/hud_crosshair.h @@ -1,59 +1,59 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HUD_CROSSHAIR_H
-#define HUD_CROSSHAIR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "hudelement.h"
-#include <vgui_controls/Panel.h>
-
-namespace vgui
-{
- class IScheme;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudCrosshair : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudCrosshair, vgui::Panel );
-public:
- CHudCrosshair( const char *pElementName );
- virtual ~CHudCrosshair();
-
- virtual void SetCrosshairAngle( const QAngle& angle );
- virtual void SetCrosshair( CHudTexture *texture, const Color& clr );
- virtual void ResetCrosshair();
- virtual void DrawCrosshair( void ) {}
- virtual bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); }
- virtual bool ShouldDraw();
-
- // any UI element that wants to be at the aim point can use this to figure out where to draw
- static void GetDrawPosition ( float *pX, float *pY, bool *pbBehindCamera, QAngle angleCrosshairOffset = vec3_angle );
-protected:
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint();
-
- // Crosshair sprite and colors
- CHudTexture *m_pCrosshair;
- CHudTexture *m_pDefaultCrosshair;
- Color m_clrCrosshair;
- QAngle m_vecCrossHairOffsetAngle;
-
- CPanelAnimationVar( bool, m_bHideCrosshair, "never_draw", "false" );
-};
-
-
-// Enable/disable crosshair rendering.
-extern ConVar crosshair;
-
-
-#endif // HUD_CROSSHAIR_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_CROSSHAIR_H +#define HUD_CROSSHAIR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "hudelement.h" +#include <vgui_controls/Panel.h> + +namespace vgui +{ + class IScheme; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudCrosshair : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudCrosshair, vgui::Panel ); +public: + CHudCrosshair( const char *pElementName ); + virtual ~CHudCrosshair(); + + virtual void SetCrosshairAngle( const QAngle& angle ); + virtual void SetCrosshair( CHudTexture *texture, const Color& clr ); + virtual void ResetCrosshair(); + virtual void DrawCrosshair( void ) {} + virtual bool HasCrosshair( void ) { return ( m_pCrosshair != NULL ); } + virtual bool ShouldDraw(); + + // any UI element that wants to be at the aim point can use this to figure out where to draw + static void GetDrawPosition ( float *pX, float *pY, bool *pbBehindCamera, QAngle angleCrosshairOffset = vec3_angle ); +protected: + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint(); + + // Crosshair sprite and colors + CHudTexture *m_pCrosshair; + CHudTexture *m_pDefaultCrosshair; + Color m_clrCrosshair; + QAngle m_vecCrossHairOffsetAngle; + + CPanelAnimationVar( bool, m_bHideCrosshair, "never_draw", "false" ); +}; + + +// Enable/disable crosshair rendering. +extern ConVar crosshair; + + +#endif // HUD_CROSSHAIR_H |