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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/client/hud_controlpointicons.cpp | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/client/hud_controlpointicons.cpp')
| -rw-r--r-- | mp/src/game/client/hud_controlpointicons.cpp | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/mp/src/game/client/hud_controlpointicons.cpp b/mp/src/game/client/hud_controlpointicons.cpp index 20d6150b..a8c390ae 100644 --- a/mp/src/game/client/hud_controlpointicons.cpp +++ b/mp/src/game/client/hud_controlpointicons.cpp @@ -1107,7 +1107,23 @@ void CHudControlPointIcons::PerformLayout( void ) }
// Setup the main panel
- SetBounds( (ScreenWidth() - iWidest) * 0.5, ScreenHeight() - iTall - m_nHeightOffset, iWidest, iTall );
+ float flPositionX = (ScreenWidth() - iWidest) * 0.5;
+ float flPositionY = ScreenHeight() - iTall - m_nHeightOffset;
+ if ( ObjectiveResource() )
+ {
+ float flCustomPositionX = -1.f;
+ float flCustomPositionY = -1.f;
+ ObjectiveResource()->GetCapLayoutCustomPosition( flCustomPositionX, flCustomPositionY );
+ if ( flCustomPositionX != -1.f )
+ {
+ flPositionX = flCustomPositionX * ScreenWidth();
+ }
+ if ( flCustomPositionY != -1.f )
+ {
+ flPositionY = flCustomPositionY * ScreenHeight();
+ }
+ }
+ SetBounds( flPositionX, flPositionY, iWidest, iTall );
// Now that we know how wide we are, and how many icons are in each line,
// we can lay the icons out, centered in the lines.
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