diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_chat.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_chat.cpp')
| -rw-r--r-- | mp/src/game/client/hud_chat.cpp | 342 |
1 files changed, 171 insertions, 171 deletions
diff --git a/mp/src/game/client/hud_chat.cpp b/mp/src/game/client/hud_chat.cpp index 559826af..e2c3fcdc 100644 --- a/mp/src/game/client/hud_chat.cpp +++ b/mp/src/game/client/hud_chat.cpp @@ -1,171 +1,171 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "hud_chat.h"
-#include "hud_macros.h"
-#include "text_message.h"
-#include "vguicenterprint.h"
-#include "hud_basechat.h"
-#include <vgui/ILocalize.h>
-
-
-
-DECLARE_HUDELEMENT( CHudChat );
-
-DECLARE_HUD_MESSAGE( CHudChat, SayText );
-DECLARE_HUD_MESSAGE( CHudChat, SayText2 );
-DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
-
-//=====================
-//CHudChat
-//=====================
-
-CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
-{
-
-}
-
-void CHudChat::Init( void )
-{
- BaseClass::Init();
-
- HOOK_HUD_MESSAGE( CHudChat, SayText );
- HOOK_HUD_MESSAGE( CHudChat, SayText2 );
- HOOK_HUD_MESSAGE( CHudChat, TextMsg );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Reads in a player's Chat text from the server
-//-----------------------------------------------------------------------------
-void CHudChat::MsgFunc_SayText2( bf_read &msg )
-{
- int client = msg.ReadByte();
- bool bWantsToChat = msg.ReadByte();
-
- wchar_t szBuf[6][256];
- char untranslated_msg_text[256];
- wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) );
-
- // keep reading strings and using C format strings for subsituting the strings into the localised text string
- ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name
- ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text
- ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true );
- ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true );
-
- g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
-
- char ansiString[512];
- g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) );
-
- if ( bWantsToChat )
- {
- // print raw chat text
- ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString );
-
- Msg( "%s\n", RemoveColorMarkup(ansiString) );
- }
- else
- {
- // print raw chat text
- ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString );
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *pszName -
-// iSize -
-// *pbuf -
-//-----------------------------------------------------------------------------
-void CHudChat::MsgFunc_SayText( bf_read &msg )
-{
- char szString[256];
-
- msg.ReadByte(); // client ID
- msg.ReadString( szString, sizeof(szString) );
- Printf( CHAT_FILTER_NONE, "%s", szString );
-}
-
-
-// Message handler for text messages
-// displays a string, looking them up from the titles.txt file, which can be localised
-// parameters:
-// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
-// string: message
-// optional parameters:
-// string: message parameter 1
-// string: message parameter 2
-// string: message parameter 3
-// string: message parameter 4
-// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
-// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
-void CHudChat::MsgFunc_TextMsg( bf_read &msg )
-{
- char szString[2048];
- int msg_dest = msg.ReadByte();
- static char szBuf[6][256];
-
- msg.ReadString( szString, sizeof(szString) );
- char *msg_text = hudtextmessage->LookupString( szString, &msg_dest );
- Q_strncpy( szBuf[0], msg_text, sizeof( szBuf[0] ) );
- msg_text = szBuf[0];
-
- // keep reading strings and using C format strings for subsituting the strings into the localised text string
- msg.ReadString( szString, sizeof(szString) );
- char *sstr1 = hudtextmessage->LookupString( szString );
- Q_strncpy( szBuf[1], sstr1, sizeof( szBuf[1] ) );
- sstr1 = szBuf[1];
-
- StripEndNewlineFromString( sstr1 ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
- msg.ReadString( szString, sizeof(szString) );
- char *sstr2 = hudtextmessage->LookupString( szString );
- Q_strncpy( szBuf[2], sstr2, sizeof( szBuf[2] ) );
- sstr2 = szBuf[2];
-
- StripEndNewlineFromString( sstr2 );
- msg.ReadString( szString, sizeof(szString) );
- char *sstr3 = hudtextmessage->LookupString( szString );
- Q_strncpy( szBuf[3], sstr3, sizeof( szBuf[3] ) );
- sstr3 = szBuf[3];
-
- StripEndNewlineFromString( sstr3 );
- msg.ReadString( szString, sizeof(szString) );
- char *sstr4 = hudtextmessage->LookupString( szString );
- Q_strncpy( szBuf[4], sstr4, sizeof( szBuf[4] ) );
- sstr4 = szBuf[4];
-
- StripEndNewlineFromString( sstr4 );
- char *psz = szBuf[5];
-
- if ( !cl_showtextmsg.GetInt() )
- return;
-
- switch ( msg_dest )
- {
- case HUD_PRINTCENTER:
- Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
- internalCenterPrint->Print( ConvertCRtoNL( psz ) );
- break;
-
- case HUD_PRINTNOTIFY:
- psz[0] = 1; // mark this message to go into the notify buffer
- Q_snprintf( psz+1, sizeof( szBuf[5] ) - 1, msg_text, sstr1, sstr2, sstr3, sstr4 );
- Msg( "%s", ConvertCRtoNL( psz ) );
- break;
-
- case HUD_PRINTTALK:
- Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
- Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( psz ) );
- break;
-
- case HUD_PRINTCONSOLE:
- Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 );
- Msg( "%s", ConvertCRtoNL( psz ) );
- break;
- }
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "hud_chat.h" +#include "hud_macros.h" +#include "text_message.h" +#include "vguicenterprint.h" +#include "hud_basechat.h" +#include <vgui/ILocalize.h> + + + +DECLARE_HUDELEMENT( CHudChat ); + +DECLARE_HUD_MESSAGE( CHudChat, SayText ); +DECLARE_HUD_MESSAGE( CHudChat, SayText2 ); +DECLARE_HUD_MESSAGE( CHudChat, TextMsg ); + +//===================== +//CHudChat +//===================== + +CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName ) +{ + +} + +void CHudChat::Init( void ) +{ + BaseClass::Init(); + + HOOK_HUD_MESSAGE( CHudChat, SayText ); + HOOK_HUD_MESSAGE( CHudChat, SayText2 ); + HOOK_HUD_MESSAGE( CHudChat, TextMsg ); +} + +//----------------------------------------------------------------------------- +// Purpose: Reads in a player's Chat text from the server +//----------------------------------------------------------------------------- +void CHudChat::MsgFunc_SayText2( bf_read &msg ) +{ + int client = msg.ReadByte(); + bool bWantsToChat = msg.ReadByte(); + + wchar_t szBuf[6][256]; + char untranslated_msg_text[256]; + wchar_t *msg_text = ReadLocalizedString( msg, szBuf[0], sizeof( szBuf[0] ), false, untranslated_msg_text, sizeof( untranslated_msg_text ) ); + + // keep reading strings and using C format strings for subsituting the strings into the localised text string + ReadChatTextString ( msg, szBuf[1], sizeof( szBuf[1] ) ); // player name + ReadChatTextString ( msg, szBuf[2], sizeof( szBuf[2] ) ); // chat text + ReadLocalizedString( msg, szBuf[3], sizeof( szBuf[3] ), true ); + ReadLocalizedString( msg, szBuf[4], sizeof( szBuf[4] ), true ); + + g_pVGuiLocalize->ConstructString( szBuf[5], sizeof( szBuf[5] ), msg_text, 4, szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); + + char ansiString[512]; + g_pVGuiLocalize->ConvertUnicodeToANSI( ConvertCRtoNL( szBuf[5] ), ansiString, sizeof( ansiString ) ); + + if ( bWantsToChat ) + { + // print raw chat text + ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString ); + + Msg( "%s\n", RemoveColorMarkup(ansiString) ); + } + else + { + // print raw chat text + ChatPrintf( client, CHAT_FILTER_NONE, "%s", ansiString ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pszName - +// iSize - +// *pbuf - +//----------------------------------------------------------------------------- +void CHudChat::MsgFunc_SayText( bf_read &msg ) +{ + char szString[256]; + + msg.ReadByte(); // client ID + msg.ReadString( szString, sizeof(szString) ); + Printf( CHAT_FILTER_NONE, "%s", szString ); +} + + +// Message handler for text messages +// displays a string, looking them up from the titles.txt file, which can be localised +// parameters: +// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK ) +// string: message +// optional parameters: +// string: message parameter 1 +// string: message parameter 2 +// string: message parameter 3 +// string: message parameter 4 +// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt +// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#') +void CHudChat::MsgFunc_TextMsg( bf_read &msg ) +{ + char szString[2048]; + int msg_dest = msg.ReadByte(); + static char szBuf[6][256]; + + msg.ReadString( szString, sizeof(szString) ); + char *msg_text = hudtextmessage->LookupString( szString, &msg_dest ); + Q_strncpy( szBuf[0], msg_text, sizeof( szBuf[0] ) ); + msg_text = szBuf[0]; + + // keep reading strings and using C format strings for subsituting the strings into the localised text string + msg.ReadString( szString, sizeof(szString) ); + char *sstr1 = hudtextmessage->LookupString( szString ); + Q_strncpy( szBuf[1], sstr1, sizeof( szBuf[1] ) ); + sstr1 = szBuf[1]; + + StripEndNewlineFromString( sstr1 ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines + msg.ReadString( szString, sizeof(szString) ); + char *sstr2 = hudtextmessage->LookupString( szString ); + Q_strncpy( szBuf[2], sstr2, sizeof( szBuf[2] ) ); + sstr2 = szBuf[2]; + + StripEndNewlineFromString( sstr2 ); + msg.ReadString( szString, sizeof(szString) ); + char *sstr3 = hudtextmessage->LookupString( szString ); + Q_strncpy( szBuf[3], sstr3, sizeof( szBuf[3] ) ); + sstr3 = szBuf[3]; + + StripEndNewlineFromString( sstr3 ); + msg.ReadString( szString, sizeof(szString) ); + char *sstr4 = hudtextmessage->LookupString( szString ); + Q_strncpy( szBuf[4], sstr4, sizeof( szBuf[4] ) ); + sstr4 = szBuf[4]; + + StripEndNewlineFromString( sstr4 ); + char *psz = szBuf[5]; + + if ( !cl_showtextmsg.GetInt() ) + return; + + switch ( msg_dest ) + { + case HUD_PRINTCENTER: + Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 ); + internalCenterPrint->Print( ConvertCRtoNL( psz ) ); + break; + + case HUD_PRINTNOTIFY: + psz[0] = 1; // mark this message to go into the notify buffer + Q_snprintf( psz+1, sizeof( szBuf[5] ) - 1, msg_text, sstr1, sstr2, sstr3, sstr4 ); + Msg( "%s", ConvertCRtoNL( psz ) ); + break; + + case HUD_PRINTTALK: + Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 ); + Printf( CHAT_FILTER_NONE, "%s", ConvertCRtoNL( psz ) ); + break; + + case HUD_PRINTCONSOLE: + Q_snprintf( psz, sizeof( szBuf[5] ), msg_text, sstr1, sstr2, sstr3, sstr4 ); + Msg( "%s", ConvertCRtoNL( psz ) ); + break; + } +} + |