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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_bitmapnumericdisplay.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_bitmapnumericdisplay.cpp')
-rw-r--r--mp/src/game/client/hud_bitmapnumericdisplay.cpp334
1 files changed, 167 insertions, 167 deletions
diff --git a/mp/src/game/client/hud_bitmapnumericdisplay.cpp b/mp/src/game/client/hud_bitmapnumericdisplay.cpp
index 92d38a3e..e2a17681 100644
--- a/mp/src/game/client/hud_bitmapnumericdisplay.cpp
+++ b/mp/src/game/client/hud_bitmapnumericdisplay.cpp
@@ -1,168 +1,168 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "hud_bitmapnumericdisplay.h"
-#include "iclientmode.h"
-
-#include <Color.h>
-#include <KeyValues.h>
-#include <vgui/ISurface.h>
-#include <vgui/ISystem.h>
-#include <vgui/IVGui.h>
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose: constructor
-//-----------------------------------------------------------------------------
-CHudBitmapNumericDisplay::CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name) : vgui::Panel(parent, name)
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- m_iValue = 0;
- m_bDisplayValue = true;
- memset( m_pNumbers, 0, 10*sizeof(CHudTexture *) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudBitmapNumericDisplay::SetDisplayValue(int value)
-{
- m_iValue = value;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: renders the vgui panel
-//-----------------------------------------------------------------------------
-void CHudBitmapNumericDisplay::Paint()
-{
- float alpha = m_flAlphaOverride / 255;
- Color fgColor = GetFgColor();
- fgColor[3] *= alpha;
- SetFgColor( fgColor );
-
- if (m_bDisplayValue)
- {
- // draw our numbers
- // surface()->DrawSetTextColor(GetFgColor());
- PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor());
-
- // draw the overbright blur
- for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
- {
- if (fl >= 1.0f)
- {
- PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor());
- }
- else
- {
- // draw a percentage of the last one
- Color col = GetFgColor();
- col[3] *= fl;
- PaintNumbers(digit_xpos, digit_ypos, m_iValue, col);
- }
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: data accessor
-//-----------------------------------------------------------------------------
-void CHudBitmapNumericDisplay::SetShouldDisplayValue(bool state)
-{
- m_bDisplayValue = state;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudBitmapNumericDisplay::PaintBackground( void )
-{
- int alpha = m_flAlphaOverride / 255;
- Color bgColor = GetBgColor();
- bgColor[3] *= alpha;
- SetBgColor( bgColor );
-
- BaseClass::PaintBackground();
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CHudBitmapNumericDisplay::PaintNumbers(int xpos, int ypos, int value, Color col, int numSigDigits )
-{
- if( !m_pNumbers[0] )
- {
- int i;
- char a[16];
-
- for( i=0;i<10;i++ )
- {
- sprintf( a, "number_%d", i );
-
- m_pNumbers[i] = gHUD.GetIcon( a );
- }
-
- if( !m_pNumbers[0] )
- return;
- }
-
- if( value > 100000 )
- {
- value = 99999;
- }
-
- int pos = 10000;
-
- float scale = ( digit_height / (float)m_pNumbers[0]->Height());
-
- int digit;
- Color color = GetFgColor();
- int width = m_pNumbers[0]->Width() * scale;
- int height = m_pNumbers[0]->Height() * scale;
- bool bStart = false;
-
- //right align to xpos
-
- int numdigits = 1;
-
- int x = pos;
- while( x >= 10 )
- {
- if( value >= x )
- numdigits++;
-
- x /= 10;
- }
-
- if( numdigits < numSigDigits )
- numdigits = numSigDigits;
-
- xpos -= numdigits * width;
-
- //draw the digits
- while( pos >= 1 )
- {
- digit = value / pos;
- value = value % pos;
-
- if( bStart || digit > 0 || pos <= pow(10.0f,numSigDigits-1) )
- {
- bStart = true;
- m_pNumbers[digit]->DrawSelf( xpos, ypos, width, height, col );
- xpos += width;
- }
-
- pos /= 10;
- }
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud_bitmapnumericdisplay.h"
+#include "iclientmode.h"
+
+#include <Color.h>
+#include <KeyValues.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui/IVGui.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: constructor
+//-----------------------------------------------------------------------------
+CHudBitmapNumericDisplay::CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name) : vgui::Panel(parent, name)
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_iValue = 0;
+ m_bDisplayValue = true;
+ memset( m_pNumbers, 0, 10*sizeof(CHudTexture *) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudBitmapNumericDisplay::SetDisplayValue(int value)
+{
+ m_iValue = value;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: renders the vgui panel
+//-----------------------------------------------------------------------------
+void CHudBitmapNumericDisplay::Paint()
+{
+ float alpha = m_flAlphaOverride / 255;
+ Color fgColor = GetFgColor();
+ fgColor[3] *= alpha;
+ SetFgColor( fgColor );
+
+ if (m_bDisplayValue)
+ {
+ // draw our numbers
+ // surface()->DrawSetTextColor(GetFgColor());
+ PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor());
+
+ // draw the overbright blur
+ for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
+ {
+ if (fl >= 1.0f)
+ {
+ PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor());
+ }
+ else
+ {
+ // draw a percentage of the last one
+ Color col = GetFgColor();
+ col[3] *= fl;
+ PaintNumbers(digit_xpos, digit_ypos, m_iValue, col);
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: data accessor
+//-----------------------------------------------------------------------------
+void CHudBitmapNumericDisplay::SetShouldDisplayValue(bool state)
+{
+ m_bDisplayValue = state;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBitmapNumericDisplay::PaintBackground( void )
+{
+ int alpha = m_flAlphaOverride / 255;
+ Color bgColor = GetBgColor();
+ bgColor[3] *= alpha;
+ SetBgColor( bgColor );
+
+ BaseClass::PaintBackground();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBitmapNumericDisplay::PaintNumbers(int xpos, int ypos, int value, Color col, int numSigDigits )
+{
+ if( !m_pNumbers[0] )
+ {
+ int i;
+ char a[16];
+
+ for( i=0;i<10;i++ )
+ {
+ sprintf( a, "number_%d", i );
+
+ m_pNumbers[i] = gHUD.GetIcon( a );
+ }
+
+ if( !m_pNumbers[0] )
+ return;
+ }
+
+ if( value > 100000 )
+ {
+ value = 99999;
+ }
+
+ int pos = 10000;
+
+ float scale = ( digit_height / (float)m_pNumbers[0]->Height());
+
+ int digit;
+ Color color = GetFgColor();
+ int width = m_pNumbers[0]->Width() * scale;
+ int height = m_pNumbers[0]->Height() * scale;
+ bool bStart = false;
+
+ //right align to xpos
+
+ int numdigits = 1;
+
+ int x = pos;
+ while( x >= 10 )
+ {
+ if( value >= x )
+ numdigits++;
+
+ x /= 10;
+ }
+
+ if( numdigits < numSigDigits )
+ numdigits = numSigDigits;
+
+ xpos -= numdigits * width;
+
+ //draw the digits
+ while( pos >= 1 )
+ {
+ digit = value / pos;
+ value = value % pos;
+
+ if( bStart || digit > 0 || pos <= pow(10.0f,numSigDigits-1) )
+ {
+ bStart = true;
+ m_pNumbers[digit]->DrawSelf( xpos, ypos, width, height, col );
+ xpos += width;
+ }
+
+ pos /= 10;
+ }
} \ No newline at end of file