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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_basetimer.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_basetimer.cpp')
-rw-r--r--mp/src/game/client/hud_basetimer.cpp168
1 files changed, 84 insertions, 84 deletions
diff --git a/mp/src/game/client/hud_basetimer.cpp b/mp/src/game/client/hud_basetimer.cpp
index 2cb62cdb..d666268c 100644
--- a/mp/src/game/client/hud_basetimer.cpp
+++ b/mp/src/game/client/hud_basetimer.cpp
@@ -1,84 +1,84 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Draws a timer in the format "Minutes:Seconds"
-// Seconds are padded with zeros
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "hudelement.h"
-#include <vgui_controls/Panel.h>
-#include <vgui/ISurface.h>
-#include "hud_basetimer.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-using namespace vgui;
-
-CHudBaseTimer::CHudBaseTimer(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
-{
- m_iMinutes = 0;
- m_iSeconds = 0;
- SetLabelText(L"");
-}
-
-void CHudBaseTimer::SetMinutes(int minutes)
-{
- m_iMinutes = minutes;
-}
-
-void CHudBaseTimer::SetSeconds(int seconds)
-{
- m_iSeconds = seconds;
-}
-
-void CHudBaseTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs)
-{
- surface()->DrawSetTextFont(font);
- wchar_t unicode[6];
- V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs);
-
- surface()->DrawSetTextPos(xpos, ypos);
- surface()->DrawUnicodeString( unicode );
-}
-
-void CHudBaseTimer::Paint()
-{
- float alpha = m_flAlphaOverride / 255;
- Color fgColor = GetFgColor();
- fgColor[3] *= alpha;
- SetFgColor( fgColor );
-
- surface()->DrawSetTextColor(GetFgColor());
- PaintTime( m_hNumberFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds );
-
- // draw the overbright blur
- for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
- {
- if (fl >= 1.0f)
- {
- PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
- }
- else
- {
- // draw a percentage of the last one
- Color col = GetFgColor();
- col[3] *= fl;
- surface()->DrawSetTextColor(col);
- PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
- }
- }
-
- BaseClass::PaintLabel();
-}
-
-void CHudBaseTimer::SetToPrimaryColor()
-{
- SetFgColor(m_TextColor);
-}
-
-void CHudBaseTimer::SetToSecondaryColor()
-{
- SetFgColor(m_FlashColor);
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Draws a timer in the format "Minutes:Seconds"
+// Seconds are padded with zeros
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include "hud_basetimer.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+CHudBaseTimer::CHudBaseTimer(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
+{
+ m_iMinutes = 0;
+ m_iSeconds = 0;
+ SetLabelText(L"");
+}
+
+void CHudBaseTimer::SetMinutes(int minutes)
+{
+ m_iMinutes = minutes;
+}
+
+void CHudBaseTimer::SetSeconds(int seconds)
+{
+ m_iSeconds = seconds;
+}
+
+void CHudBaseTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs)
+{
+ surface()->DrawSetTextFont(font);
+ wchar_t unicode[6];
+ V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs);
+
+ surface()->DrawSetTextPos(xpos, ypos);
+ surface()->DrawUnicodeString( unicode );
+}
+
+void CHudBaseTimer::Paint()
+{
+ float alpha = m_flAlphaOverride / 255;
+ Color fgColor = GetFgColor();
+ fgColor[3] *= alpha;
+ SetFgColor( fgColor );
+
+ surface()->DrawSetTextColor(GetFgColor());
+ PaintTime( m_hNumberFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds );
+
+ // draw the overbright blur
+ for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
+ {
+ if (fl >= 1.0f)
+ {
+ PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
+ }
+ else
+ {
+ // draw a percentage of the last one
+ Color col = GetFgColor();
+ col[3] *= fl;
+ surface()->DrawSetTextColor(col);
+ PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds);
+ }
+ }
+
+ BaseClass::PaintLabel();
+}
+
+void CHudBaseTimer::SetToPrimaryColor()
+{
+ SetFgColor(m_TextColor);
+}
+
+void CHudBaseTimer::SetToSecondaryColor()
+{
+ SetFgColor(m_FlashColor);
+}