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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hud_basedeathnotice.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hud_basedeathnotice.h')
| -rw-r--r-- | mp/src/game/client/hud_basedeathnotice.h | 248 |
1 files changed, 124 insertions, 124 deletions
diff --git a/mp/src/game/client/hud_basedeathnotice.h b/mp/src/game/client/hud_basedeathnotice.h index e102d0a4..7bd3bb56 100644 --- a/mp/src/game/client/hud_basedeathnotice.h +++ b/mp/src/game/client/hud_basedeathnotice.h @@ -1,124 +1,124 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HUD_BASEDEATHNOTICE_H
-#define HUD_BASEDEATHNOTICE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// Player entries in a death notice
-struct DeathNoticePlayer
-{
- DeathNoticePlayer()
- {
- szName[0] = 0;
- iTeam = TEAM_UNASSIGNED;
- }
- char szName[MAX_PLAYER_NAME_LENGTH*2]; // big enough for player name and additional information
- int iTeam; // team #
-};
-
-// Contents of each entry in our list of death notices
-struct DeathNoticeItem
-{
- DeathNoticeItem()
- {
- szIcon[0]=0;
- wzInfoText[0]=0;
- iconDeath = NULL;
- iconCritDeath = NULL;
- bSelfInflicted = false;
- bLocalPlayerInvolved = false;
- bCrit = false;
- flCreationTime = 0;
- iCount = 0;
- iWeaponID = -1;
- iKillerID = -1;
- iVictimID = -1;
- }
-
- float GetExpiryTime();
-
- DeathNoticePlayer Killer;
- DeathNoticePlayer Victim;
- char szIcon[32]; // name of icon to display
- wchar_t wzInfoText[32]; // any additional text to display next to icon
- CHudTexture *iconDeath;
- CHudTexture *iconCritDeath; // crit background icon
- bool bSelfInflicted;
- bool bLocalPlayerInvolved;
- bool bCrit;
- float flCreationTime;
- int iWeaponID;
- int iKillerID;
- int iVictimID;
- int iCount;
-};
-
-#define NUM_CORNER_COORD 10
-#define NUM_BACKGROUND_COORD NUM_CORNER_COORD*4
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CHudBaseDeathNotice : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudBaseDeathNotice, vgui::Panel );
-public:
- CHudBaseDeathNotice( const char *pElementName );
-
- void VidInit( void );
- virtual void Init( void );
- virtual bool ShouldDraw( void );
- virtual void Paint( void );
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
-
- void RetireExpiredDeathNotices( void );
-
- virtual void FireGameEvent( IGameEvent *event );
- virtual bool ShouldShowDeathNotice( IGameEvent *event ){ return true; }
-
-protected:
- virtual Color GetTeamColor( int iTeamNumber, bool bLocalPlayerInvolved = false );
- virtual void OnGameEvent( IGameEvent *event, int iDeathNoticeMsg ) {};
- void DrawText( int x, int y, vgui::HFont hFont, Color clr, const wchar_t *szText );
- int AddDeathNoticeItem();
- void GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] );
- void CalcRoundedCorners();
-
- enum EDeathNoticeIconFormat
- {
- kDeathNoticeIcon_Standard,
- kDeathNoticeIcon_Inverted, // used for display on lighter background when kill involved the local player
- };
-
- CHudTexture *GetIcon( const char *szIcon, EDeathNoticeIconFormat eIconFormat );
-
- virtual bool EventIsPlayerDeath( const char *eventName );
-
- virtual int UseExistingNotice( IGameEvent *event ) { return -1; }
-
- void GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen );
- virtual Color GetInfoTextColor( bool bLocalPlayerInvolved ){ return Color( 255, 255, 255, 255 ); }
-
- CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "16", "proportional_float" );
- CPanelAnimationVarAliasType( float, m_flLineSpacing, "LineSpacing", "4", "proportional_float" );
- CPanelAnimationVarAliasType( float, m_flCornerRadius, "CornerRadius", "3", "proportional_float" );
- CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
- CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
- CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
- CPanelAnimationVar( Color, m_clrIcon, "IconColor", "255 80 0 255" );
- CPanelAnimationVar( Color, m_clrBaseBGColor, "BaseBackgroundColor", "46 43 42 220" );
- CPanelAnimationVar( Color, m_clrLocalBGColor, "LocalBackgroundColor", "245 229 196 200" );
-
- CUtlVector<DeathNoticeItem> m_DeathNotices;
-
- Vector2D m_CornerCoord[NUM_CORNER_COORD];
-};
-
-#endif // HUD_BASEDEATHNOTICE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HUD_BASEDEATHNOTICE_H +#define HUD_BASEDEATHNOTICE_H +#ifdef _WIN32 +#pragma once +#endif + +// Player entries in a death notice +struct DeathNoticePlayer +{ + DeathNoticePlayer() + { + szName[0] = 0; + iTeam = TEAM_UNASSIGNED; + } + char szName[MAX_PLAYER_NAME_LENGTH*2]; // big enough for player name and additional information + int iTeam; // team # +}; + +// Contents of each entry in our list of death notices +struct DeathNoticeItem +{ + DeathNoticeItem() + { + szIcon[0]=0; + wzInfoText[0]=0; + iconDeath = NULL; + iconCritDeath = NULL; + bSelfInflicted = false; + bLocalPlayerInvolved = false; + bCrit = false; + flCreationTime = 0; + iCount = 0; + iWeaponID = -1; + iKillerID = -1; + iVictimID = -1; + } + + float GetExpiryTime(); + + DeathNoticePlayer Killer; + DeathNoticePlayer Victim; + char szIcon[32]; // name of icon to display + wchar_t wzInfoText[32]; // any additional text to display next to icon + CHudTexture *iconDeath; + CHudTexture *iconCritDeath; // crit background icon + bool bSelfInflicted; + bool bLocalPlayerInvolved; + bool bCrit; + float flCreationTime; + int iWeaponID; + int iKillerID; + int iVictimID; + int iCount; +}; + +#define NUM_CORNER_COORD 10 +#define NUM_BACKGROUND_COORD NUM_CORNER_COORD*4 + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CHudBaseDeathNotice : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudBaseDeathNotice, vgui::Panel ); +public: + CHudBaseDeathNotice( const char *pElementName ); + + void VidInit( void ); + virtual void Init( void ); + virtual bool ShouldDraw( void ); + virtual void Paint( void ); + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + + void RetireExpiredDeathNotices( void ); + + virtual void FireGameEvent( IGameEvent *event ); + virtual bool ShouldShowDeathNotice( IGameEvent *event ){ return true; } + +protected: + virtual Color GetTeamColor( int iTeamNumber, bool bLocalPlayerInvolved = false ); + virtual void OnGameEvent( IGameEvent *event, int iDeathNoticeMsg ) {}; + void DrawText( int x, int y, vgui::HFont hFont, Color clr, const wchar_t *szText ); + int AddDeathNoticeItem(); + void GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] ); + void CalcRoundedCorners(); + + enum EDeathNoticeIconFormat + { + kDeathNoticeIcon_Standard, + kDeathNoticeIcon_Inverted, // used for display on lighter background when kill involved the local player + }; + + CHudTexture *GetIcon( const char *szIcon, EDeathNoticeIconFormat eIconFormat ); + + virtual bool EventIsPlayerDeath( const char *eventName ); + + virtual int UseExistingNotice( IGameEvent *event ) { return -1; } + + void GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen ); + virtual Color GetInfoTextColor( bool bLocalPlayerInvolved ){ return Color( 255, 255, 255, 255 ); } + + CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "16", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flLineSpacing, "LineSpacing", "4", "proportional_float" ); + CPanelAnimationVarAliasType( float, m_flCornerRadius, "CornerRadius", "3", "proportional_float" ); + CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" ); + CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" ); + CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" ); + CPanelAnimationVar( Color, m_clrIcon, "IconColor", "255 80 0 255" ); + CPanelAnimationVar( Color, m_clrBaseBGColor, "BaseBackgroundColor", "46 43 42 220" ); + CPanelAnimationVar( Color, m_clrLocalBGColor, "LocalBackgroundColor", "245 229 196 200" ); + + CUtlVector<DeathNoticeItem> m_DeathNotices; + + Vector2D m_CornerCoord[NUM_CORNER_COORD]; +}; + +#endif // HUD_BASEDEATHNOTICE_H |