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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/hud_basedeathnotice.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/hud_basedeathnotice.cpp')
-rw-r--r--mp/src/game/client/hud_basedeathnotice.cpp702
1 files changed, 702 insertions, 0 deletions
diff --git a/mp/src/game/client/hud_basedeathnotice.cpp b/mp/src/game/client/hud_basedeathnotice.cpp
new file mode 100644
index 00000000..7316115c
--- /dev/null
+++ b/mp/src/game/client/hud_basedeathnotice.cpp
@@ -0,0 +1,702 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Draws CSPort's death notices
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "c_playerresource.h"
+#include "iclientmode.h"
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include <vgui/ILocalize.h>
+#include <KeyValues.h>
+#include <game_controls/baseviewport.h>
+#include "clientmode_shared.h"
+#include "c_baseplayer.h"
+#include "c_team.h"
+#include "tf_shareddefs.h"
+#include "tf_shareddefs.h"
+#include "tf_gamerules.h"
+
+#include "hud_basedeathnotice.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
+
+
+using namespace vgui;
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudBaseDeathNotice::CHudBaseDeathNotice( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+ SetPaintBackgroundEnabled( false );
+
+ CalcRoundedCorners();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::Init( void )
+{
+ ListenForGameEvent( "player_death" );
+ ListenForGameEvent( "object_destroyed" );
+ ListenForGameEvent( "teamplay_point_captured" );
+ ListenForGameEvent( "teamplay_capture_blocked" );
+ ListenForGameEvent( "teamplay_flag_event" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::VidInit( void )
+{
+ m_DeathNotices.RemoveAll();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw if we've got at least one death notice in the queue
+//-----------------------------------------------------------------------------
+bool CHudBaseDeathNotice::ShouldDraw( void )
+{
+ return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+Color CHudBaseDeathNotice::GetTeamColor( int iTeamNumber, bool bLocalPlayerInvolved /* = false */ )
+{
+ // By default, return the standard team color. Subclasses may override this.
+ return g_PR->GetTeamColor( iTeamNumber );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::Paint()
+{
+ // Retire any death notices that have expired
+ RetireExpiredDeathNotices();
+
+ CBaseViewport *pViewport = dynamic_cast<CBaseViewport *>( GetClientModeNormal()->GetViewport() );
+ int yStart = pViewport->GetDeathMessageStartHeight();
+
+ surface()->DrawSetTextFont( m_hTextFont );
+
+ int xMargin = XRES( 10 );
+ int xSpacing = UTIL_ComputeStringWidth( m_hTextFont, L" " );
+
+ int iCount = m_DeathNotices.Count();
+ for ( int i = 0; i < iCount; i++ )
+ {
+ DeathNoticeItem &msg = m_DeathNotices[i];
+
+ CHudTexture *icon = msg.iconDeath;
+
+ wchar_t victim[256]=L"";
+ wchar_t killer[256]=L"";
+
+ // TEMP - print the death icon name if we don't have a material for it
+
+ g_pVGuiLocalize->ConvertANSIToUnicode( msg.Victim.szName, victim, sizeof( victim ) );
+ g_pVGuiLocalize->ConvertANSIToUnicode( msg.Killer.szName, killer, sizeof( killer ) );
+
+ int iVictimTextWide = UTIL_ComputeStringWidth( m_hTextFont, victim ) + xSpacing;
+ int iDeathInfoTextWide= msg.wzInfoText[0] ? UTIL_ComputeStringWidth( m_hTextFont, msg.wzInfoText ) + xSpacing : 0;
+ int iKillerTextWide = killer[0] ? UTIL_ComputeStringWidth( m_hTextFont, killer ) + xSpacing : 0;
+ int iLineTall = m_flLineHeight;
+ int iTextTall = surface()->GetFontTall( m_hTextFont );
+ int iconWide = 0, iconTall = 0, iDeathInfoOffset = 0, iVictimTextOffset = 0, iconActualWide = 0;
+
+ // Get the local position for this notice
+ if ( icon )
+ {
+ iconActualWide = icon->EffectiveWidth( 1.0f );
+ iconWide = iconActualWide + xSpacing;
+ iconTall = icon->EffectiveHeight( 1.0f );
+
+ int iconTallDesired = iLineTall-YRES(2);
+ Assert( 0 != iconTallDesired );
+ float flScale = (float) iconTallDesired / (float) iconTall;
+
+ iconActualWide *= flScale;
+ iconTall *= flScale;
+ iconWide *= flScale;
+ }
+ int iTotalWide = iKillerTextWide + iconWide + iVictimTextWide + iDeathInfoTextWide + ( xMargin * 2 );
+ int y = yStart + ( ( iLineTall + m_flLineSpacing ) * i );
+ int yText = y + ( ( iLineTall - iTextTall ) / 2 );
+ int yIcon = y + ( ( iLineTall - iconTall ) / 2 );
+
+ int x=0;
+ if ( m_bRightJustify )
+ {
+ x = GetWide() - iTotalWide;
+ }
+
+ // draw a background panel for the message
+ Vertex_t vert[NUM_BACKGROUND_COORD];
+ GetBackgroundPolygonVerts( x, y+1, x+iTotalWide, y+iLineTall-1, ARRAYSIZE( vert ), vert );
+ surface()->DrawSetTexture( -1 );
+ surface()->DrawSetColor( msg.bLocalPlayerInvolved ? m_clrLocalBGColor : m_clrBaseBGColor );
+ surface()->DrawTexturedPolygon( ARRAYSIZE( vert ), vert );
+
+ x += xMargin;
+
+ if ( killer[0] )
+ {
+ // Draw killer's name
+ DrawText( x, yText, m_hTextFont, GetTeamColor( msg.Killer.iTeam, msg.bLocalPlayerInvolved ), killer );
+ x += iKillerTextWide;
+ }
+
+ // Draw glow behind weapon icon to show it was a crit death
+ if ( msg.bCrit && msg.iconCritDeath )
+ {
+ msg.iconCritDeath->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon );
+ }
+
+ // Draw death icon
+ if ( icon )
+ {
+ icon->DrawSelf( x, yIcon, iconActualWide, iconTall, m_clrIcon );
+ x += iconWide;
+ }
+
+ // Draw additional info text next to death icon
+ if ( msg.wzInfoText[0] )
+ {
+ if ( msg.bSelfInflicted )
+ {
+ iDeathInfoOffset += iVictimTextWide;
+ iVictimTextOffset -= iDeathInfoTextWide;
+ }
+
+ DrawText( x + iDeathInfoOffset, yText, m_hTextFont, GetInfoTextColor( msg.bLocalPlayerInvolved ), msg.wzInfoText );
+ x += iDeathInfoTextWide;
+ }
+
+ // Draw victims name
+ DrawText( x + iVictimTextOffset, yText, m_hTextFont, GetTeamColor( msg.Victim.iTeam, msg.bLocalPlayerInvolved ), victim );
+ x += iVictimTextWide;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: This message handler may be better off elsewhere
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::RetireExpiredDeathNotices()
+{
+ // Remove any expired death notices. Loop backwards because we might remove one
+ int iCount = m_DeathNotices.Count();
+ for ( int i = iCount-1; i >= 0; i-- )
+ {
+ if ( gpGlobals->curtime > m_DeathNotices[i].GetExpiryTime() )
+ {
+ m_DeathNotices.Remove(i);
+ }
+ }
+
+ // Do we have too many death messages in the queue?
+ if ( m_DeathNotices.Count() > 0 &&
+ m_DeathNotices.Count() > (int)m_flMaxDeathNotices )
+ {
+ // First, remove any notices not involving the local player, since they are lower priority.
+ iCount = m_DeathNotices.Count();
+ int iNeedToRemove = iCount - (int)m_flMaxDeathNotices;
+ // loop condition is iCount-1 because we won't remove the most recent death notice, otherwise
+ // new non-local-player-involved messages would not appear if the queue was full of messages involving the local player
+ for ( int i = 0; i < iCount-1 && iNeedToRemove > 0 ; i++ )
+ {
+ if ( !m_DeathNotices[i].bLocalPlayerInvolved )
+ {
+ m_DeathNotices.Remove( i );
+ iCount--;
+ iNeedToRemove--;
+ }
+ }
+
+ // Now that we've culled any non-local-player-involved messages up to the amount we needed to remove, see
+ // if we've removed enough
+ iCount = m_DeathNotices.Count();
+ iNeedToRemove = iCount - (int)m_flMaxDeathNotices;
+ if ( iNeedToRemove > 0 )
+ {
+ // if we still have too many messages, then just remove however many we need, oldest first
+ for ( int i = 0; i < iNeedToRemove; i++ )
+ {
+ m_DeathNotices.Remove( 0 );
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CHudBaseDeathNotice::EventIsPlayerDeath( const char* eventName )
+{
+ if ( FStrEq( eventName, "player_death" ) )
+ return true;
+ else
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Server's told us that someone's died
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::FireGameEvent( IGameEvent *event )
+{
+ if ( !g_PR )
+ {
+ return;
+ }
+
+ if ( hud_deathnotice_time.GetFloat() == 0 )
+ {
+ return;
+ }
+
+ int iLocalPlayerIndex = GetLocalPlayerIndex();
+ const char *pszEventName = event->GetName();
+
+ bool bPlayerDeath = EventIsPlayerDeath( pszEventName );
+ bool bObjectDeath = FStrEq( pszEventName, "object_destroyed" );
+
+ bool bIsFeignDeath = event->GetInt( "death_flags" ) & TF_DEATH_FEIGN_DEATH;
+ if ( bPlayerDeath )
+ {
+ if ( !ShouldShowDeathNotice( event ) )
+ return;
+
+ if ( bIsFeignDeath )
+ {
+ // Only display fake death messages to the enemy team.
+ int victimid = event->GetInt( "userid" );
+ int victim = engine->GetPlayerForUserID( victimid );
+ CBasePlayer *pVictim = UTIL_PlayerByIndex( victim );
+ CBasePlayer *pLocalPlayer = CBasePlayer::GetLocalPlayer();
+ if ( pVictim && pLocalPlayer &&
+ ( pVictim->GetTeamNumber() == pLocalPlayer->GetTeamNumber() ) )
+ {
+ return;
+ }
+
+ if ( iLocalPlayerIndex == victim )
+ {
+ return;
+ }
+ }
+ }
+
+ // Add a new death message. Note we always look it up by index rather than create a reference or pointer to it;
+ // additional messages may get added during this function that cause the underlying array to get realloced, so don't
+ // ever keep a pointer to memory here.
+ int iMsg = -1;
+ if ( bPlayerDeath )
+ {
+ iMsg = UseExistingNotice( event );
+ }
+ if ( iMsg == -1 )
+ {
+ iMsg = AddDeathNoticeItem();
+ }
+
+ if ( bPlayerDeath || bObjectDeath )
+ {
+ int victim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
+ int killer = engine->GetPlayerForUserID( event->GetInt( "attacker" ) );
+ const char *killedwith = event->GetString( "weapon" );
+ const char *killedwithweaponlog = event->GetString( "weapon_logclassname" );
+
+ if ( bObjectDeath && victim == 0 )
+ {
+ // for now, no death notices of map placed objects
+ m_DeathNotices.Remove( iMsg );
+ return;
+ }
+
+ // Get the names of the players
+ const char *killer_name = ( killer > 0 ) ? g_PR->GetPlayerName( killer ) : "";
+ const char *victim_name = g_PR->GetPlayerName( victim );
+ if ( !killer_name )
+ {
+ killer_name = "";
+ }
+
+ if ( !victim_name )
+ {
+ victim_name = "";
+ }
+
+ // Make a new death notice
+ bool bLocalPlayerInvolved = false;
+ if ( iLocalPlayerIndex == killer || iLocalPlayerIndex == victim )
+ {
+ bLocalPlayerInvolved = true;
+ }
+
+ if ( event->GetInt( "damagebits" ) & DMG_CRITICAL )
+ {
+ m_DeathNotices[iMsg].bCrit= true;
+ m_DeathNotices[iMsg].iconCritDeath = GetIcon( "d_crit", bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard );
+ }
+ else
+ {
+ m_DeathNotices[iMsg].bCrit= false;
+ m_DeathNotices[iMsg].iconCritDeath = NULL;
+ }
+
+ m_DeathNotices[iMsg].bLocalPlayerInvolved = bLocalPlayerInvolved;
+ m_DeathNotices[iMsg].Killer.iTeam = ( killer > 0 ) ? g_PR->GetTeam( killer ) : 0;
+ m_DeathNotices[iMsg].Victim.iTeam = g_PR->GetTeam( victim );
+ Q_strncpy( m_DeathNotices[iMsg].Killer.szName, killer_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
+ Q_strncpy( m_DeathNotices[iMsg].Victim.szName, victim_name, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
+ if ( killedwith && *killedwith )
+ {
+ Q_snprintf( m_DeathNotices[iMsg].szIcon, sizeof(m_DeathNotices[iMsg].szIcon), "d_%s", killedwith );
+ }
+ if ( !killer || killer == victim )
+ {
+ m_DeathNotices[iMsg].bSelfInflicted = true;
+ m_DeathNotices[iMsg].Killer.szName[0] = 0;
+
+ if ( event->GetInt( "death_flags" ) & TF_DEATH_PURGATORY )
+ {
+ // special case icon for dying in purgatory
+ Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_purgatory", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) );
+ }
+ else if ( event->GetInt( "damagebits" ) & DMG_FALL )
+ {
+ // special case text for falling death
+ V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#DeathMsg_Fall" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
+ }
+ else if ( ( event->GetInt( "damagebits" ) & DMG_VEHICLE ) || ( 0 == Q_stricmp( m_DeathNotices[iMsg].szIcon, "d_tracktrain" ) ) )
+ {
+ // special case icon for hit-by-vehicle death
+ Q_strncpy( m_DeathNotices[iMsg].szIcon, "d_vehicle", ARRAYSIZE( m_DeathNotices[iMsg].szIcon ) );
+ }
+ }
+
+ m_DeathNotices[iMsg].iWeaponID = event->GetInt( "weaponid" );
+ m_DeathNotices[iMsg].iKillerID = event->GetInt( "attacker" );
+ m_DeathNotices[iMsg].iVictimID = event->GetInt( "userid" );
+
+ char sDeathMsg[512];
+
+ // Record the death notice in the console
+ if ( m_DeathNotices[iMsg].bSelfInflicted )
+ {
+ if ( !strcmp( m_DeathNotices[iMsg].szIcon, "d_worldspawn" ) )
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.", m_DeathNotices[iMsg].Victim.szName );
+ }
+ else // d_world
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.", m_DeathNotices[iMsg].Victim.szName );
+ }
+ }
+ else
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName );
+
+ if ( killedwithweaponlog && killedwithweaponlog[0] && ( killedwithweaponlog[0] > 13 ) )
+ {
+ Q_strncat( sDeathMsg, VarArgs( " with %s.", killedwithweaponlog ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
+ }
+ else if ( m_DeathNotices[iMsg].szIcon[0] && ( m_DeathNotices[iMsg].szIcon[0] > 13 ) )
+ {
+ Q_strncat( sDeathMsg, VarArgs( " with %s.", &m_DeathNotices[iMsg].szIcon[2] ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
+ }
+ }
+
+ if ( FStrEq( pszEventName, "player_death" ) )
+ {
+ if ( m_DeathNotices[iMsg].bCrit )
+ {
+ Msg( "%s (crit)\n", sDeathMsg );
+ }
+ else
+ {
+ Msg( "%s\n", sDeathMsg );
+ }
+ }
+ }
+ else if ( FStrEq( "teamplay_point_captured", pszEventName ) )
+ {
+ GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
+
+ // Array of capper indices
+ const char *cappers = event->GetString("cappers");
+
+ char szCappers[256];
+ szCappers[0] = '\0';
+
+ int len = Q_strlen(cappers);
+ for( int i=0;i<len;i++ )
+ {
+ int iPlayerIndex = (int)cappers[i];
+
+ Assert( iPlayerIndex > 0 && iPlayerIndex <= gpGlobals->maxClients );
+
+ const char *pPlayerName = g_PR->GetPlayerName( iPlayerIndex );
+
+ if ( i == 0 )
+ {
+ // use first player as the team
+ m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
+ m_DeathNotices[iMsg].Victim.iTeam = TEAM_UNASSIGNED;
+ }
+ else
+ {
+ Q_strncat( szCappers, ", ", sizeof(szCappers), 2 );
+ }
+
+ Q_strncat( szCappers, pPlayerName, sizeof(szCappers), COPY_ALL_CHARACTERS );
+ if ( iLocalPlayerIndex == iPlayerIndex )
+ m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
+ }
+
+ Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szCappers, sizeof(m_DeathNotices[iMsg].Killer.szName) );
+ V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( len > 1 ? "#Msg_Captured_Multiple" : "#Msg_Captured" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
+
+ // print a log message
+ Msg( "%s captured %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam );
+ }
+ else if ( FStrEq( "teamplay_capture_blocked", pszEventName ) )
+ {
+ GetLocalizedControlPointName( event, m_DeathNotices[iMsg].Victim.szName, ARRAYSIZE( m_DeathNotices[iMsg].Victim.szName ) );
+ V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, g_pVGuiLocalize->Find( "#Msg_Defended" ), sizeof( m_DeathNotices[iMsg].wzInfoText ) );
+
+ int iPlayerIndex = event->GetInt( "blocker" );
+ const char *blocker_name = g_PR->GetPlayerName( iPlayerIndex );
+ Q_strncpy( m_DeathNotices[iMsg].Killer.szName, blocker_name, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
+ m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
+ if ( iLocalPlayerIndex == iPlayerIndex )
+ m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
+
+ // print a log message
+ Msg( "%s defended %s for team #%d\n", m_DeathNotices[iMsg].Killer.szName, m_DeathNotices[iMsg].Victim.szName, m_DeathNotices[iMsg].Killer.iTeam );
+ }
+ else if ( FStrEq( "teamplay_flag_event", pszEventName ) )
+ {
+ const char *pszMsgKey = NULL;
+ int iEventType = event->GetInt( "eventtype" );
+
+ bool bIsMvM = TFGameRules() && TFGameRules()->IsMannVsMachineMode();
+ if ( bIsMvM )
+ {
+ // MvM only cares about Defend notifications
+ if ( iEventType != TF_FLAGEVENT_DEFEND )
+ {
+ // unsupported, don't put anything up
+ m_DeathNotices.Remove( iMsg );
+ return;
+ }
+ }
+
+ switch ( iEventType )
+ {
+ case TF_FLAGEVENT_PICKUP:
+ pszMsgKey = "#Msg_PickedUpFlag";
+ break;
+ case TF_FLAGEVENT_CAPTURE:
+ pszMsgKey = "#Msg_CapturedFlag";
+ break;
+ case TF_FLAGEVENT_DEFEND:
+ pszMsgKey = bIsMvM ? "#Msg_DefendedBomb" : "#Msg_DefendedFlag";
+ break;
+
+ // Add this when we can get localization for it
+ //case TF_FLAGEVENT_DROPPED:
+ // pszMsgKey = "#Msg_DroppedFlag";
+ // break;
+
+ default:
+ // unsupported, don't put anything up
+ m_DeathNotices.Remove( iMsg );
+ return;
+ }
+
+ wchar_t *pwzEventText = g_pVGuiLocalize->Find( pszMsgKey );
+ Assert( pwzEventText );
+ if ( pwzEventText )
+ {
+ V_wcsncpy( m_DeathNotices[iMsg].wzInfoText, pwzEventText, sizeof( m_DeathNotices[iMsg].wzInfoText ) );
+ }
+ else
+ {
+ V_memset( m_DeathNotices[iMsg].wzInfoText, 0, sizeof( m_DeathNotices[iMsg].wzInfoText ) );
+ }
+
+ int iPlayerIndex = event->GetInt( "player" );
+ const char *szPlayerName = g_PR->GetPlayerName( iPlayerIndex );
+ Q_strncpy( m_DeathNotices[iMsg].Killer.szName, szPlayerName, ARRAYSIZE( m_DeathNotices[iMsg].Killer.szName ) );
+ m_DeathNotices[iMsg].Killer.iTeam = g_PR->GetTeam( iPlayerIndex );
+ if ( iLocalPlayerIndex == iPlayerIndex )
+ m_DeathNotices[iMsg].bLocalPlayerInvolved = true;
+ }
+
+ OnGameEvent( event, iMsg );
+
+ if ( !m_DeathNotices[iMsg].iconDeath && m_DeathNotices[iMsg].szIcon )
+ {
+ // Try and find the death identifier in the icon list
+ // On consoles, we flip usage of the inverted icon to make it more visible
+ bool bInverted = m_DeathNotices[iMsg].bLocalPlayerInvolved;
+ if ( IsConsole() )
+ {
+ bInverted = !bInverted;
+ }
+ m_DeathNotices[iMsg].iconDeath = GetIcon( m_DeathNotices[iMsg].szIcon, bInverted ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard );
+ if ( !m_DeathNotices[iMsg].iconDeath )
+ {
+ // Can't find it, so use the default skull & crossbones icon
+ m_DeathNotices[iMsg].iconDeath = GetIcon( "d_skull_tf", m_DeathNotices[iMsg].bLocalPlayerInvolved ? kDeathNoticeIcon_Inverted : kDeathNoticeIcon_Standard );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets the localized name of the control point sent in the event
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen )
+{
+ // Cap point name ( MATTTODO: can't we find this from the point index ? )
+ const char *pName = event->GetString( "cpname", "Unnamed Control Point" );
+ const wchar_t *pLocalizedName = g_pVGuiLocalize->Find( pName );
+
+ if ( pLocalizedName )
+ {
+ g_pVGuiLocalize->ConvertUnicodeToANSI( pLocalizedName, namebuf, namelen );
+ }
+ else
+ {
+ Q_strncpy( namebuf, pName, namelen );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Adds a new death notice to the queue
+//-----------------------------------------------------------------------------
+int CHudBaseDeathNotice::AddDeathNoticeItem()
+{
+ int iMsg = m_DeathNotices.AddToTail();
+ DeathNoticeItem &msg = m_DeathNotices[iMsg];
+ msg.flCreationTime = gpGlobals->curtime;
+ return iMsg;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: draw text helper
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::DrawText( int x, int y, HFont hFont, Color clr, const wchar_t *szText )
+{
+ surface()->DrawSetTextPos( x, y );
+ surface()->DrawSetTextColor( clr );
+ surface()->DrawSetTextFont( hFont ); //reset the font, draw icon can change it
+ surface()->DrawUnicodeString( szText, vgui::FONT_DRAW_NONADDITIVE );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates a rounded-corner polygon that fits in the specified bounds
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] )
+{
+ Assert( iVerts == NUM_BACKGROUND_COORD );
+ // use the offsets we generated for one corner and apply those to the passed-in dimensions to create verts for the poly
+ for ( int i = 0; i < NUM_CORNER_COORD; i++ )
+ {
+ int j = ( NUM_CORNER_COORD-1 ) - i;
+ // upper left corner
+ vert[i].Init( Vector2D( x0 + m_CornerCoord[i].x, y0 + m_CornerCoord[i].y ) );
+ // upper right corner
+ vert[i+NUM_CORNER_COORD].Init( Vector2D( x1 - m_CornerCoord[j].x, y0 + m_CornerCoord[j].y ) );
+ // lower right corner
+ vert[i+(NUM_CORNER_COORD*2)].Init( Vector2D( x1 - m_CornerCoord[i].x, y1 - m_CornerCoord[i].y ) );
+ // lower left corner
+ vert[i+(NUM_CORNER_COORD*3)].Init( Vector2D( x0 + m_CornerCoord[j].x, y1 - m_CornerCoord[j].y) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates the offsets for rounded corners based on current screen res
+//-----------------------------------------------------------------------------
+void CHudBaseDeathNotice::CalcRoundedCorners()
+{
+ // generate the offset geometry for upper left corner
+ int iMax = ARRAYSIZE( m_CornerCoord );
+ for ( int i = 0; i < iMax; i++ )
+ {
+ m_CornerCoord[i].x = m_flCornerRadius * ( 1 - cos( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) );
+ m_CornerCoord[i].y = m_flCornerRadius * ( 1 - sin( ( (float) i / (float) (iMax - 1 ) ) * ( M_PI / 2 ) ) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets specified icon
+//-----------------------------------------------------------------------------
+CHudTexture *CHudBaseDeathNotice::GetIcon( const char *szIcon, EDeathNoticeIconFormat eIconFormat )
+{
+ // adjust the style (prefix) of the icon if requested
+ if ( eIconFormat != kDeathNoticeIcon_Standard && V_strncmp( "d_", szIcon, 2 ) == 0 )
+ {
+ Assert( eIconFormat == kDeathNoticeIcon_Inverted );
+
+ const char *cszNewPrefix = "dneg_";
+ unsigned int iNewPrefixLen = V_strlen( cszNewPrefix );
+
+ // generate new string with correct prefix
+ enum { kIconTempStringLen = 256 };
+
+ char szIconTmp[kIconTempStringLen];
+ V_strncpy( szIconTmp, cszNewPrefix, kIconTempStringLen );
+ V_strncat( szIconTmp, szIcon + 2, kIconTempStringLen - iNewPrefixLen );
+
+ CHudTexture *pIcon = gHUD.GetIcon( szIconTmp );
+
+ // return inverted version if found
+ if ( pIcon )
+ return pIcon;
+ }
+
+ // we either requested the default style or we requested an alternate style but
+ // didn't have the art for it; either way, we can't, so fall back to our default
+ return gHUD.GetIcon( szIcon );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets the expiry time for this death notice item
+//-----------------------------------------------------------------------------
+float DeathNoticeItem::GetExpiryTime()
+{
+ float flDuration = hud_deathnotice_time.GetFloat();
+ if ( bLocalPlayerInvolved )
+ {
+ // if the local player is involved, make the message last longer
+ flDuration *= 2;
+ }
+ return flCreationTime + flDuration;
+} \ No newline at end of file