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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp')
-rw-r--r--mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp444
1 files changed, 222 insertions, 222 deletions
diff --git a/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp b/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp
index f88279b9..dc7f164e 100644
--- a/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp
+++ b/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp
@@ -1,222 +1,222 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: HUD Target ID element
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "hud.h"
-#include "hudelement.h"
-#include "c_hl2mp_player.h"
-#include "c_playerresource.h"
-#include "vgui_entitypanel.h"
-#include "iclientmode.h"
-#include "vgui/ILocalize.h"
-#include "hl2mp_gamerules.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define PLAYER_HINT_DISTANCE 150
-#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
-
-static ConVar hud_centerid( "hud_centerid", "1" );
-static ConVar hud_showtargetid( "hud_showtargetid", "1" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CTargetID : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
-
-public:
- CTargetID( const char *pElementName );
- void Init( void );
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint( void );
- void VidInit( void );
-
-private:
- Color GetColorForTargetTeam( int iTeamNumber );
-
- vgui::HFont m_hFont;
- int m_iLastEntIndex;
- float m_flLastChangeTime;
-};
-
-DECLARE_HUDELEMENT( CTargetID );
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTargetID::CTargetID( const char *pElementName ) :
- CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- m_hFont = g_hFontTrebuchet24;
- m_flLastChangeTime = 0;
- m_iLastEntIndex = 0;
-
- SetHiddenBits( HIDEHUD_MISCSTATUS );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Setup
-//-----------------------------------------------------------------------------
-void CTargetID::Init( void )
-{
-};
-
-void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
-{
- BaseClass::ApplySchemeSettings( scheme );
-
- m_hFont = scheme->GetFont( "TargetID", IsProportional() );
-
- SetPaintBackgroundEnabled( false );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: clear out string etc between levels
-//-----------------------------------------------------------------------------
-void CTargetID::VidInit()
-{
- CHudElement::VidInit();
-
- m_flLastChangeTime = 0;
- m_iLastEntIndex = 0;
-}
-
-Color CTargetID::GetColorForTargetTeam( int iTeamNumber )
-{
- return GameResources()->GetTeamColor( iTeamNumber );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw function for the element
-//-----------------------------------------------------------------------------
-void CTargetID::Paint()
-{
-#define MAX_ID_STRING 256
- wchar_t sIDString[ MAX_ID_STRING ];
- sIDString[0] = 0;
-
- C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer();
-
- if ( !pPlayer )
- return;
-
- Color c;
-
- // Get our target's ent index
- int iEntIndex = pPlayer->GetIDTarget();
- // Didn't find one?
- if ( !iEntIndex )
- {
- // Check to see if we should clear our ID
- if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
- {
- m_flLastChangeTime = 0;
- sIDString[0] = 0;
- m_iLastEntIndex = 0;
- }
- else
- {
- // Keep re-using the old one
- iEntIndex = m_iLastEntIndex;
- }
- }
- else
- {
- m_flLastChangeTime = gpGlobals->curtime;
- }
-
- // Is this an entindex sent by the server?
- if ( iEntIndex )
- {
- C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
- C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
-
- const char *printFormatString = NULL;
- wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
- wchar_t wszHealthText[ 10 ];
- bool bShowHealth = false;
- bool bShowPlayerName = false;
-
- // Some entities we always want to check, cause the text may change
- // even while we're looking at it
- // Is it a player?
- if ( IsPlayerIndex( iEntIndex ) )
- {
- c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
-
- bShowPlayerName = true;
- g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
-
- if ( HL2MPRules()->IsTeamplay() == true && pPlayer->InSameTeam(pLocalPlayer) )
- {
- printFormatString = "#Playerid_sameteam";
- bShowHealth = true;
- }
- else
- {
- printFormatString = "#Playerid_diffteam";
- }
-
-
- if ( bShowHealth )
- {
- _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) );
- wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
- }
- }
-
- if ( printFormatString )
- {
- if ( bShowPlayerName && bShowHealth )
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText );
- }
- else if ( bShowPlayerName )
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName );
- }
- else if ( bShowHealth )
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText );
- }
- else
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 );
- }
- }
-
- if ( sIDString[0] )
- {
- int wide, tall;
- int ypos = YRES(260);
- int xpos = XRES(10);
-
- vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
-
- if( hud_centerid.GetInt() == 0 )
- {
- ypos = YRES(420);
- }
- else
- {
- xpos = (ScreenWidth() - wide) / 2;
- }
-
- vgui::surface()->DrawSetTextFont( m_hFont );
- vgui::surface()->DrawSetTextPos( xpos, ypos );
- vgui::surface()->DrawSetTextColor( c );
- vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: HUD Target ID element
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_hl2mp_player.h"
+#include "c_playerresource.h"
+#include "vgui_entitypanel.h"
+#include "iclientmode.h"
+#include "vgui/ILocalize.h"
+#include "hl2mp_gamerules.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define PLAYER_HINT_DISTANCE 150
+#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
+
+static ConVar hud_centerid( "hud_centerid", "1" );
+static ConVar hud_showtargetid( "hud_showtargetid", "1" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTargetID : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
+
+public:
+ CTargetID( const char *pElementName );
+ void Init( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ void VidInit( void );
+
+private:
+ Color GetColorForTargetTeam( int iTeamNumber );
+
+ vgui::HFont m_hFont;
+ int m_iLastEntIndex;
+ float m_flLastChangeTime;
+};
+
+DECLARE_HUDELEMENT( CTargetID );
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTargetID::CTargetID( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_hFont = g_hFontTrebuchet24;
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup
+//-----------------------------------------------------------------------------
+void CTargetID::Init( void )
+{
+};
+
+void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ m_hFont = scheme->GetFont( "TargetID", IsProportional() );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: clear out string etc between levels
+//-----------------------------------------------------------------------------
+void CTargetID::VidInit()
+{
+ CHudElement::VidInit();
+
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+}
+
+Color CTargetID::GetColorForTargetTeam( int iTeamNumber )
+{
+ return GameResources()->GetTeamColor( iTeamNumber );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw function for the element
+//-----------------------------------------------------------------------------
+void CTargetID::Paint()
+{
+#define MAX_ID_STRING 256
+ wchar_t sIDString[ MAX_ID_STRING ];
+ sIDString[0] = 0;
+
+ C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ Color c;
+
+ // Get our target's ent index
+ int iEntIndex = pPlayer->GetIDTarget();
+ // Didn't find one?
+ if ( !iEntIndex )
+ {
+ // Check to see if we should clear our ID
+ if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
+ {
+ m_flLastChangeTime = 0;
+ sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ else
+ {
+ // Keep re-using the old one
+ iEntIndex = m_iLastEntIndex;
+ }
+ }
+ else
+ {
+ m_flLastChangeTime = gpGlobals->curtime;
+ }
+
+ // Is this an entindex sent by the server?
+ if ( iEntIndex )
+ {
+ C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+
+ const char *printFormatString = NULL;
+ wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
+ wchar_t wszHealthText[ 10 ];
+ bool bShowHealth = false;
+ bool bShowPlayerName = false;
+
+ // Some entities we always want to check, cause the text may change
+ // even while we're looking at it
+ // Is it a player?
+ if ( IsPlayerIndex( iEntIndex ) )
+ {
+ c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
+
+ bShowPlayerName = true;
+ g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
+
+ if ( HL2MPRules()->IsTeamplay() == true && pPlayer->InSameTeam(pLocalPlayer) )
+ {
+ printFormatString = "#Playerid_sameteam";
+ bShowHealth = true;
+ }
+ else
+ {
+ printFormatString = "#Playerid_diffteam";
+ }
+
+
+ if ( bShowHealth )
+ {
+ _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) );
+ wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
+ }
+ }
+
+ if ( printFormatString )
+ {
+ if ( bShowPlayerName && bShowHealth )
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText );
+ }
+ else if ( bShowPlayerName )
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName );
+ }
+ else if ( bShowHealth )
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText );
+ }
+ else
+ {
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 );
+ }
+ }
+
+ if ( sIDString[0] )
+ {
+ int wide, tall;
+ int ypos = YRES(260);
+ int xpos = XRES(10);
+
+ vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
+
+ if( hud_centerid.GetInt() == 0 )
+ {
+ ypos = YRES(420);
+ }
+ else
+ {
+ xpos = (ScreenWidth() - wide) / 2;
+ }
+
+ vgui::surface()->DrawSetTextFont( m_hFont );
+ vgui::surface()->DrawSetTextPos( xpos, ypos );
+ vgui::surface()->DrawSetTextColor( c );
+ vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
+ }
+ }
+}