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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp')
| -rw-r--r-- | mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp | 444 |
1 files changed, 222 insertions, 222 deletions
diff --git a/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp b/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp index f88279b9..dc7f164e 100644 --- a/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp +++ b/mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp @@ -1,222 +1,222 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: HUD Target ID element
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "hud.h"
-#include "hudelement.h"
-#include "c_hl2mp_player.h"
-#include "c_playerresource.h"
-#include "vgui_entitypanel.h"
-#include "iclientmode.h"
-#include "vgui/ILocalize.h"
-#include "hl2mp_gamerules.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define PLAYER_HINT_DISTANCE 150
-#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
-
-static ConVar hud_centerid( "hud_centerid", "1" );
-static ConVar hud_showtargetid( "hud_showtargetid", "1" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CTargetID : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
-
-public:
- CTargetID( const char *pElementName );
- void Init( void );
- virtual void ApplySchemeSettings( vgui::IScheme *scheme );
- virtual void Paint( void );
- void VidInit( void );
-
-private:
- Color GetColorForTargetTeam( int iTeamNumber );
-
- vgui::HFont m_hFont;
- int m_iLastEntIndex;
- float m_flLastChangeTime;
-};
-
-DECLARE_HUDELEMENT( CTargetID );
-
-using namespace vgui;
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTargetID::CTargetID( const char *pElementName ) :
- CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- m_hFont = g_hFontTrebuchet24;
- m_flLastChangeTime = 0;
- m_iLastEntIndex = 0;
-
- SetHiddenBits( HIDEHUD_MISCSTATUS );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Setup
-//-----------------------------------------------------------------------------
-void CTargetID::Init( void )
-{
-};
-
-void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
-{
- BaseClass::ApplySchemeSettings( scheme );
-
- m_hFont = scheme->GetFont( "TargetID", IsProportional() );
-
- SetPaintBackgroundEnabled( false );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: clear out string etc between levels
-//-----------------------------------------------------------------------------
-void CTargetID::VidInit()
-{
- CHudElement::VidInit();
-
- m_flLastChangeTime = 0;
- m_iLastEntIndex = 0;
-}
-
-Color CTargetID::GetColorForTargetTeam( int iTeamNumber )
-{
- return GameResources()->GetTeamColor( iTeamNumber );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Draw function for the element
-//-----------------------------------------------------------------------------
-void CTargetID::Paint()
-{
-#define MAX_ID_STRING 256
- wchar_t sIDString[ MAX_ID_STRING ];
- sIDString[0] = 0;
-
- C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer();
-
- if ( !pPlayer )
- return;
-
- Color c;
-
- // Get our target's ent index
- int iEntIndex = pPlayer->GetIDTarget();
- // Didn't find one?
- if ( !iEntIndex )
- {
- // Check to see if we should clear our ID
- if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
- {
- m_flLastChangeTime = 0;
- sIDString[0] = 0;
- m_iLastEntIndex = 0;
- }
- else
- {
- // Keep re-using the old one
- iEntIndex = m_iLastEntIndex;
- }
- }
- else
- {
- m_flLastChangeTime = gpGlobals->curtime;
- }
-
- // Is this an entindex sent by the server?
- if ( iEntIndex )
- {
- C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
- C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
-
- const char *printFormatString = NULL;
- wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
- wchar_t wszHealthText[ 10 ];
- bool bShowHealth = false;
- bool bShowPlayerName = false;
-
- // Some entities we always want to check, cause the text may change
- // even while we're looking at it
- // Is it a player?
- if ( IsPlayerIndex( iEntIndex ) )
- {
- c = GetColorForTargetTeam( pPlayer->GetTeamNumber() );
-
- bShowPlayerName = true;
- g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
-
- if ( HL2MPRules()->IsTeamplay() == true && pPlayer->InSameTeam(pLocalPlayer) )
- {
- printFormatString = "#Playerid_sameteam";
- bShowHealth = true;
- }
- else
- {
- printFormatString = "#Playerid_diffteam";
- }
-
-
- if ( bShowHealth )
- {
- _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) );
- wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
- }
- }
-
- if ( printFormatString )
- {
- if ( bShowPlayerName && bShowHealth )
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText );
- }
- else if ( bShowPlayerName )
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName );
- }
- else if ( bShowHealth )
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText );
- }
- else
- {
- g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 );
- }
- }
-
- if ( sIDString[0] )
- {
- int wide, tall;
- int ypos = YRES(260);
- int xpos = XRES(10);
-
- vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
-
- if( hud_centerid.GetInt() == 0 )
- {
- ypos = YRES(420);
- }
- else
- {
- xpos = (ScreenWidth() - wide) / 2;
- }
-
- vgui::surface()->DrawSetTextFont( m_hFont );
- vgui::surface()->DrawSetTextPos( xpos, ypos );
- vgui::surface()->DrawSetTextColor( c );
- vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
- }
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: HUD Target ID element +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "c_hl2mp_player.h" +#include "c_playerresource.h" +#include "vgui_entitypanel.h" +#include "iclientmode.h" +#include "vgui/ILocalize.h" +#include "hl2mp_gamerules.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define PLAYER_HINT_DISTANCE 150 +#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE) + +static ConVar hud_centerid( "hud_centerid", "1" ); +static ConVar hud_showtargetid( "hud_showtargetid", "1" ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CTargetID : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel ); + +public: + CTargetID( const char *pElementName ); + void Init( void ); + virtual void ApplySchemeSettings( vgui::IScheme *scheme ); + virtual void Paint( void ); + void VidInit( void ); + +private: + Color GetColorForTargetTeam( int iTeamNumber ); + + vgui::HFont m_hFont; + int m_iLastEntIndex; + float m_flLastChangeTime; +}; + +DECLARE_HUDELEMENT( CTargetID ); + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTargetID::CTargetID( const char *pElementName ) : + CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + m_hFont = g_hFontTrebuchet24; + m_flLastChangeTime = 0; + m_iLastEntIndex = 0; + + SetHiddenBits( HIDEHUD_MISCSTATUS ); +} + +//----------------------------------------------------------------------------- +// Purpose: Setup +//----------------------------------------------------------------------------- +void CTargetID::Init( void ) +{ +}; + +void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) +{ + BaseClass::ApplySchemeSettings( scheme ); + + m_hFont = scheme->GetFont( "TargetID", IsProportional() ); + + SetPaintBackgroundEnabled( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: clear out string etc between levels +//----------------------------------------------------------------------------- +void CTargetID::VidInit() +{ + CHudElement::VidInit(); + + m_flLastChangeTime = 0; + m_iLastEntIndex = 0; +} + +Color CTargetID::GetColorForTargetTeam( int iTeamNumber ) +{ + return GameResources()->GetTeamColor( iTeamNumber ); +} + +//----------------------------------------------------------------------------- +// Purpose: Draw function for the element +//----------------------------------------------------------------------------- +void CTargetID::Paint() +{ +#define MAX_ID_STRING 256 + wchar_t sIDString[ MAX_ID_STRING ]; + sIDString[0] = 0; + + C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer(); + + if ( !pPlayer ) + return; + + Color c; + + // Get our target's ent index + int iEntIndex = pPlayer->GetIDTarget(); + // Didn't find one? + if ( !iEntIndex ) + { + // Check to see if we should clear our ID + if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) + { + m_flLastChangeTime = 0; + sIDString[0] = 0; + m_iLastEntIndex = 0; + } + else + { + // Keep re-using the old one + iEntIndex = m_iLastEntIndex; + } + } + else + { + m_flLastChangeTime = gpGlobals->curtime; + } + + // Is this an entindex sent by the server? + if ( iEntIndex ) + { + C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex )); + C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); + + const char *printFormatString = NULL; + wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; + wchar_t wszHealthText[ 10 ]; + bool bShowHealth = false; + bool bShowPlayerName = false; + + // Some entities we always want to check, cause the text may change + // even while we're looking at it + // Is it a player? + if ( IsPlayerIndex( iEntIndex ) ) + { + c = GetColorForTargetTeam( pPlayer->GetTeamNumber() ); + + bShowPlayerName = true; + g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) ); + + if ( HL2MPRules()->IsTeamplay() == true && pPlayer->InSameTeam(pLocalPlayer) ) + { + printFormatString = "#Playerid_sameteam"; + bShowHealth = true; + } + else + { + printFormatString = "#Playerid_diffteam"; + } + + + if ( bShowHealth ) + { + _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) ); + wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0'; + } + } + + if ( printFormatString ) + { + if ( bShowPlayerName && bShowHealth ) + { + g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText ); + } + else if ( bShowPlayerName ) + { + g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName ); + } + else if ( bShowHealth ) + { + g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText ); + } + else + { + g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 ); + } + } + + if ( sIDString[0] ) + { + int wide, tall; + int ypos = YRES(260); + int xpos = XRES(10); + + vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall ); + + if( hud_centerid.GetInt() == 0 ) + { + ypos = YRES(420); + } + else + { + xpos = (ScreenWidth() - wide) / 2; + } + + vgui::surface()->DrawSetTextFont( m_hFont ); + vgui::surface()->DrawSetTextPos( xpos, ypos ); + vgui::surface()->DrawSetTextColor( c ); + vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); + } + } +} |