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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/hud_suitpower.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/hud_suitpower.h')
-rw-r--r--mp/src/game/client/hl2/hud_suitpower.h114
1 files changed, 57 insertions, 57 deletions
diff --git a/mp/src/game/client/hl2/hud_suitpower.h b/mp/src/game/client/hl2/hud_suitpower.h
index a7ea69cc..83af2be1 100644
--- a/mp/src/game/client/hl2/hud_suitpower.h
+++ b/mp/src/game/client/hl2/hud_suitpower.h
@@ -1,57 +1,57 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( HUD_SUITPOWER_H )
-#define HUD_SUITPOWER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "hudelement.h"
-#include "hud_numericdisplay.h"
-#include <vgui_controls/Panel.h>
-
-//-----------------------------------------------------------------------------
-// Purpose: Shows the sprint power bar
-//-----------------------------------------------------------------------------
-class CHudSuitPower : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudSuitPower, vgui::Panel );
-
-public:
- CHudSuitPower( const char *pElementName );
- virtual void Init( void );
- virtual void Reset( void );
- virtual void OnThink( void );
- bool ShouldDraw( void );
-
-protected:
- virtual void Paint();
-
-private:
- CPanelAnimationVar( Color, m_AuxPowerColor, "AuxPowerColor", "255 0 0 255" );
- CPanelAnimationVar( int, m_iAuxPowerDisabledAlpha, "AuxPowerDisabledAlpha", "70" );
-
- CPanelAnimationVarAliasType( float, m_flBarInsetX, "BarInsetX", "8", "proportional_float" );
- CPanelAnimationVarAliasType( float, m_flBarInsetY, "BarInsetY", "8", "proportional_float" );
- CPanelAnimationVarAliasType( float, m_flBarWidth, "BarWidth", "80", "proportional_float" );
- CPanelAnimationVarAliasType( float, m_flBarHeight, "BarHeight", "10", "proportional_float" );
- CPanelAnimationVarAliasType( float, m_flBarChunkWidth, "BarChunkWidth", "10", "proportional_float" );
- CPanelAnimationVarAliasType( float, m_flBarChunkGap, "BarChunkGap", "2", "proportional_float" );
-
- CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
- CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
- CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
- CPanelAnimationVarAliasType( float, text2_xpos, "text2_xpos", "8", "proportional_float" );
- CPanelAnimationVarAliasType( float, text2_ypos, "text2_ypos", "40", "proportional_float" );
- CPanelAnimationVarAliasType( float, text2_gap, "text2_gap", "10", "proportional_float" );
-
- float m_flSuitPower;
- int m_nSuitPowerLow;
- int m_iActiveSuitDevices;
-};
-
-#endif // HUD_SUITPOWER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( HUD_SUITPOWER_H )
+#define HUD_SUITPOWER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "hudelement.h"
+#include "hud_numericdisplay.h"
+#include <vgui_controls/Panel.h>
+
+//-----------------------------------------------------------------------------
+// Purpose: Shows the sprint power bar
+//-----------------------------------------------------------------------------
+class CHudSuitPower : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudSuitPower, vgui::Panel );
+
+public:
+ CHudSuitPower( const char *pElementName );
+ virtual void Init( void );
+ virtual void Reset( void );
+ virtual void OnThink( void );
+ bool ShouldDraw( void );
+
+protected:
+ virtual void Paint();
+
+private:
+ CPanelAnimationVar( Color, m_AuxPowerColor, "AuxPowerColor", "255 0 0 255" );
+ CPanelAnimationVar( int, m_iAuxPowerDisabledAlpha, "AuxPowerDisabledAlpha", "70" );
+
+ CPanelAnimationVarAliasType( float, m_flBarInsetX, "BarInsetX", "8", "proportional_float" );
+ CPanelAnimationVarAliasType( float, m_flBarInsetY, "BarInsetY", "8", "proportional_float" );
+ CPanelAnimationVarAliasType( float, m_flBarWidth, "BarWidth", "80", "proportional_float" );
+ CPanelAnimationVarAliasType( float, m_flBarHeight, "BarHeight", "10", "proportional_float" );
+ CPanelAnimationVarAliasType( float, m_flBarChunkWidth, "BarChunkWidth", "10", "proportional_float" );
+ CPanelAnimationVarAliasType( float, m_flBarChunkGap, "BarChunkGap", "2", "proportional_float" );
+
+ CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
+ CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
+ CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
+ CPanelAnimationVarAliasType( float, text2_xpos, "text2_xpos", "8", "proportional_float" );
+ CPanelAnimationVarAliasType( float, text2_ypos, "text2_ypos", "40", "proportional_float" );
+ CPanelAnimationVarAliasType( float, text2_gap, "text2_gap", "10", "proportional_float" );
+
+ float m_flSuitPower;
+ int m_nSuitPowerLow;
+ int m_iActiveSuitDevices;
+};
+
+#endif // HUD_SUITPOWER_H