diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/hud_locator.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/hud_locator.cpp')
| -rw-r--r-- | mp/src/game/client/hl2/hud_locator.cpp | 638 |
1 files changed, 319 insertions, 319 deletions
diff --git a/mp/src/game/client/hl2/hud_locator.cpp b/mp/src/game/client/hl2/hud_locator.cpp index 5709fce5..2b8dd880 100644 --- a/mp/src/game/client/hl2/hud_locator.cpp +++ b/mp/src/game/client/hl2/hud_locator.cpp @@ -1,319 +1,319 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Hud locator element, helps direct the player to objects in the world
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "hudelement.h"
-#include "hud_numericdisplay.h"
-#include <vgui_controls/Panel.h>
-#include "hud.h"
-#include "hud_suitpower.h"
-#include "hud_macros.h"
-#include "iclientmode.h"
-#include <vgui_controls/AnimationController.h>
-#include <vgui/ISurface.h>
-#include "c_basehlplayer.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define LOCATOR_MATERIAL_JALOPY "vgui/icons/icon_jalopy"
-#define LOCATOR_MATERIAL_BIG_TICK "vgui/icons/tick_long"
-#define LOCATOR_MATERIAL_SMALL_TICK "vgui/icons/tick_short"
-
-ConVar hud_locator_alpha( "hud_locator_alpha", "230" );
-ConVar hud_locator_fov("hud_locator_fov", "350" );
-
-//-----------------------------------------------------------------------------
-// Purpose: Shows positions of objects relative to the player.
-//-----------------------------------------------------------------------------
-class CHudLocator : public CHudElement, public vgui::Panel
-{
- DECLARE_CLASS_SIMPLE( CHudLocator, vgui::Panel );
-
-public:
- CHudLocator( const char *pElementName );
- virtual ~CHudLocator( void );
-
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
- void VidInit( void );
- bool ShouldDraw();
-
-protected:
- void FillRect( int x, int y, int w, int h );
- float LocatorXPositionForYawDiff( float yawDiff );
- void DrawGraduations( float flYawPlayerFacing );
- virtual void Paint();
-
-private:
- void Reset( void );
-
- int m_textureID_IconJalopy;
- int m_textureID_IconBigTick;
- int m_textureID_IconSmallTick;
-
- Vector m_vecLocation;
-};
-
-using namespace vgui;
-
-#ifdef HL2_EPISODIC
-DECLARE_HUDELEMENT( CHudLocator );
-#endif
-
-//-----------------------------------------------------------------------------
-// Purpose: Constructor
-//-----------------------------------------------------------------------------
-CHudLocator::CHudLocator( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudLocator" )
-{
- vgui::Panel *pParent = g_pClientMode->GetViewport();
- SetParent( pParent );
-
- SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
-
- m_textureID_IconJalopy = -1;
- m_textureID_IconSmallTick = -1;
- m_textureID_IconBigTick = -1;
-}
-
-CHudLocator::~CHudLocator( void )
-{
- if ( vgui::surface() )
- {
- if ( m_textureID_IconJalopy != -1 )
- {
- vgui::surface()->DestroyTextureID( m_textureID_IconJalopy );
- m_textureID_IconJalopy = -1;
- }
-
- if ( m_textureID_IconSmallTick != -1 )
- {
- vgui::surface()->DestroyTextureID( m_textureID_IconSmallTick );
- m_textureID_IconSmallTick = -1;
- }
-
- if ( m_textureID_IconBigTick != -1 )
- {
- vgui::surface()->DestroyTextureID( m_textureID_IconBigTick );
- m_textureID_IconBigTick = -1;
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *pScheme -
-//-----------------------------------------------------------------------------
-void CHudLocator::ApplySchemeSettings( vgui::IScheme *pScheme )
-{
- BaseClass::ApplySchemeSettings(pScheme);
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-void CHudLocator::VidInit( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-bool CHudLocator::ShouldDraw( void )
-{
- C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return false;
-
- if( pPlayer->GetVehicle() )
- return false;
-
- if( pPlayer->m_HL2Local.m_vecLocatorOrigin == vec3_invalid )
- return false;
-
- return true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Start with our background off
-//-----------------------------------------------------------------------------
-void CHudLocator::Reset( void )
-{
- m_vecLocation = Vector( 0, 0, 0 );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Make it a bit more convenient to do a filled rect.
-//-----------------------------------------------------------------------------
-void CHudLocator::FillRect( int x, int y, int w, int h )
-{
- int panel_x, panel_y, panel_w, panel_h;
- GetBounds( panel_x, panel_y, panel_w, panel_h );
- vgui::surface()->DrawFilledRect( x, y, x+w, y+h );
-}
-
-//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-float CHudLocator::LocatorXPositionForYawDiff( float yawDiff )
-{
- float fov = hud_locator_fov.GetFloat() / 2;
- float remappedAngle = RemapVal( yawDiff, -fov, fov, -90, 90 );
- float cosine = sin(DEG2RAD(remappedAngle));
- int element_wide = GetWide();
-
- float position = (element_wide>>1) + ((element_wide>>1) * cosine);
-
- return position;
-}
-
-//-----------------------------------------------------------------------------
-// Draw the tickmarks on the locator
-//-----------------------------------------------------------------------------
-#define NUM_GRADUATIONS 16.0f
-void CHudLocator::DrawGraduations( float flYawPlayerFacing )
-{
- int icon_wide, icon_tall;
- int xPos, yPos;
- float fov = hud_locator_fov.GetFloat() / 2;
-
- if( m_textureID_IconBigTick == -1 )
- {
- m_textureID_IconBigTick = vgui::surface()->CreateNewTextureID();
- vgui::surface()->DrawSetTextureFile( m_textureID_IconBigTick, LOCATOR_MATERIAL_BIG_TICK, true, false );
- }
-
- if( m_textureID_IconSmallTick == -1 )
- {
- m_textureID_IconSmallTick = vgui::surface()->CreateNewTextureID();
- vgui::surface()->DrawSetTextureFile( m_textureID_IconSmallTick, LOCATOR_MATERIAL_SMALL_TICK, true, false );
- }
-
- int element_tall = GetTall(); // Height of the VGUI element
-
- surface()->DrawSetColor( 255, 255, 255, 255 );
-
- // Tick Icons
-
- float angleStep = 360.0f / NUM_GRADUATIONS;
- bool tallLine = true;
-
- for( float angle = -180 ; angle <= 180 ; angle += angleStep )
- {
- yPos = (element_tall>>1);
-
- if( tallLine )
- {
- vgui::surface()->DrawSetTexture( m_textureID_IconBigTick );
- vgui::surface()->DrawGetTextureSize( m_textureID_IconBigTick, icon_wide, icon_tall );
- tallLine = false;
- }
- else
- {
- vgui::surface()->DrawSetTexture( m_textureID_IconSmallTick );
- vgui::surface()->DrawGetTextureSize( m_textureID_IconSmallTick, icon_wide, icon_tall );
- tallLine = true;
- }
-
- float flDiff = UTIL_AngleDiff( flYawPlayerFacing, angle );
-
- if( fabs(flDiff) > fov )
- continue;
-
- float xPosition = LocatorXPositionForYawDiff( flDiff );
-
- xPos = (int)xPosition;
- xPos -= (icon_wide>>1);
-
- vgui::surface()->DrawTexturedRect(xPos, yPos, xPos+icon_wide, yPos+icon_tall);
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: draws the locator icons on the VGUI element.
-//-----------------------------------------------------------------------------
-void CHudLocator::Paint()
-{
-#ifdef HL2_EPISODIC
-
- if( m_textureID_IconJalopy == -1 )
- {
- m_textureID_IconJalopy = vgui::surface()->CreateNewTextureID();
- vgui::surface()->DrawSetTextureFile( m_textureID_IconJalopy, LOCATOR_MATERIAL_JALOPY, true, false );
- }
-
- int alpha = hud_locator_alpha.GetInt();
-
- SetAlpha( alpha );
-
- C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
- if ( !pPlayer )
- return;
-
- if( pPlayer->m_HL2Local.m_vecLocatorOrigin == vec3_origin )
- return;
-
- int element_tall = GetTall(); // Height of the VGUI element
-
- float fov = (hud_locator_fov.GetFloat()) / 2.0f;
-
- // Compute the relative position of objects we're tracking
- // We'll need the player's yaw for comparison.
- float flYawPlayerForward = pPlayer->EyeAngles().y;
-
- // Copy this value out of the member variable in case we decide to expand this
- // feature later and want to iterate some kind of list.
- Vector vecLocation = pPlayer->m_HL2Local.m_vecLocatorOrigin;
-
- Vector vecToLocation = vecLocation - pPlayer->GetAbsOrigin();
- QAngle locationAngles;
-
- VectorAngles( vecToLocation, locationAngles );
- float yawDiff = UTIL_AngleDiff( flYawPlayerForward, locationAngles.y );
- bool bObjectInFOV = (yawDiff > -fov && yawDiff < fov);
-
- // Draw the icons!
- int icon_wide, icon_tall;
- int xPos, yPos;
- surface()->DrawSetColor( 255, 255, 255, 255 );
-
- DrawGraduations( flYawPlayerForward );
-
- if( bObjectInFOV )
- {
- // The object's location maps to a valid position along the tape, so draw an icon.
- float tapePosition = LocatorXPositionForYawDiff(yawDiff);
-
- // derive a scale for the locator icon
- yawDiff = fabs(yawDiff);
- float scale = 1.0f;
- scale = RemapValClamped( yawDiff, (fov/4), fov, 1.0f, 0.25f );
-
- vgui::surface()->DrawSetTexture( m_textureID_IconJalopy );
- vgui::surface()->DrawGetTextureSize( m_textureID_IconJalopy, icon_wide, icon_tall );
-
- float flIconWide = ((float)element_tall * 1.25f);
- float flIconTall = ((float)element_tall * 1.25f);
-
- // Scale the icon as desired...
-
- // Put back into ints
- icon_wide = (int)flIconWide;
- icon_tall = (int)flIconTall;
-
- icon_wide *= scale;
-
- //Msg("yawDiff:%f xPos:%d scale:%f\n", yawDiff, xPos, scale );
-
- // Center the icon around its position.
- xPos = (int)tapePosition;
- xPos -= (icon_wide >> 1);
- yPos = (element_tall>>1) - (icon_tall >> 1);
-
- //Msg("Drawing at %f %f\n", x, y );
- vgui::surface()->DrawTexturedRect(xPos, yPos, xPos+icon_wide, yPos+icon_tall);
- }
-
-#endif // HL2_EPISODIC
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Hud locator element, helps direct the player to objects in the world +// +//=============================================================================// + +#include "cbase.h" +#include "hudelement.h" +#include "hud_numericdisplay.h" +#include <vgui_controls/Panel.h> +#include "hud.h" +#include "hud_suitpower.h" +#include "hud_macros.h" +#include "iclientmode.h" +#include <vgui_controls/AnimationController.h> +#include <vgui/ISurface.h> +#include "c_basehlplayer.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define LOCATOR_MATERIAL_JALOPY "vgui/icons/icon_jalopy" +#define LOCATOR_MATERIAL_BIG_TICK "vgui/icons/tick_long" +#define LOCATOR_MATERIAL_SMALL_TICK "vgui/icons/tick_short" + +ConVar hud_locator_alpha( "hud_locator_alpha", "230" ); +ConVar hud_locator_fov("hud_locator_fov", "350" ); + +//----------------------------------------------------------------------------- +// Purpose: Shows positions of objects relative to the player. +//----------------------------------------------------------------------------- +class CHudLocator : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudLocator, vgui::Panel ); + +public: + CHudLocator( const char *pElementName ); + virtual ~CHudLocator( void ); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + void VidInit( void ); + bool ShouldDraw(); + +protected: + void FillRect( int x, int y, int w, int h ); + float LocatorXPositionForYawDiff( float yawDiff ); + void DrawGraduations( float flYawPlayerFacing ); + virtual void Paint(); + +private: + void Reset( void ); + + int m_textureID_IconJalopy; + int m_textureID_IconBigTick; + int m_textureID_IconSmallTick; + + Vector m_vecLocation; +}; + +using namespace vgui; + +#ifdef HL2_EPISODIC +DECLARE_HUDELEMENT( CHudLocator ); +#endif + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CHudLocator::CHudLocator( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudLocator" ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + + SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); + + m_textureID_IconJalopy = -1; + m_textureID_IconSmallTick = -1; + m_textureID_IconBigTick = -1; +} + +CHudLocator::~CHudLocator( void ) +{ + if ( vgui::surface() ) + { + if ( m_textureID_IconJalopy != -1 ) + { + vgui::surface()->DestroyTextureID( m_textureID_IconJalopy ); + m_textureID_IconJalopy = -1; + } + + if ( m_textureID_IconSmallTick != -1 ) + { + vgui::surface()->DestroyTextureID( m_textureID_IconSmallTick ); + m_textureID_IconSmallTick = -1; + } + + if ( m_textureID_IconBigTick != -1 ) + { + vgui::surface()->DestroyTextureID( m_textureID_IconBigTick ); + m_textureID_IconBigTick = -1; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pScheme - +//----------------------------------------------------------------------------- +void CHudLocator::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings(pScheme); +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +void CHudLocator::VidInit( void ) +{ +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +bool CHudLocator::ShouldDraw( void ) +{ + C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return false; + + if( pPlayer->GetVehicle() ) + return false; + + if( pPlayer->m_HL2Local.m_vecLocatorOrigin == vec3_invalid ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Start with our background off +//----------------------------------------------------------------------------- +void CHudLocator::Reset( void ) +{ + m_vecLocation = Vector( 0, 0, 0 ); +} + +//----------------------------------------------------------------------------- +// Purpose: Make it a bit more convenient to do a filled rect. +//----------------------------------------------------------------------------- +void CHudLocator::FillRect( int x, int y, int w, int h ) +{ + int panel_x, panel_y, panel_w, panel_h; + GetBounds( panel_x, panel_y, panel_w, panel_h ); + vgui::surface()->DrawFilledRect( x, y, x+w, y+h ); +} + +//----------------------------------------------------------------------------- +//----------------------------------------------------------------------------- +float CHudLocator::LocatorXPositionForYawDiff( float yawDiff ) +{ + float fov = hud_locator_fov.GetFloat() / 2; + float remappedAngle = RemapVal( yawDiff, -fov, fov, -90, 90 ); + float cosine = sin(DEG2RAD(remappedAngle)); + int element_wide = GetWide(); + + float position = (element_wide>>1) + ((element_wide>>1) * cosine); + + return position; +} + +//----------------------------------------------------------------------------- +// Draw the tickmarks on the locator +//----------------------------------------------------------------------------- +#define NUM_GRADUATIONS 16.0f +void CHudLocator::DrawGraduations( float flYawPlayerFacing ) +{ + int icon_wide, icon_tall; + int xPos, yPos; + float fov = hud_locator_fov.GetFloat() / 2; + + if( m_textureID_IconBigTick == -1 ) + { + m_textureID_IconBigTick = vgui::surface()->CreateNewTextureID(); + vgui::surface()->DrawSetTextureFile( m_textureID_IconBigTick, LOCATOR_MATERIAL_BIG_TICK, true, false ); + } + + if( m_textureID_IconSmallTick == -1 ) + { + m_textureID_IconSmallTick = vgui::surface()->CreateNewTextureID(); + vgui::surface()->DrawSetTextureFile( m_textureID_IconSmallTick, LOCATOR_MATERIAL_SMALL_TICK, true, false ); + } + + int element_tall = GetTall(); // Height of the VGUI element + + surface()->DrawSetColor( 255, 255, 255, 255 ); + + // Tick Icons + + float angleStep = 360.0f / NUM_GRADUATIONS; + bool tallLine = true; + + for( float angle = -180 ; angle <= 180 ; angle += angleStep ) + { + yPos = (element_tall>>1); + + if( tallLine ) + { + vgui::surface()->DrawSetTexture( m_textureID_IconBigTick ); + vgui::surface()->DrawGetTextureSize( m_textureID_IconBigTick, icon_wide, icon_tall ); + tallLine = false; + } + else + { + vgui::surface()->DrawSetTexture( m_textureID_IconSmallTick ); + vgui::surface()->DrawGetTextureSize( m_textureID_IconSmallTick, icon_wide, icon_tall ); + tallLine = true; + } + + float flDiff = UTIL_AngleDiff( flYawPlayerFacing, angle ); + + if( fabs(flDiff) > fov ) + continue; + + float xPosition = LocatorXPositionForYawDiff( flDiff ); + + xPos = (int)xPosition; + xPos -= (icon_wide>>1); + + vgui::surface()->DrawTexturedRect(xPos, yPos, xPos+icon_wide, yPos+icon_tall); + } +} + +//----------------------------------------------------------------------------- +// Purpose: draws the locator icons on the VGUI element. +//----------------------------------------------------------------------------- +void CHudLocator::Paint() +{ +#ifdef HL2_EPISODIC + + if( m_textureID_IconJalopy == -1 ) + { + m_textureID_IconJalopy = vgui::surface()->CreateNewTextureID(); + vgui::surface()->DrawSetTextureFile( m_textureID_IconJalopy, LOCATOR_MATERIAL_JALOPY, true, false ); + } + + int alpha = hud_locator_alpha.GetInt(); + + SetAlpha( alpha ); + + C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return; + + if( pPlayer->m_HL2Local.m_vecLocatorOrigin == vec3_origin ) + return; + + int element_tall = GetTall(); // Height of the VGUI element + + float fov = (hud_locator_fov.GetFloat()) / 2.0f; + + // Compute the relative position of objects we're tracking + // We'll need the player's yaw for comparison. + float flYawPlayerForward = pPlayer->EyeAngles().y; + + // Copy this value out of the member variable in case we decide to expand this + // feature later and want to iterate some kind of list. + Vector vecLocation = pPlayer->m_HL2Local.m_vecLocatorOrigin; + + Vector vecToLocation = vecLocation - pPlayer->GetAbsOrigin(); + QAngle locationAngles; + + VectorAngles( vecToLocation, locationAngles ); + float yawDiff = UTIL_AngleDiff( flYawPlayerForward, locationAngles.y ); + bool bObjectInFOV = (yawDiff > -fov && yawDiff < fov); + + // Draw the icons! + int icon_wide, icon_tall; + int xPos, yPos; + surface()->DrawSetColor( 255, 255, 255, 255 ); + + DrawGraduations( flYawPlayerForward ); + + if( bObjectInFOV ) + { + // The object's location maps to a valid position along the tape, so draw an icon. + float tapePosition = LocatorXPositionForYawDiff(yawDiff); + + // derive a scale for the locator icon + yawDiff = fabs(yawDiff); + float scale = 1.0f; + scale = RemapValClamped( yawDiff, (fov/4), fov, 1.0f, 0.25f ); + + vgui::surface()->DrawSetTexture( m_textureID_IconJalopy ); + vgui::surface()->DrawGetTextureSize( m_textureID_IconJalopy, icon_wide, icon_tall ); + + float flIconWide = ((float)element_tall * 1.25f); + float flIconTall = ((float)element_tall * 1.25f); + + // Scale the icon as desired... + + // Put back into ints + icon_wide = (int)flIconWide; + icon_tall = (int)flIconTall; + + icon_wide *= scale; + + //Msg("yawDiff:%f xPos:%d scale:%f\n", yawDiff, xPos, scale ); + + // Center the icon around its position. + xPos = (int)tapePosition; + xPos -= (icon_wide >> 1); + yPos = (element_tall>>1) - (icon_tall >> 1); + + //Msg("Drawing at %f %f\n", x, y ); + vgui::surface()->DrawTexturedRect(xPos, yPos, xPos+icon_wide, yPos+icon_tall); + } + +#endif // HL2_EPISODIC +} + + |