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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/hud_blood.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/hud_blood.cpp')
| -rw-r--r-- | mp/src/game/client/hl2/hud_blood.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/mp/src/game/client/hl2/hud_blood.cpp b/mp/src/game/client/hl2/hud_blood.cpp index 0123a9a7..e3528b5e 100644 --- a/mp/src/game/client/hl2/hud_blood.cpp +++ b/mp/src/game/client/hl2/hud_blood.cpp @@ -1,34 +1,34 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "clienteffectprecachesystem.h"
-#include "c_te_effect_dispatch.h"
-#include "hud.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-void BloodSplatCallback( const CEffectData & data )
-{
-/*
- Msg("SPLAT!\n");
-
- int x,y;
-
- // Find our screen position to start from
- x = XRES(320);
- y = YRES(240);
-
- // Draw the ammo label
- CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" );
-
- // FIXME: This can only occur during vgui::Paint() stuff
- pSplat->DrawSelf( x, y, gHUD.m_clrNormal);
-*/
-}
-
-DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "clienteffectprecachesystem.h" +#include "c_te_effect_dispatch.h" +#include "hud.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void BloodSplatCallback( const CEffectData & data ) +{ +/* + Msg("SPLAT!\n"); + + int x,y; + + // Find our screen position to start from + x = XRES(320); + y = YRES(240); + + // Draw the ammo label + CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" ); + + // FIXME: This can only occur during vgui::Paint() stuff + pSplat->DrawSelf( x, y, gHUD.m_clrNormal); +*/ +} + +DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback ); |