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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/hud_blood.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/hud_blood.cpp')
-rw-r--r--mp/src/game/client/hl2/hud_blood.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/mp/src/game/client/hl2/hud_blood.cpp b/mp/src/game/client/hl2/hud_blood.cpp
index 0123a9a7..e3528b5e 100644
--- a/mp/src/game/client/hl2/hud_blood.cpp
+++ b/mp/src/game/client/hl2/hud_blood.cpp
@@ -1,34 +1,34 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "clienteffectprecachesystem.h"
-#include "c_te_effect_dispatch.h"
-#include "hud.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-void BloodSplatCallback( const CEffectData & data )
-{
-/*
- Msg("SPLAT!\n");
-
- int x,y;
-
- // Find our screen position to start from
- x = XRES(320);
- y = YRES(240);
-
- // Draw the ammo label
- CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" );
-
- // FIXME: This can only occur during vgui::Paint() stuff
- pSplat->DrawSelf( x, y, gHUD.m_clrNormal);
-*/
-}
-
-DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "clienteffectprecachesystem.h"
+#include "c_te_effect_dispatch.h"
+#include "hud.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+void BloodSplatCallback( const CEffectData & data )
+{
+/*
+ Msg("SPLAT!\n");
+
+ int x,y;
+
+ // Find our screen position to start from
+ x = XRES(320);
+ y = YRES(240);
+
+ // Draw the ammo label
+ CHudTexture *pSplat = gHUD.GetIcon( "hud_blood1" );
+
+ // FIXME: This can only occur during vgui::Paint() stuff
+ pSplat->DrawSelf( x, y, gHUD.m_clrNormal);
+*/
+}
+
+DECLARE_CLIENT_EFFECT( "HudBloodSplat", BloodSplatCallback );