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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/clientmode_hlnormal.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/clientmode_hlnormal.cpp')
-rw-r--r--mp/src/game/client/hl2/clientmode_hlnormal.cpp198
1 files changed, 99 insertions, 99 deletions
diff --git a/mp/src/game/client/hl2/clientmode_hlnormal.cpp b/mp/src/game/client/hl2/clientmode_hlnormal.cpp
index e9eddacf..dc1415af 100644
--- a/mp/src/game/client/hl2/clientmode_hlnormal.cpp
+++ b/mp/src/game/client/hl2/clientmode_hlnormal.cpp
@@ -1,99 +1,99 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Draws the normal TF2 or HL2 HUD.
-//
-//=============================================================================
-#include "cbase.h"
-#include "clientmode_hlnormal.h"
-#include "vgui_int.h"
-#include "hud.h"
-#include <vgui/IInput.h>
-#include <vgui/IPanel.h>
-#include <vgui/ISurface.h>
-#include <vgui_controls/AnimationController.h>
-#include "iinput.h"
-#include "ienginevgui.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-extern bool g_bRollingCredits;
-
-ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 );
-
-//-----------------------------------------------------------------------------
-// Globals
-//-----------------------------------------------------------------------------
-vgui::HScheme g_hVGuiCombineScheme = 0;
-
-
-// Instance the singleton and expose the interface to it.
-IClientMode *GetClientModeNormal()
-{
- static ClientModeHLNormal g_ClientModeNormal;
- return &g_ClientModeNormal;
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose: this is the viewport that contains all the hud elements
-//-----------------------------------------------------------------------------
-class CHudViewport : public CBaseViewport
-{
-private:
- DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport );
-
-protected:
- virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
- {
- BaseClass::ApplySchemeSettings( pScheme );
-
- gHUD.InitColors( pScheme );
-
- SetPaintBackgroundEnabled( false );
- }
-
- virtual void CreateDefaultPanels( void ) { /* don't create any panels yet*/ };
-};
-
-
-//-----------------------------------------------------------------------------
-// ClientModeHLNormal implementation
-//-----------------------------------------------------------------------------
-ClientModeHLNormal::ClientModeHLNormal()
-{
- m_pViewport = new CHudViewport();
- m_pViewport->Start( gameuifuncs, gameeventmanager );
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-ClientModeHLNormal::~ClientModeHLNormal()
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void ClientModeHLNormal::Init()
-{
- BaseClass::Init();
-
- // Load up the combine control panel scheme
- g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), IsXbox() ? "resource/ClientScheme.res" : "resource/CombinePanelScheme.res", "CombineScheme" );
- if (!g_hVGuiCombineScheme)
- {
- Warning( "Couldn't load combine panel scheme!\n" );
- }
-}
-
-bool ClientModeHLNormal::ShouldDrawCrosshair( void )
-{
- return ( g_bRollingCredits == false );
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Draws the normal TF2 or HL2 HUD.
+//
+//=============================================================================
+#include "cbase.h"
+#include "clientmode_hlnormal.h"
+#include "vgui_int.h"
+#include "hud.h"
+#include <vgui/IInput.h>
+#include <vgui/IPanel.h>
+#include <vgui/ISurface.h>
+#include <vgui_controls/AnimationController.h>
+#include "iinput.h"
+#include "ienginevgui.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern bool g_bRollingCredits;
+
+ConVar fov_desired( "fov_desired", "75", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 );
+
+//-----------------------------------------------------------------------------
+// Globals
+//-----------------------------------------------------------------------------
+vgui::HScheme g_hVGuiCombineScheme = 0;
+
+
+// Instance the singleton and expose the interface to it.
+IClientMode *GetClientModeNormal()
+{
+ static ClientModeHLNormal g_ClientModeNormal;
+ return &g_ClientModeNormal;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: this is the viewport that contains all the hud elements
+//-----------------------------------------------------------------------------
+class CHudViewport : public CBaseViewport
+{
+private:
+ DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport );
+
+protected:
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
+ {
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ gHUD.InitColors( pScheme );
+
+ SetPaintBackgroundEnabled( false );
+ }
+
+ virtual void CreateDefaultPanels( void ) { /* don't create any panels yet*/ };
+};
+
+
+//-----------------------------------------------------------------------------
+// ClientModeHLNormal implementation
+//-----------------------------------------------------------------------------
+ClientModeHLNormal::ClientModeHLNormal()
+{
+ m_pViewport = new CHudViewport();
+ m_pViewport->Start( gameuifuncs, gameeventmanager );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+ClientModeHLNormal::~ClientModeHLNormal()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ClientModeHLNormal::Init()
+{
+ BaseClass::Init();
+
+ // Load up the combine control panel scheme
+ g_hVGuiCombineScheme = vgui::scheme()->LoadSchemeFromFileEx( enginevgui->GetPanel( PANEL_CLIENTDLL ), IsXbox() ? "resource/ClientScheme.res" : "resource/CombinePanelScheme.res", "CombineScheme" );
+ if (!g_hVGuiCombineScheme)
+ {
+ Warning( "Couldn't load combine panel scheme!\n" );
+ }
+}
+
+bool ClientModeHLNormal::ShouldDrawCrosshair( void )
+{
+ return ( g_bRollingCredits == false );
+}
+
+
+