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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
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| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp')
| -rw-r--r-- | mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp b/mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp new file mode 100644 index 00000000..08a24341 --- /dev/null +++ b/mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "c_weapon__stubs.h"
+#include "basehlcombatweapon_shared.h"
+#include "c_basehlcombatweapon.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon );
+
+STUB_WEAPON_CLASS( weapon_binoculars, WeaponBinoculars, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_bugbait, WeaponBugBait, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_flaregun, Flaregun, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_annabelle, WeaponAnnabelle, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_gauss, WeaponGaussGun, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );
+STUB_WEAPON_CLASS( weapon_alyxgun, WeaponAlyxGun, C_HLSelectFireMachineGun );
+STUB_WEAPON_CLASS( weapon_citizenpackage, WeaponCitizenPackage, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_citizensuitcase, WeaponCitizenSuitcase, C_WeaponCitizenPackage );
+
+#ifndef HL2MP
+STUB_WEAPON_CLASS( weapon_ar2, WeaponAR2, C_HLMachineGun );
+STUB_WEAPON_CLASS( weapon_frag, WeaponFrag, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_pistol, WeaponPistol, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_smg1, WeaponSMG1, C_HLSelectFireMachineGun );
+STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_slam, Weapon_SLAM, C_BaseHLCombatWeapon );
+STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHLBludgeonWeapon );
+#ifdef HL2_EPISODIC
+STUB_WEAPON_CLASS( weapon_hopwire, WeaponHopwire, C_BaseHLCombatWeapon );
+//STUB_WEAPON_CLASS( weapon_proto1, WeaponProto1, C_BaseHLCombatWeapon );
+#endif
+#ifdef HL2_LOSTCOAST
+STUB_WEAPON_CLASS( weapon_oldmanharpoon, WeaponOldManHarpoon, C_WeaponCitizenPackage );
+#endif
+#endif
+
+
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