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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/hl2/c_waterbullet.cpp
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/client/hl2/c_waterbullet.cpp')
-rw-r--r--mp/src/game/client/hl2/c_waterbullet.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/client/hl2/c_waterbullet.cpp b/mp/src/game/client/hl2/c_waterbullet.cpp
index b4491ca1..c758069d 100644
--- a/mp/src/game/client/hl2/c_waterbullet.cpp
+++ b/mp/src/game/client/hl2/c_waterbullet.cpp
@@ -85,7 +85,7 @@ public:
sParticle->m_flDieTime = 0.2f;
sParticle->m_flRoll = random->RandomInt( 0, 360 );
- sParticle->m_flRollDelta = random->RandomInt( -4, 4 );;
+ sParticle->m_flRollDelta = random->RandomInt( -4, 4 );
unsigned char color = random->RandomInt( 200, 255 );