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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/hl2/c_vehicle_crane.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/hl2/c_vehicle_crane.h')
-rw-r--r--mp/src/game/client/hl2/c_vehicle_crane.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/mp/src/game/client/hl2/c_vehicle_crane.h b/mp/src/game/client/hl2/c_vehicle_crane.h
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+++ b/mp/src/game/client/hl2/c_vehicle_crane.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "iclientvehicle.h"
+#include "vehicle_viewblend_shared.h"
+
+#ifndef C_VEHICLE_CRANE_H
+#define C_VEHICLE_CRANE_H
+#pragma once
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_PropCrane : public C_BaseAnimating, public IClientVehicle
+{
+
+ DECLARE_CLASS( C_PropCrane, C_BaseAnimating );
+
+public:
+
+ DECLARE_CLIENTCLASS();
+ DECLARE_DATADESC();
+
+ C_PropCrane();
+
+ void PreDataUpdate( DataUpdateType_t updateType );
+ void PostDataUpdate( DataUpdateType_t updateType );
+
+ bool IsMagnetOn( void ) { return m_bMagnetOn; }
+
+public:
+
+ // IClientVehicle overrides.
+ virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles, float *pFOV =NULL );
+ virtual void GetVehicleFOV( float &flFOV ) { flFOV = 0.0f; }
+ virtual void DrawHudElements();
+ virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_ROLE_DRIVER ) { return false; }
+ virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ) {}
+ virtual C_BaseCombatCharacter* GetPassenger( int nRole );
+ virtual int GetPassengerRole( C_BaseCombatCharacter *pPassenger );
+ virtual void GetVehicleClipPlanes( float &flZNear, float &flZFar ) const;
+ virtual int GetPrimaryAmmoType() const { return -1; }
+ virtual int GetPrimaryAmmoCount() const { return -1; }
+ virtual int GetPrimaryAmmoClip() const { return -1; }
+ virtual bool PrimaryAmmoUsesClips() const { return false; }
+ virtual int GetJoystickResponseCurve() const { return 0; }
+
+public:
+
+ // C_BaseEntity overrides.
+ virtual IClientVehicle* GetClientVehicle() { return this; }
+ virtual C_BaseEntity *GetVehicleEnt() { return this; }
+ virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) {}
+ virtual void ProcessMovement( C_BasePlayer *pPlayer, CMoveData *pMoveData ) {}
+ virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) {}
+ virtual bool IsPredicted() const { return false; }
+ virtual void ItemPostFrame( C_BasePlayer *pPlayer ) {}
+ virtual bool IsSelfAnimating() { return false; };
+ virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs );
+
+private:
+
+ CHandle<C_BasePlayer> m_hPlayer;
+ CHandle<C_BasePlayer> m_hPrevPlayer;
+
+ bool m_bEnterAnimOn;
+ bool m_bExitAnimOn;
+ Vector m_vecEyeExitEndpoint;
+
+ bool m_bMagnetOn;
+
+ Vector m_vecOldShadowDir;
+
+ ViewSmoothingData_t m_ViewSmoothingData;
+};
+
+#endif // C_VEHICLE_CRANE_H