diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/c_plasma_beam_node.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/c_plasma_beam_node.cpp')
| -rw-r--r-- | mp/src/game/client/hl2/c_plasma_beam_node.cpp | 558 |
1 files changed, 279 insertions, 279 deletions
diff --git a/mp/src/game/client/hl2/c_plasma_beam_node.cpp b/mp/src/game/client/hl2/c_plasma_beam_node.cpp index 6f979c50..68cbc70a 100644 --- a/mp/src/game/client/hl2/c_plasma_beam_node.cpp +++ b/mp/src/game/client/hl2/c_plasma_beam_node.cpp @@ -1,279 +1,279 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "particles_simple.h"
-#include "c_tracer.h"
-#include "particle_collision.h"
-#include "view.h"
-#include "clienteffectprecachesystem.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define PLASMASPARK_LIFETIME 0.5
-#define SPRAYS_PER_THINK 12
-
-CLIENTEFFECT_REGISTER_BEGIN( PrecacheEffectPlasmaBeam )
-CLIENTEFFECT_MATERIAL( "sprites/plasmaember" )
-CLIENTEFFECT_REGISTER_END()
-
-class C_PlasmaBeamNode;
-
-//##################################################################
-//
-// > CPlasmaSpray
-//
-//##################################################################
-class CPlasmaSpray : public CSimpleEmitter
-{
-public:
- CPlasmaSpray( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
-
- static CSmartPtr<CPlasmaSpray> Create( const char *pDebugName );
- void Think( void );
- void UpdateVelocity( SimpleParticle *pParticle, float timeDelta );
- virtual void RenderParticles( CParticleRenderIterator *pIterator );
- virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
- EHANDLE m_pOwner;
- CParticleCollision m_ParticleCollision;
-
-private:
- CPlasmaSpray( const CPlasmaSpray & );
-};
-
-//##################################################################
-//
-// PlasmaBeamNode - generates plasma spray
-//
-//##################################################################
-class C_PlasmaBeamNode : public C_BaseEntity
-{
-public:
- DECLARE_CLASS( C_PlasmaBeamNode, C_BaseEntity );
- DECLARE_CLIENTCLASS();
-
- C_PlasmaBeamNode();
- ~C_PlasmaBeamNode(void);
-
-public:
- void ClientThink(void);
- void AddEntity( void );
- void OnDataChanged(DataUpdateType_t updateType);
- bool ShouldDraw();
- bool m_bSprayOn;
- CSmartPtr<CPlasmaSpray> m_pFirePlasmaSpray;
-};
-
-//##################################################################
-//
-// > CPlasmaSpray
-//
-//##################################################################
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *pParticle -
-// timeDelta -
-// Output : float
-//-----------------------------------------------------------------------------
-CSmartPtr<CPlasmaSpray> CPlasmaSpray::Create( const char *pDebugName )
-{
- CPlasmaSpray *pRet = new CPlasmaSpray( pDebugName );
- return pRet;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : fTimeDelta -
-// Output : Vector
-//-----------------------------------------------------------------------------
-void CPlasmaSpray::UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
-{
- Vector vGravity = Vector(0,0,-1000);
- float flFrametime = gpGlobals->frametime;
- vGravity = flFrametime * vGravity;
- pParticle->m_vecVelocity += vGravity;
-}
-
-
-void CPlasmaSpray::SimulateParticles( CParticleSimulateIterator *pIterator )
-{
- float timeDelta = pIterator->GetTimeDelta();
-
- SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst();
- while ( pParticle )
- {
- //Should this particle die?
- pParticle->m_flLifetime += timeDelta;
-
- C_PlasmaBeamNode* pNode = (C_PlasmaBeamNode*)((C_BaseEntity*)m_pOwner);
- if ( pParticle->m_flLifetime >= pParticle->m_flDieTime )
- {
- pIterator->RemoveParticle( pParticle );
- }
- // If owner is gone or spray off remove me
- else if (pNode == NULL || !pNode->m_bSprayOn)
- {
- pIterator->RemoveParticle( pParticle );
- }
-
- //Simulate the movement with collision
- trace_t trace;
- m_ParticleCollision.MoveParticle( pParticle->m_Pos, pParticle->m_vecVelocity, NULL, timeDelta, &trace );
-
- pParticle = (SimpleParticle*)pIterator->GetNext();
- }
-}
-
-
-void CPlasmaSpray::RenderParticles( CParticleRenderIterator *pIterator )
-{
- const SimpleParticle *pParticle = (const SimpleParticle *)pIterator->GetFirst();
- while ( pParticle )
- {
- float scale = random->RandomFloat( 0.02, 0.08 );
-
- // NOTE: We need to do everything in screen space
- Vector delta;
- Vector start;
- TransformParticle(ParticleMgr()->GetModelView(), pParticle->m_Pos, start);
- float sortKey = start.z;
-
- Vector3DMultiply( CurrentWorldToViewMatrix(), pParticle->m_vecVelocity, delta );
-
- delta[0] *= scale;
- delta[1] *= scale;
- delta[2] *= scale;
-
- // See c_tracer.* for this method
- Tracer_Draw( pIterator->GetParticleDraw(), start, delta, random->RandomInt( 2, 8 ), 0 );
-
- pParticle = (const SimpleParticle *)pIterator->GetNext( sortKey );
- }
-}
-
-
-//##################################################################
-//
-// PlasmaBeamNode - generates plasma spray
-//
-//##################################################################
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-C_PlasmaBeamNode::C_PlasmaBeamNode(void)
-{
- m_bSprayOn = false;
- m_pFirePlasmaSpray = CPlasmaSpray::Create( "C_PlasmaBeamNode" );
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-C_PlasmaBeamNode::~C_PlasmaBeamNode(void)
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_PlasmaBeamNode::AddEntity( void )
-{
- m_pFirePlasmaSpray->SetSortOrigin( GetAbsOrigin() );
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void C_PlasmaBeamNode::OnDataChanged(DataUpdateType_t updateType)
-{
- if (updateType == DATA_UPDATE_CREATED)
- {
- Vector vMoveDir = GetAbsVelocity();
- float flVel = VectorNormalize(vMoveDir);
- m_pFirePlasmaSpray->m_ParticleCollision.Setup( GetAbsOrigin(), &vMoveDir, 0.3,
- flVel-50, flVel+50, 800, 0.5 );
- SetNextClientThink(gpGlobals->curtime + 0.01);
- }
- C_BaseEntity::OnDataChanged(updateType);
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-bool C_PlasmaBeamNode::ShouldDraw()
-{
- return false;
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void C_PlasmaBeamNode::ClientThink(void)
-{
- if (!m_bSprayOn)
- {
- return;
- }
-
- trace_t trace;
- Vector vEndTrace = GetAbsOrigin() + (0.3*GetAbsVelocity());
- UTIL_TraceLine( GetAbsOrigin(), vEndTrace, MASK_SHOT, NULL, COLLISION_GROUP_NONE, &trace );
- if ( trace.fraction != 1.0f || trace.startsolid)
- {
- m_bSprayOn = false;
- return;
- }
-
- PMaterialHandle handle = m_pFirePlasmaSpray->GetPMaterial( "sprites/plasmaember" );
- for (int i=0;i<SPRAYS_PER_THINK;i++)
- {
- SimpleParticle *sParticle;
-
- //Make a new particle
- if ( random->RandomInt( 0, 2 ) == 0 )
- {
- float ranx = random->RandomFloat( -28.0f, 28.0f );
- float rany = random->RandomFloat( -28.0f, 28.0f );
- float ranz = random->RandomFloat( -28.0f, 28.0f );
-
- Vector vNewPos = GetAbsOrigin();
- Vector vAdd = Vector(GetAbsAngles().x,GetAbsAngles().y,GetAbsAngles().z)*random->RandomFloat(-60,120);
- vNewPos += vAdd;
-
- sParticle = (SimpleParticle *) m_pFirePlasmaSpray->AddParticle( sizeof(SimpleParticle), handle, vNewPos );
-
- sParticle->m_flLifetime = 0.0f;
- sParticle->m_flDieTime = PLASMASPARK_LIFETIME;
-
- sParticle->m_vecVelocity = GetAbsVelocity();
- sParticle->m_vecVelocity.x += ranx;
- sParticle->m_vecVelocity.y += rany;
- sParticle->m_vecVelocity.z += ranz;
- m_pFirePlasmaSpray->m_pOwner = this;
- }
- }
-
- SetNextClientThink(gpGlobals->curtime + 0.05);
-}
-
-IMPLEMENT_CLIENTCLASS_DT(C_PlasmaBeamNode, DT_PlasmaBeamNode, CPlasmaBeamNode )
- RecvPropVector (RECVINFO(m_vecVelocity), 0, RecvProxy_LocalVelocity),
- RecvPropInt (RECVINFO(m_bSprayOn)),
-END_RECV_TABLE()
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "particles_simple.h" +#include "c_tracer.h" +#include "particle_collision.h" +#include "view.h" +#include "clienteffectprecachesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define PLASMASPARK_LIFETIME 0.5 +#define SPRAYS_PER_THINK 12 + +CLIENTEFFECT_REGISTER_BEGIN( PrecacheEffectPlasmaBeam ) +CLIENTEFFECT_MATERIAL( "sprites/plasmaember" ) +CLIENTEFFECT_REGISTER_END() + +class C_PlasmaBeamNode; + +//################################################################## +// +// > CPlasmaSpray +// +//################################################################## +class CPlasmaSpray : public CSimpleEmitter +{ +public: + CPlasmaSpray( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} + + static CSmartPtr<CPlasmaSpray> Create( const char *pDebugName ); + void Think( void ); + void UpdateVelocity( SimpleParticle *pParticle, float timeDelta ); + virtual void RenderParticles( CParticleRenderIterator *pIterator ); + virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); + EHANDLE m_pOwner; + CParticleCollision m_ParticleCollision; + +private: + CPlasmaSpray( const CPlasmaSpray & ); +}; + +//################################################################## +// +// PlasmaBeamNode - generates plasma spray +// +//################################################################## +class C_PlasmaBeamNode : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_PlasmaBeamNode, C_BaseEntity ); + DECLARE_CLIENTCLASS(); + + C_PlasmaBeamNode(); + ~C_PlasmaBeamNode(void); + +public: + void ClientThink(void); + void AddEntity( void ); + void OnDataChanged(DataUpdateType_t updateType); + bool ShouldDraw(); + bool m_bSprayOn; + CSmartPtr<CPlasmaSpray> m_pFirePlasmaSpray; +}; + +//################################################################## +// +// > CPlasmaSpray +// +//################################################################## + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *pParticle - +// timeDelta - +// Output : float +//----------------------------------------------------------------------------- +CSmartPtr<CPlasmaSpray> CPlasmaSpray::Create( const char *pDebugName ) +{ + CPlasmaSpray *pRet = new CPlasmaSpray( pDebugName ); + return pRet; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : fTimeDelta - +// Output : Vector +//----------------------------------------------------------------------------- +void CPlasmaSpray::UpdateVelocity( SimpleParticle *pParticle, float timeDelta ) +{ + Vector vGravity = Vector(0,0,-1000); + float flFrametime = gpGlobals->frametime; + vGravity = flFrametime * vGravity; + pParticle->m_vecVelocity += vGravity; +} + + +void CPlasmaSpray::SimulateParticles( CParticleSimulateIterator *pIterator ) +{ + float timeDelta = pIterator->GetTimeDelta(); + + SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst(); + while ( pParticle ) + { + //Should this particle die? + pParticle->m_flLifetime += timeDelta; + + C_PlasmaBeamNode* pNode = (C_PlasmaBeamNode*)((C_BaseEntity*)m_pOwner); + if ( pParticle->m_flLifetime >= pParticle->m_flDieTime ) + { + pIterator->RemoveParticle( pParticle ); + } + // If owner is gone or spray off remove me + else if (pNode == NULL || !pNode->m_bSprayOn) + { + pIterator->RemoveParticle( pParticle ); + } + + //Simulate the movement with collision + trace_t trace; + m_ParticleCollision.MoveParticle( pParticle->m_Pos, pParticle->m_vecVelocity, NULL, timeDelta, &trace ); + + pParticle = (SimpleParticle*)pIterator->GetNext(); + } +} + + +void CPlasmaSpray::RenderParticles( CParticleRenderIterator *pIterator ) +{ + const SimpleParticle *pParticle = (const SimpleParticle *)pIterator->GetFirst(); + while ( pParticle ) + { + float scale = random->RandomFloat( 0.02, 0.08 ); + + // NOTE: We need to do everything in screen space + Vector delta; + Vector start; + TransformParticle(ParticleMgr()->GetModelView(), pParticle->m_Pos, start); + float sortKey = start.z; + + Vector3DMultiply( CurrentWorldToViewMatrix(), pParticle->m_vecVelocity, delta ); + + delta[0] *= scale; + delta[1] *= scale; + delta[2] *= scale; + + // See c_tracer.* for this method + Tracer_Draw( pIterator->GetParticleDraw(), start, delta, random->RandomInt( 2, 8 ), 0 ); + + pParticle = (const SimpleParticle *)pIterator->GetNext( sortKey ); + } +} + + +//################################################################## +// +// PlasmaBeamNode - generates plasma spray +// +//################################################################## + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +C_PlasmaBeamNode::C_PlasmaBeamNode(void) +{ + m_bSprayOn = false; + m_pFirePlasmaSpray = CPlasmaSpray::Create( "C_PlasmaBeamNode" ); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +C_PlasmaBeamNode::~C_PlasmaBeamNode(void) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_PlasmaBeamNode::AddEntity( void ) +{ + m_pFirePlasmaSpray->SetSortOrigin( GetAbsOrigin() ); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_PlasmaBeamNode::OnDataChanged(DataUpdateType_t updateType) +{ + if (updateType == DATA_UPDATE_CREATED) + { + Vector vMoveDir = GetAbsVelocity(); + float flVel = VectorNormalize(vMoveDir); + m_pFirePlasmaSpray->m_ParticleCollision.Setup( GetAbsOrigin(), &vMoveDir, 0.3, + flVel-50, flVel+50, 800, 0.5 ); + SetNextClientThink(gpGlobals->curtime + 0.01); + } + C_BaseEntity::OnDataChanged(updateType); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +bool C_PlasmaBeamNode::ShouldDraw() +{ + return false; +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void C_PlasmaBeamNode::ClientThink(void) +{ + if (!m_bSprayOn) + { + return; + } + + trace_t trace; + Vector vEndTrace = GetAbsOrigin() + (0.3*GetAbsVelocity()); + UTIL_TraceLine( GetAbsOrigin(), vEndTrace, MASK_SHOT, NULL, COLLISION_GROUP_NONE, &trace ); + if ( trace.fraction != 1.0f || trace.startsolid) + { + m_bSprayOn = false; + return; + } + + PMaterialHandle handle = m_pFirePlasmaSpray->GetPMaterial( "sprites/plasmaember" ); + for (int i=0;i<SPRAYS_PER_THINK;i++) + { + SimpleParticle *sParticle; + + //Make a new particle + if ( random->RandomInt( 0, 2 ) == 0 ) + { + float ranx = random->RandomFloat( -28.0f, 28.0f ); + float rany = random->RandomFloat( -28.0f, 28.0f ); + float ranz = random->RandomFloat( -28.0f, 28.0f ); + + Vector vNewPos = GetAbsOrigin(); + Vector vAdd = Vector(GetAbsAngles().x,GetAbsAngles().y,GetAbsAngles().z)*random->RandomFloat(-60,120); + vNewPos += vAdd; + + sParticle = (SimpleParticle *) m_pFirePlasmaSpray->AddParticle( sizeof(SimpleParticle), handle, vNewPos ); + + sParticle->m_flLifetime = 0.0f; + sParticle->m_flDieTime = PLASMASPARK_LIFETIME; + + sParticle->m_vecVelocity = GetAbsVelocity(); + sParticle->m_vecVelocity.x += ranx; + sParticle->m_vecVelocity.y += rany; + sParticle->m_vecVelocity.z += ranz; + m_pFirePlasmaSpray->m_pOwner = this; + } + } + + SetNextClientThink(gpGlobals->curtime + 0.05); +} + +IMPLEMENT_CLIENTCLASS_DT(C_PlasmaBeamNode, DT_PlasmaBeamNode, CPlasmaBeamNode ) + RecvPropVector (RECVINFO(m_vecVelocity), 0, RecvProxy_LocalVelocity), + RecvPropInt (RECVINFO(m_bSprayOn)), +END_RECV_TABLE() |