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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/hl2/c_plasma_beam_node.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/hl2/c_plasma_beam_node.cpp')
-rw-r--r--mp/src/game/client/hl2/c_plasma_beam_node.cpp279
1 files changed, 279 insertions, 0 deletions
diff --git a/mp/src/game/client/hl2/c_plasma_beam_node.cpp b/mp/src/game/client/hl2/c_plasma_beam_node.cpp
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+++ b/mp/src/game/client/hl2/c_plasma_beam_node.cpp
@@ -0,0 +1,279 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "particles_simple.h"
+#include "c_tracer.h"
+#include "particle_collision.h"
+#include "view.h"
+#include "clienteffectprecachesystem.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define PLASMASPARK_LIFETIME 0.5
+#define SPRAYS_PER_THINK 12
+
+CLIENTEFFECT_REGISTER_BEGIN( PrecacheEffectPlasmaBeam )
+CLIENTEFFECT_MATERIAL( "sprites/plasmaember" )
+CLIENTEFFECT_REGISTER_END()
+
+class C_PlasmaBeamNode;
+
+//##################################################################
+//
+// > CPlasmaSpray
+//
+//##################################################################
+class CPlasmaSpray : public CSimpleEmitter
+{
+public:
+ CPlasmaSpray( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
+
+ static CSmartPtr<CPlasmaSpray> Create( const char *pDebugName );
+ void Think( void );
+ void UpdateVelocity( SimpleParticle *pParticle, float timeDelta );
+ virtual void RenderParticles( CParticleRenderIterator *pIterator );
+ virtual void SimulateParticles( CParticleSimulateIterator *pIterator );
+ EHANDLE m_pOwner;
+ CParticleCollision m_ParticleCollision;
+
+private:
+ CPlasmaSpray( const CPlasmaSpray & );
+};
+
+//##################################################################
+//
+// PlasmaBeamNode - generates plasma spray
+//
+//##################################################################
+class C_PlasmaBeamNode : public C_BaseEntity
+{
+public:
+ DECLARE_CLASS( C_PlasmaBeamNode, C_BaseEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_PlasmaBeamNode();
+ ~C_PlasmaBeamNode(void);
+
+public:
+ void ClientThink(void);
+ void AddEntity( void );
+ void OnDataChanged(DataUpdateType_t updateType);
+ bool ShouldDraw();
+ bool m_bSprayOn;
+ CSmartPtr<CPlasmaSpray> m_pFirePlasmaSpray;
+};
+
+//##################################################################
+//
+// > CPlasmaSpray
+//
+//##################################################################
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pParticle -
+// timeDelta -
+// Output : float
+//-----------------------------------------------------------------------------
+CSmartPtr<CPlasmaSpray> CPlasmaSpray::Create( const char *pDebugName )
+{
+ CPlasmaSpray *pRet = new CPlasmaSpray( pDebugName );
+ return pRet;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : fTimeDelta -
+// Output : Vector
+//-----------------------------------------------------------------------------
+void CPlasmaSpray::UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
+{
+ Vector vGravity = Vector(0,0,-1000);
+ float flFrametime = gpGlobals->frametime;
+ vGravity = flFrametime * vGravity;
+ pParticle->m_vecVelocity += vGravity;
+}
+
+
+void CPlasmaSpray::SimulateParticles( CParticleSimulateIterator *pIterator )
+{
+ float timeDelta = pIterator->GetTimeDelta();
+
+ SimpleParticle *pParticle = (SimpleParticle*)pIterator->GetFirst();
+ while ( pParticle )
+ {
+ //Should this particle die?
+ pParticle->m_flLifetime += timeDelta;
+
+ C_PlasmaBeamNode* pNode = (C_PlasmaBeamNode*)((C_BaseEntity*)m_pOwner);
+ if ( pParticle->m_flLifetime >= pParticle->m_flDieTime )
+ {
+ pIterator->RemoveParticle( pParticle );
+ }
+ // If owner is gone or spray off remove me
+ else if (pNode == NULL || !pNode->m_bSprayOn)
+ {
+ pIterator->RemoveParticle( pParticle );
+ }
+
+ //Simulate the movement with collision
+ trace_t trace;
+ m_ParticleCollision.MoveParticle( pParticle->m_Pos, pParticle->m_vecVelocity, NULL, timeDelta, &trace );
+
+ pParticle = (SimpleParticle*)pIterator->GetNext();
+ }
+}
+
+
+void CPlasmaSpray::RenderParticles( CParticleRenderIterator *pIterator )
+{
+ const SimpleParticle *pParticle = (const SimpleParticle *)pIterator->GetFirst();
+ while ( pParticle )
+ {
+ float scale = random->RandomFloat( 0.02, 0.08 );
+
+ // NOTE: We need to do everything in screen space
+ Vector delta;
+ Vector start;
+ TransformParticle(ParticleMgr()->GetModelView(), pParticle->m_Pos, start);
+ float sortKey = start.z;
+
+ Vector3DMultiply( CurrentWorldToViewMatrix(), pParticle->m_vecVelocity, delta );
+
+ delta[0] *= scale;
+ delta[1] *= scale;
+ delta[2] *= scale;
+
+ // See c_tracer.* for this method
+ Tracer_Draw( pIterator->GetParticleDraw(), start, delta, random->RandomInt( 2, 8 ), 0 );
+
+ pParticle = (const SimpleParticle *)pIterator->GetNext( sortKey );
+ }
+}
+
+
+//##################################################################
+//
+// PlasmaBeamNode - generates plasma spray
+//
+//##################################################################
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+C_PlasmaBeamNode::C_PlasmaBeamNode(void)
+{
+ m_bSprayOn = false;
+ m_pFirePlasmaSpray = CPlasmaSpray::Create( "C_PlasmaBeamNode" );
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+C_PlasmaBeamNode::~C_PlasmaBeamNode(void)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_PlasmaBeamNode::AddEntity( void )
+{
+ m_pFirePlasmaSpray->SetSortOrigin( GetAbsOrigin() );
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void C_PlasmaBeamNode::OnDataChanged(DataUpdateType_t updateType)
+{
+ if (updateType == DATA_UPDATE_CREATED)
+ {
+ Vector vMoveDir = GetAbsVelocity();
+ float flVel = VectorNormalize(vMoveDir);
+ m_pFirePlasmaSpray->m_ParticleCollision.Setup( GetAbsOrigin(), &vMoveDir, 0.3,
+ flVel-50, flVel+50, 800, 0.5 );
+ SetNextClientThink(gpGlobals->curtime + 0.01);
+ }
+ C_BaseEntity::OnDataChanged(updateType);
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+bool C_PlasmaBeamNode::ShouldDraw()
+{
+ return false;
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+// Input :
+// Output :
+//------------------------------------------------------------------------------
+void C_PlasmaBeamNode::ClientThink(void)
+{
+ if (!m_bSprayOn)
+ {
+ return;
+ }
+
+ trace_t trace;
+ Vector vEndTrace = GetAbsOrigin() + (0.3*GetAbsVelocity());
+ UTIL_TraceLine( GetAbsOrigin(), vEndTrace, MASK_SHOT, NULL, COLLISION_GROUP_NONE, &trace );
+ if ( trace.fraction != 1.0f || trace.startsolid)
+ {
+ m_bSprayOn = false;
+ return;
+ }
+
+ PMaterialHandle handle = m_pFirePlasmaSpray->GetPMaterial( "sprites/plasmaember" );
+ for (int i=0;i<SPRAYS_PER_THINK;i++)
+ {
+ SimpleParticle *sParticle;
+
+ //Make a new particle
+ if ( random->RandomInt( 0, 2 ) == 0 )
+ {
+ float ranx = random->RandomFloat( -28.0f, 28.0f );
+ float rany = random->RandomFloat( -28.0f, 28.0f );
+ float ranz = random->RandomFloat( -28.0f, 28.0f );
+
+ Vector vNewPos = GetAbsOrigin();
+ Vector vAdd = Vector(GetAbsAngles().x,GetAbsAngles().y,GetAbsAngles().z)*random->RandomFloat(-60,120);
+ vNewPos += vAdd;
+
+ sParticle = (SimpleParticle *) m_pFirePlasmaSpray->AddParticle( sizeof(SimpleParticle), handle, vNewPos );
+
+ sParticle->m_flLifetime = 0.0f;
+ sParticle->m_flDieTime = PLASMASPARK_LIFETIME;
+
+ sParticle->m_vecVelocity = GetAbsVelocity();
+ sParticle->m_vecVelocity.x += ranx;
+ sParticle->m_vecVelocity.y += rany;
+ sParticle->m_vecVelocity.z += ranz;
+ m_pFirePlasmaSpray->m_pOwner = this;
+ }
+ }
+
+ SetNextClientThink(gpGlobals->curtime + 0.05);
+}
+
+IMPLEMENT_CLIENTCLASS_DT(C_PlasmaBeamNode, DT_PlasmaBeamNode, CPlasmaBeamNode )
+ RecvPropVector (RECVINFO(m_vecVelocity), 0, RecvProxy_LocalVelocity),
+ RecvPropInt (RECVINFO(m_bSprayOn)),
+END_RECV_TABLE()