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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/c_hl2_playerlocaldata.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/c_hl2_playerlocaldata.h')
-rw-r--r--mp/src/game/client/hl2/c_hl2_playerlocaldata.h110
1 files changed, 55 insertions, 55 deletions
diff --git a/mp/src/game/client/hl2/c_hl2_playerlocaldata.h b/mp/src/game/client/hl2/c_hl2_playerlocaldata.h
index 9c862368..80019915 100644
--- a/mp/src/game/client/hl2/c_hl2_playerlocaldata.h
+++ b/mp/src/game/client/hl2/c_hl2_playerlocaldata.h
@@ -1,55 +1,55 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//=============================================================================//
-
-#if !defined( C_HL2_PLAYERLOCALDATA_H )
-#define C_HL2_PLAYERLOCALDATA_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "dt_recv.h"
-
-#include "hl2/hl_movedata.h"
-
-EXTERN_RECV_TABLE( DT_HL2Local );
-
-
-class C_HL2PlayerLocalData
-{
-public:
- DECLARE_PREDICTABLE();
- DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData );
- DECLARE_EMBEDDED_NETWORKVAR();
-
- C_HL2PlayerLocalData();
-
- float m_flSuitPower;
- bool m_bZooming;
- int m_bitsActiveDevices;
- int m_iSquadMemberCount;
- int m_iSquadMedicCount;
- bool m_fSquadInFollowMode;
- bool m_bWeaponLowered;
- EHANDLE m_hAutoAimTarget;
- Vector m_vecAutoAimPoint;
- bool m_bDisplayReticle;
- bool m_bStickyAutoAim;
- bool m_bAutoAimTarget;
-#ifdef HL2_EPISODIC
- float m_flFlashBattery;
- Vector m_vecLocatorOrigin;
-#endif
-
- // Ladder related data
- EHANDLE m_hLadder;
- LadderMove_t m_LadderMove;
-};
-
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $NoKeywords: $
+//=============================================================================//
+
+#if !defined( C_HL2_PLAYERLOCALDATA_H )
+#define C_HL2_PLAYERLOCALDATA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "dt_recv.h"
+
+#include "hl2/hl_movedata.h"
+
+EXTERN_RECV_TABLE( DT_HL2Local );
+
+
+class C_HL2PlayerLocalData
+{
+public:
+ DECLARE_PREDICTABLE();
+ DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+ C_HL2PlayerLocalData();
+
+ float m_flSuitPower;
+ bool m_bZooming;
+ int m_bitsActiveDevices;
+ int m_iSquadMemberCount;
+ int m_iSquadMedicCount;
+ bool m_fSquadInFollowMode;
+ bool m_bWeaponLowered;
+ EHANDLE m_hAutoAimTarget;
+ Vector m_vecAutoAimPoint;
+ bool m_bDisplayReticle;
+ bool m_bStickyAutoAim;
+ bool m_bAutoAimTarget;
+#ifdef HL2_EPISODIC
+ float m_flFlashBattery;
+ Vector m_vecLocatorOrigin;
+#endif
+
+ // Ladder related data
+ EHANDLE m_hLadder;
+ LadderMove_t m_LadderMove;
+};
+
+
+#endif