diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/hl2/c_hl2_playerlocaldata.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/hl2/c_hl2_playerlocaldata.h')
| -rw-r--r-- | mp/src/game/client/hl2/c_hl2_playerlocaldata.h | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/mp/src/game/client/hl2/c_hl2_playerlocaldata.h b/mp/src/game/client/hl2/c_hl2_playerlocaldata.h index 9c862368..80019915 100644 --- a/mp/src/game/client/hl2/c_hl2_playerlocaldata.h +++ b/mp/src/game/client/hl2/c_hl2_playerlocaldata.h @@ -1,55 +1,55 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//=============================================================================//
-
-#if !defined( C_HL2_PLAYERLOCALDATA_H )
-#define C_HL2_PLAYERLOCALDATA_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "dt_recv.h"
-
-#include "hl2/hl_movedata.h"
-
-EXTERN_RECV_TABLE( DT_HL2Local );
-
-
-class C_HL2PlayerLocalData
-{
-public:
- DECLARE_PREDICTABLE();
- DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData );
- DECLARE_EMBEDDED_NETWORKVAR();
-
- C_HL2PlayerLocalData();
-
- float m_flSuitPower;
- bool m_bZooming;
- int m_bitsActiveDevices;
- int m_iSquadMemberCount;
- int m_iSquadMedicCount;
- bool m_fSquadInFollowMode;
- bool m_bWeaponLowered;
- EHANDLE m_hAutoAimTarget;
- Vector m_vecAutoAimPoint;
- bool m_bDisplayReticle;
- bool m_bStickyAutoAim;
- bool m_bAutoAimTarget;
-#ifdef HL2_EPISODIC
- float m_flFlashBattery;
- Vector m_vecLocatorOrigin;
-#endif
-
- // Ladder related data
- EHANDLE m_hLadder;
- LadderMove_t m_LadderMove;
-};
-
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//=============================================================================// + +#if !defined( C_HL2_PLAYERLOCALDATA_H ) +#define C_HL2_PLAYERLOCALDATA_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "dt_recv.h" + +#include "hl2/hl_movedata.h" + +EXTERN_RECV_TABLE( DT_HL2Local ); + + +class C_HL2PlayerLocalData +{ +public: + DECLARE_PREDICTABLE(); + DECLARE_CLASS_NOBASE( C_HL2PlayerLocalData ); + DECLARE_EMBEDDED_NETWORKVAR(); + + C_HL2PlayerLocalData(); + + float m_flSuitPower; + bool m_bZooming; + int m_bitsActiveDevices; + int m_iSquadMemberCount; + int m_iSquadMedicCount; + bool m_fSquadInFollowMode; + bool m_bWeaponLowered; + EHANDLE m_hAutoAimTarget; + Vector m_vecAutoAimPoint; + bool m_bDisplayReticle; + bool m_bStickyAutoAim; + bool m_bAutoAimTarget; +#ifdef HL2_EPISODIC + float m_flFlashBattery; + Vector m_vecLocatorOrigin; +#endif + + // Ladder related data + EHANDLE m_hLadder; + LadderMove_t m_LadderMove; +}; + + +#endif |