aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/glow_outline_effect.cpp
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/client/glow_outline_effect.cpp
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/client/glow_outline_effect.cpp')
-rw-r--r--mp/src/game/client/glow_outline_effect.cpp33
1 files changed, 8 insertions, 25 deletions
diff --git a/mp/src/game/client/glow_outline_effect.cpp b/mp/src/game/client/glow_outline_effect.cpp
index 600b15d7..a6d80b7f 100644
--- a/mp/src/game/client/glow_outline_effect.cpp
+++ b/mp/src/game/client/glow_outline_effect.cpp
@@ -312,37 +312,20 @@ void CGlowObjectManager::ApplyEntityGlowEffects( const CViewSetup *pSetup, int n
void CGlowObjectManager::GlowObjectDefinition_t::DrawModel()
{
- C_BaseEntity *pEntity = m_hEntity.Get();
- if ( !pEntity )
- return;
-
- if ( pEntity->GetMoveParent() != NULL )
+ if ( m_hEntity.Get() )
{
- C_BaseAnimating *pBaseAnimating = pEntity->GetBaseAnimating();
- if ( pBaseAnimating )
- {
- pBaseAnimating->InvalidateBoneCache();
- }
- }
+ m_hEntity->DrawModel( STUDIO_RENDER );
+ C_BaseEntity *pAttachment = m_hEntity->FirstMoveChild();
- pEntity->DrawModel( STUDIO_RENDER );
-
- C_BaseEntity *pAttachment = pEntity->FirstMoveChild();
- while ( pAttachment != NULL )
- {
- if ( !g_GlowObjectManager.HasGlowEffect( pAttachment ) && pAttachment->ShouldDraw() )
+ while ( pAttachment != NULL )
{
- C_BaseAnimating *pBaseAnimating = pAttachment->GetBaseAnimating();
- if ( pBaseAnimating )
+ if ( !g_GlowObjectManager.HasGlowEffect( pAttachment ) && pAttachment->ShouldDraw() )
{
- pBaseAnimating->InvalidateBoneCache();
+ pAttachment->DrawModel( STUDIO_RENDER );
}
-
- pAttachment->DrawModel( STUDIO_RENDER );
+ pAttachment = pAttachment->NextMovePeer();
}
-
- pAttachment = pAttachment->NextMovePeer();
}
}
-#endif // GLOWS_ENABLE
+#endif // GLOWS_ENABLE \ No newline at end of file