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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/game_controls/teammenu.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/game_controls/teammenu.h')
-rw-r--r--mp/src/game/client/game_controls/teammenu.h172
1 files changed, 86 insertions, 86 deletions
diff --git a/mp/src/game/client/game_controls/teammenu.h b/mp/src/game/client/game_controls/teammenu.h
index 624d7662..a1eab0f5 100644
--- a/mp/src/game/client/game_controls/teammenu.h
+++ b/mp/src/game/client/game_controls/teammenu.h
@@ -1,86 +1,86 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef TEAMMENU_H
-#define TEAMMENU_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/Frame.h>
-#include <vgui_controls/Button.h>
-
-#include <game/client/iviewport.h>
-
-#include <vgui/KeyCode.h>
-#include <utlvector.h>
-
-namespace vgui
-{
- class RichText;
- class HTML;
-}
-class TeamFortressViewport;
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Displays the team menu
-//-----------------------------------------------------------------------------
-class CTeamMenu : public vgui::Frame, public IViewPortPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
-
-public:
- CTeamMenu(IViewPort *pViewPort);
- virtual ~CTeamMenu();
-
- virtual const char *GetName( void ) { return PANEL_TEAM; }
- virtual void SetData(KeyValues *data) {};
- virtual void Reset() {};
- virtual void Update();
- virtual bool NeedsUpdate( void ) { return false; }
- virtual bool HasInputElements( void ) { return true; }
- virtual void ShowPanel( bool bShow );
-
- // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
- vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
- virtual bool IsVisible() { return BaseClass::IsVisible(); }
- virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
-
-public:
-
- void AutoAssign();
-
-protected:
-
- // int GetNumTeams() { return m_iNumTeams; }
-
- // VGUI2 overrides
- virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
- virtual void OnKeyCodePressed(vgui::KeyCode code);
-
- // helper functions
- virtual void SetLabelText(const char *textEntryName, const char *text);
- virtual void LoadMapPage( const char *mapName );
- // virtual void MakeTeamButtons( void );
-
- // command callbacks
- // MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
-
- IViewPort *m_pViewPort;
- vgui::RichText *m_pMapInfo;
- vgui::HTML *m_pMapInfoHTML;
-// int m_iNumTeams;
- ButtonCode_t m_iJumpKey;
- ButtonCode_t m_iScoreBoardKey;
-
- char m_szMapName[ MAX_PATH ];
-};
-
-
-#endif // TEAMMENU_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TEAMMENU_H
+#define TEAMMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/Button.h>
+
+#include <game/client/iviewport.h>
+
+#include <vgui/KeyCode.h>
+#include <utlvector.h>
+
+namespace vgui
+{
+ class RichText;
+ class HTML;
+}
+class TeamFortressViewport;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays the team menu
+//-----------------------------------------------------------------------------
+class CTeamMenu : public vgui::Frame, public IViewPortPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CTeamMenu, vgui::Frame );
+
+public:
+ CTeamMenu(IViewPort *pViewPort);
+ virtual ~CTeamMenu();
+
+ virtual const char *GetName( void ) { return PANEL_TEAM; }
+ virtual void SetData(KeyValues *data) {};
+ virtual void Reset() {};
+ virtual void Update();
+ virtual bool NeedsUpdate( void ) { return false; }
+ virtual bool HasInputElements( void ) { return true; }
+ virtual void ShowPanel( bool bShow );
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
+
+public:
+
+ void AutoAssign();
+
+protected:
+
+ // int GetNumTeams() { return m_iNumTeams; }
+
+ // VGUI2 overrides
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+ virtual void OnKeyCodePressed(vgui::KeyCode code);
+
+ // helper functions
+ virtual void SetLabelText(const char *textEntryName, const char *text);
+ virtual void LoadMapPage( const char *mapName );
+ // virtual void MakeTeamButtons( void );
+
+ // command callbacks
+ // MESSAGE_FUNC_INT( OnTeamButton, "TeamButton", team );
+
+ IViewPort *m_pViewPort;
+ vgui::RichText *m_pMapInfo;
+ vgui::HTML *m_pMapInfoHTML;
+// int m_iNumTeams;
+ ButtonCode_t m_iJumpKey;
+ ButtonCode_t m_iScoreBoardKey;
+
+ char m_szMapName[ MAX_PATH ];
+};
+
+
+#endif // TEAMMENU_H