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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/game_controls/intromenu.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/game_controls/intromenu.h')
| -rw-r--r-- | mp/src/game/client/game_controls/intromenu.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/mp/src/game/client/game_controls/intromenu.h b/mp/src/game/client/game_controls/intromenu.h new file mode 100644 index 00000000..43fa5874 --- /dev/null +++ b/mp/src/game/client/game_controls/intromenu.h @@ -0,0 +1,57 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef INTROMENU_H
+#define INTROMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/Label.h>
+
+#include <game/client/iviewport.h>
+
+namespace vgui
+{
+ class TextEntry;
+}
+
+class CIntroMenu : public vgui::Frame, public IViewPortPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CIntroMenu, vgui::Frame );
+
+public:
+ CIntroMenu( IViewPort *pViewPort );
+ virtual ~CIntroMenu();
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual const char *GetName( void ){ return PANEL_INTRO; }
+ virtual void SetData( KeyValues *data ){ return; }
+ virtual void Reset();
+ virtual void Update();
+ virtual bool NeedsUpdate( void ) { return false; }
+ virtual bool HasInputElements( void ) { return true; }
+ virtual void ShowPanel( bool bShow );
+
+ // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui
+ vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); }
+ virtual bool IsVisible() { return BaseClass::IsVisible(); }
+ virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); }
+
+protected:
+ // vgui overrides
+ virtual void OnCommand( const char *command );
+
+ IViewPort *m_pViewPort;
+ vgui::Label *m_pTitleLabel;
+};
+
+#endif // INTROMENU_H
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