diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/game_controls/buysubmenu.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/game_controls/buysubmenu.h')
| -rw-r--r-- | mp/src/game/client/game_controls/buysubmenu.h | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/mp/src/game/client/game_controls/buysubmenu.h b/mp/src/game/client/game_controls/buysubmenu.h index 9cf7c79e..f3b8c256 100644 --- a/mp/src/game/client/game_controls/buysubmenu.h +++ b/mp/src/game/client/game_controls/buysubmenu.h @@ -1,59 +1,59 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef BUYSUBMENU_H
-#define BUYSUBMENU_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/WizardSubPanel.h>
-#include <vgui_controls/Button.h>
-#include <utlvector.h>
-#include "mouseoverpanelbutton.h"
-
-class CBuyMenu;
-
-//-----------------------------------------------------------------------------
-// Purpose: Draws the class menu
-//-----------------------------------------------------------------------------
-class CBuySubMenu : public vgui::WizardSubPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CBuySubMenu, vgui::WizardSubPanel );
-
-public:
- CBuySubMenu(vgui::Panel *parent,const char *name = "BuySubMenu");
- ~CBuySubMenu();
-
- virtual void SetVisible( bool state );
- virtual void DeleteSubPanels();
-
-protected:
-
- // command callbacks
- virtual void OnCommand( const char *command );
- virtual vgui::WizardSubPanel *GetNextSubPanel(); // this is the last menu in the list
- virtual vgui::Panel *CreateControlByName(const char *controlName);
- virtual CBuySubMenu* CreateNewSubMenu();
- virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel);
-
- typedef struct
- {
- char filename[_MAX_PATH];
- CBuySubMenu *panel;
- } SubMenuEntry_t;
-
- vgui::EditablePanel *m_pPanel;
- MouseOverPanelButton *m_pFirstButton;
-
- CUtlVector<SubMenuEntry_t> m_SubMenus; // a cache of buy submenus, so we don't need to construct them each time
-
- vgui::WizardSubPanel *m_NextPanel;
-};
-
-#endif // BUYSUBMENU_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BUYSUBMENU_H +#define BUYSUBMENU_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/WizardSubPanel.h> +#include <vgui_controls/Button.h> +#include <utlvector.h> +#include "mouseoverpanelbutton.h" + +class CBuyMenu; + +//----------------------------------------------------------------------------- +// Purpose: Draws the class menu +//----------------------------------------------------------------------------- +class CBuySubMenu : public vgui::WizardSubPanel +{ +private: + DECLARE_CLASS_SIMPLE( CBuySubMenu, vgui::WizardSubPanel ); + +public: + CBuySubMenu(vgui::Panel *parent,const char *name = "BuySubMenu"); + ~CBuySubMenu(); + + virtual void SetVisible( bool state ); + virtual void DeleteSubPanels(); + +protected: + + // command callbacks + virtual void OnCommand( const char *command ); + virtual vgui::WizardSubPanel *GetNextSubPanel(); // this is the last menu in the list + virtual vgui::Panel *CreateControlByName(const char *controlName); + virtual CBuySubMenu* CreateNewSubMenu(); + virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel); + + typedef struct + { + char filename[_MAX_PATH]; + CBuySubMenu *panel; + } SubMenuEntry_t; + + vgui::EditablePanel *m_pPanel; + MouseOverPanelButton *m_pFirstButton; + + CUtlVector<SubMenuEntry_t> m_SubMenus; // a cache of buy submenus, so we don't need to construct them each time + + vgui::WizardSubPanel *m_NextPanel; +}; + +#endif // BUYSUBMENU_H |