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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/game_controls/buysubmenu.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/game_controls/buysubmenu.h')
-rw-r--r--mp/src/game/client/game_controls/buysubmenu.h118
1 files changed, 59 insertions, 59 deletions
diff --git a/mp/src/game/client/game_controls/buysubmenu.h b/mp/src/game/client/game_controls/buysubmenu.h
index 9cf7c79e..f3b8c256 100644
--- a/mp/src/game/client/game_controls/buysubmenu.h
+++ b/mp/src/game/client/game_controls/buysubmenu.h
@@ -1,59 +1,59 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef BUYSUBMENU_H
-#define BUYSUBMENU_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/WizardSubPanel.h>
-#include <vgui_controls/Button.h>
-#include <utlvector.h>
-#include "mouseoverpanelbutton.h"
-
-class CBuyMenu;
-
-//-----------------------------------------------------------------------------
-// Purpose: Draws the class menu
-//-----------------------------------------------------------------------------
-class CBuySubMenu : public vgui::WizardSubPanel
-{
-private:
- DECLARE_CLASS_SIMPLE( CBuySubMenu, vgui::WizardSubPanel );
-
-public:
- CBuySubMenu(vgui::Panel *parent,const char *name = "BuySubMenu");
- ~CBuySubMenu();
-
- virtual void SetVisible( bool state );
- virtual void DeleteSubPanels();
-
-protected:
-
- // command callbacks
- virtual void OnCommand( const char *command );
- virtual vgui::WizardSubPanel *GetNextSubPanel(); // this is the last menu in the list
- virtual vgui::Panel *CreateControlByName(const char *controlName);
- virtual CBuySubMenu* CreateNewSubMenu();
- virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel);
-
- typedef struct
- {
- char filename[_MAX_PATH];
- CBuySubMenu *panel;
- } SubMenuEntry_t;
-
- vgui::EditablePanel *m_pPanel;
- MouseOverPanelButton *m_pFirstButton;
-
- CUtlVector<SubMenuEntry_t> m_SubMenus; // a cache of buy submenus, so we don't need to construct them each time
-
- vgui::WizardSubPanel *m_NextPanel;
-};
-
-#endif // BUYSUBMENU_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BUYSUBMENU_H
+#define BUYSUBMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/WizardSubPanel.h>
+#include <vgui_controls/Button.h>
+#include <utlvector.h>
+#include "mouseoverpanelbutton.h"
+
+class CBuyMenu;
+
+//-----------------------------------------------------------------------------
+// Purpose: Draws the class menu
+//-----------------------------------------------------------------------------
+class CBuySubMenu : public vgui::WizardSubPanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CBuySubMenu, vgui::WizardSubPanel );
+
+public:
+ CBuySubMenu(vgui::Panel *parent,const char *name = "BuySubMenu");
+ ~CBuySubMenu();
+
+ virtual void SetVisible( bool state );
+ virtual void DeleteSubPanels();
+
+protected:
+
+ // command callbacks
+ virtual void OnCommand( const char *command );
+ virtual vgui::WizardSubPanel *GetNextSubPanel(); // this is the last menu in the list
+ virtual vgui::Panel *CreateControlByName(const char *controlName);
+ virtual CBuySubMenu* CreateNewSubMenu();
+ virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel);
+
+ typedef struct
+ {
+ char filename[_MAX_PATH];
+ CBuySubMenu *panel;
+ } SubMenuEntry_t;
+
+ vgui::EditablePanel *m_pPanel;
+ MouseOverPanelButton *m_pFirstButton;
+
+ CUtlVector<SubMenuEntry_t> m_SubMenus; // a cache of buy submenus, so we don't need to construct them each time
+
+ vgui::WizardSubPanel *m_NextPanel;
+};
+
+#endif // BUYSUBMENU_H