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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/game_controls/baseviewport.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/game_controls/baseviewport.h')
-rw-r--r--mp/src/game/client/game_controls/baseviewport.h296
1 files changed, 148 insertions, 148 deletions
diff --git a/mp/src/game/client/game_controls/baseviewport.h b/mp/src/game/client/game_controls/baseviewport.h
index ebbccd2a..4e4c64e8 100644
--- a/mp/src/game/client/game_controls/baseviewport.h
+++ b/mp/src/game/client/game_controls/baseviewport.h
@@ -1,148 +1,148 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef TEAMFORTRESSVIEWPORT_H
-#define TEAMFORTRESSVIEWPORT_H
-
-// viewport interface for the rest of the dll
-#include <game/client/iviewport.h>
-
-#include <utlqueue.h> // a vector based queue template to manage our VGUI menu queue
-#include <vgui_controls/Frame.h>
-#include "vguitextwindow.h"
-#include "vgui/ISurface.h"
-#include "commandmenu.h"
-#include <igameevents.h>
-
-using namespace vgui;
-
-class IBaseFileSystem;
-class IGameUIFuncs;
-class IGameEventManager;
-
-//==============================================================================
-class CBaseViewport : public vgui::EditablePanel, public IViewPort, public IGameEventListener2
-{
- DECLARE_CLASS_SIMPLE( CBaseViewport, vgui::EditablePanel );
-
-public:
- CBaseViewport();
- virtual ~CBaseViewport();
-
- virtual IViewPortPanel* CreatePanelByName(const char *szPanelName);
- virtual IViewPortPanel* FindPanelByName(const char *szPanelName);
- virtual IViewPortPanel* GetActivePanel( void );
- virtual void RemoveAllPanels( void);
-
- virtual void ShowPanel( const char *pName, bool state );
- virtual void ShowPanel( IViewPortPanel* pPanel, bool state );
- virtual bool AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName );
- virtual void CreateDefaultPanels( void );
- virtual void UpdateAllPanels( void );
- virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues );
-
- virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 *pGameEventManager );
- virtual void SetParent(vgui::VPANEL parent);
-
- virtual void ReloadScheme(const char *fromFile);
- virtual void ActivateClientUI();
- virtual void HideClientUI();
- virtual bool AllowedToPrintText( void );
-
-#ifndef _XBOX
- virtual int GetViewPortScheme() { return m_pBackGround->GetScheme(); }
- virtual VPANEL GetViewPortPanel() { return m_pBackGround->GetVParent(); }
-#endif
- virtual AnimationController *GetAnimationController() { return m_pAnimController; }
-
- virtual void ShowBackGround(bool bShow)
- {
-#ifndef _XBOX
- m_pBackGround->SetVisible( bShow );
-#endif
- }
-
- virtual int GetDeathMessageStartHeight( void );
-
- // virtual void ChatInputPosition( int *x, int *y );
-
-public: // IGameEventListener:
- virtual void FireGameEvent( IGameEvent * event);
-
-
-protected:
-
- bool LoadHudAnimations( void );
-
-#ifndef _XBOX
- class CBackGroundPanel : public vgui::Frame
- {
- private:
- typedef vgui::Frame BaseClass;
- public:
- CBackGroundPanel( vgui::Panel *parent) : Frame( parent, "ViewPortBackGround" )
- {
- SetScheme("ClientScheme");
-
- SetTitleBarVisible( false );
- SetMoveable(false);
- SetSizeable(false);
- SetProportional(true);
- }
- private:
-
- virtual void ApplySchemeSettings(IScheme *pScheme)
- {
- BaseClass::ApplySchemeSettings(pScheme);
- SetBgColor(pScheme->GetColor("ViewportBG", Color( 0,0,0,0 ) ));
- }
-
- virtual void PerformLayout()
- {
- int w,h;
- GetHudSize(w, h);
-
- // fill the screen
- SetBounds(0,0,w,h);
-
- BaseClass::PerformLayout();
- }
-
- virtual void OnMousePressed(MouseCode code) { }// don't respond to mouse clicks
- virtual vgui::VPANEL IsWithinTraverse( int x, int y, bool traversePopups )
- {
- return ( vgui::VPANEL )0;
- }
-
- };
-#endif
-protected:
-
- virtual void Paint();
- virtual void OnThink();
- virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
- void PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues );
-
-protected:
- IGameUIFuncs* m_GameuiFuncs; // for key binding details
- IGameEventManager2* m_GameEventManager;
-#ifndef _XBOX
- CBackGroundPanel *m_pBackGround;
-#endif
- CUtlVector<IViewPortPanel*> m_Panels;
-
- bool m_bHasParent; // Used to track if child windows have parents or not.
- bool m_bInitialized;
- IViewPortPanel *m_pActivePanel;
- IViewPortPanel *m_pLastActivePanel;
- vgui::HCursor m_hCursorNone;
- vgui::AnimationController *m_pAnimController;
- int m_OldSize[2];
-};
-
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TEAMFORTRESSVIEWPORT_H
+#define TEAMFORTRESSVIEWPORT_H
+
+// viewport interface for the rest of the dll
+#include <game/client/iviewport.h>
+
+#include <utlqueue.h> // a vector based queue template to manage our VGUI menu queue
+#include <vgui_controls/Frame.h>
+#include "vguitextwindow.h"
+#include "vgui/ISurface.h"
+#include "commandmenu.h"
+#include <igameevents.h>
+
+using namespace vgui;
+
+class IBaseFileSystem;
+class IGameUIFuncs;
+class IGameEventManager;
+
+//==============================================================================
+class CBaseViewport : public vgui::EditablePanel, public IViewPort, public IGameEventListener2
+{
+ DECLARE_CLASS_SIMPLE( CBaseViewport, vgui::EditablePanel );
+
+public:
+ CBaseViewport();
+ virtual ~CBaseViewport();
+
+ virtual IViewPortPanel* CreatePanelByName(const char *szPanelName);
+ virtual IViewPortPanel* FindPanelByName(const char *szPanelName);
+ virtual IViewPortPanel* GetActivePanel( void );
+ virtual void RemoveAllPanels( void);
+
+ virtual void ShowPanel( const char *pName, bool state );
+ virtual void ShowPanel( IViewPortPanel* pPanel, bool state );
+ virtual bool AddNewPanel( IViewPortPanel* pPanel, char const *pchDebugName );
+ virtual void CreateDefaultPanels( void );
+ virtual void UpdateAllPanels( void );
+ virtual void PostMessageToPanel( const char *pName, KeyValues *pKeyValues );
+
+ virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 *pGameEventManager );
+ virtual void SetParent(vgui::VPANEL parent);
+
+ virtual void ReloadScheme(const char *fromFile);
+ virtual void ActivateClientUI();
+ virtual void HideClientUI();
+ virtual bool AllowedToPrintText( void );
+
+#ifndef _XBOX
+ virtual int GetViewPortScheme() { return m_pBackGround->GetScheme(); }
+ virtual VPANEL GetViewPortPanel() { return m_pBackGround->GetVParent(); }
+#endif
+ virtual AnimationController *GetAnimationController() { return m_pAnimController; }
+
+ virtual void ShowBackGround(bool bShow)
+ {
+#ifndef _XBOX
+ m_pBackGround->SetVisible( bShow );
+#endif
+ }
+
+ virtual int GetDeathMessageStartHeight( void );
+
+ // virtual void ChatInputPosition( int *x, int *y );
+
+public: // IGameEventListener:
+ virtual void FireGameEvent( IGameEvent * event);
+
+
+protected:
+
+ bool LoadHudAnimations( void );
+
+#ifndef _XBOX
+ class CBackGroundPanel : public vgui::Frame
+ {
+ private:
+ typedef vgui::Frame BaseClass;
+ public:
+ CBackGroundPanel( vgui::Panel *parent) : Frame( parent, "ViewPortBackGround" )
+ {
+ SetScheme("ClientScheme");
+
+ SetTitleBarVisible( false );
+ SetMoveable(false);
+ SetSizeable(false);
+ SetProportional(true);
+ }
+ private:
+
+ virtual void ApplySchemeSettings(IScheme *pScheme)
+ {
+ BaseClass::ApplySchemeSettings(pScheme);
+ SetBgColor(pScheme->GetColor("ViewportBG", Color( 0,0,0,0 ) ));
+ }
+
+ virtual void PerformLayout()
+ {
+ int w,h;
+ GetHudSize(w, h);
+
+ // fill the screen
+ SetBounds(0,0,w,h);
+
+ BaseClass::PerformLayout();
+ }
+
+ virtual void OnMousePressed(MouseCode code) { }// don't respond to mouse clicks
+ virtual vgui::VPANEL IsWithinTraverse( int x, int y, bool traversePopups )
+ {
+ return ( vgui::VPANEL )0;
+ }
+
+ };
+#endif
+protected:
+
+ virtual void Paint();
+ virtual void OnThink();
+ virtual void OnScreenSizeChanged(int iOldWide, int iOldTall);
+ void PostMessageToPanel( IViewPortPanel* pPanel, KeyValues *pKeyValues );
+
+protected:
+ IGameUIFuncs* m_GameuiFuncs; // for key binding details
+ IGameEventManager2* m_GameEventManager;
+#ifndef _XBOX
+ CBackGroundPanel *m_pBackGround;
+#endif
+ CUtlVector<IViewPortPanel*> m_Panels;
+
+ bool m_bHasParent; // Used to track if child windows have parents or not.
+ bool m_bInitialized;
+ IViewPortPanel *m_pActivePanel;
+ IViewPortPanel *m_pLastActivePanel;
+ vgui::HCursor m_hCursorNone;
+ vgui::AnimationController *m_pAnimController;
+ int m_OldSize[2];
+};
+
+
+#endif