diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/game_controls/basemodelpanel.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/game_controls/basemodelpanel.h')
| -rw-r--r-- | mp/src/game/client/game_controls/basemodelpanel.h | 466 |
1 files changed, 233 insertions, 233 deletions
diff --git a/mp/src/game/client/game_controls/basemodelpanel.h b/mp/src/game/client/game_controls/basemodelpanel.h index 0d264677..76c0058d 100644 --- a/mp/src/game/client/game_controls/basemodelpanel.h +++ b/mp/src/game/client/game_controls/basemodelpanel.h @@ -1,233 +1,233 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef BASEMODELPANEL_H
-#define BASEMODELPANEL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui/IScheme.h>
-#include <vgui_controls/ImagePanel.h>
-#include <vgui_controls/EditablePanel.h>
-#include "GameEventListener.h"
-#include "KeyValues.h"
-
-class C_SceneEntity;
-
-
-class CModelPanelModel : public C_BaseFlex
-{
-public:
- CModelPanelModel(){}
- DECLARE_CLASS( CModelPanelModel, C_BaseFlex );
-
- virtual bool IsMenuModel() const{ return true; }
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CModelPanelModelAnimation
-{
-public:
- CModelPanelModelAnimation()
- {
- m_pszName = NULL;
- m_pszSequence = NULL;
- m_pszActivity = NULL;
- m_pPoseParameters = NULL;
- m_bDefault = false;
- }
-
- ~CModelPanelModelAnimation()
- {
- if ( m_pszName && m_pszName[0] )
- {
- delete [] m_pszName;
- m_pszName = NULL;
- }
-
- if ( m_pszSequence && m_pszSequence[0] )
- {
- delete [] m_pszSequence;
- m_pszSequence = NULL;
- }
-
- if ( m_pszActivity && m_pszActivity[0] )
- {
- delete [] m_pszActivity;
- m_pszActivity = NULL;
- }
-
- if ( m_pPoseParameters )
- {
- m_pPoseParameters->deleteThis();
- m_pPoseParameters = NULL;
- }
- }
-
-public:
- const char *m_pszName;
- const char *m_pszSequence;
- const char *m_pszActivity;
- KeyValues *m_pPoseParameters;
- bool m_bDefault;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CModelPanelAttachedModelInfo
-{
-public:
- CModelPanelAttachedModelInfo()
- {
- m_pszModelName = NULL;
- m_nSkin = 0;
- }
-
- ~CModelPanelAttachedModelInfo()
- {
- if ( m_pszModelName && m_pszModelName[0] )
- {
- delete [] m_pszModelName;
- m_pszModelName = NULL;
- }
- }
-
-public:
- const char *m_pszModelName;
- int m_nSkin;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CModelPanelModelInfo
-{
-public:
- CModelPanelModelInfo()
- {
- m_pszModelName = NULL;
- m_pszModelName_HWM = NULL;
- m_nSkin = -1;
- m_vecAbsAngles.Init();
- m_vecOriginOffset.Init();
- m_vecFramedOriginOffset.Init();
- m_bUseSpotlight = false;
- }
-
- ~CModelPanelModelInfo()
- {
- if ( m_pszModelName && m_pszModelName[0] )
- {
- delete [] m_pszModelName;
- m_pszModelName = NULL;
- }
-
- if ( m_pszModelName_HWM && m_pszModelName_HWM[0] )
- {
- delete [] m_pszModelName_HWM;
- m_pszModelName_HWM = NULL;
- }
-
- if ( m_pszVCD && m_pszVCD[0] )
- {
- delete [] m_pszVCD;
- m_pszVCD = NULL;
- }
-
- m_Animations.PurgeAndDeleteElements();
- m_AttachedModelsInfo.PurgeAndDeleteElements();
- }
-
-public:
- const char *m_pszModelName;
- const char *m_pszModelName_HWM;
- int m_nSkin;
- const char *m_pszVCD;
- Vector m_vecAbsAngles;
- Vector m_vecOriginOffset;
- Vector2D m_vecViewportOffset;
- Vector m_vecFramedOriginOffset;
- bool m_bUseSpotlight;
-
- CUtlVector<CModelPanelModelAnimation*> m_Animations;
- CUtlVector<CModelPanelAttachedModelInfo*> m_AttachedModelsInfo;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CModelPanel : public vgui::EditablePanel, public CGameEventListener
-{
-public:
- DECLARE_CLASS_SIMPLE( CModelPanel, vgui::EditablePanel );
-
- CModelPanel( vgui::Panel *parent, const char *name );
- virtual ~CModelPanel();
-
- virtual void Paint();
- virtual void ApplySettings( KeyValues *inResourceData );
- virtual void DeleteVCDData( void );
- virtual void DeleteModelData( void );
-
- virtual void SetFOV( int nFOV ){ m_nFOV = nFOV; }
- virtual void SetPanelDirty( void ){ m_bPanelDirty = true; }
- virtual bool SetSequence( const char *pszSequence );
-
- MESSAGE_FUNC_PARAMS( OnAddAnimation, "AddAnimation", data );
- MESSAGE_FUNC_PARAMS( OnSetAnimation, "SetAnimation", data );
-
- void SetDefaultAnimation( const char *pszName );
- void SwapModel( const char *pszName, const char *pszAttached = NULL );
-
- virtual void ParseModelInfo( KeyValues *inResourceData );
-
- void ClearAttachedModelInfos( void );
-
- void CalculateFrameDistance( void );
- void ZoomToFrameDistance( void );
-
- void UpdateModel();
-public: // IGameEventListener:
- virtual void FireGameEvent( IGameEvent * event );
-
-protected:
- virtual void SetupModel( void );
- virtual void SetupVCD( void );
- virtual const char *GetModelName( void );
-
-private:
- void InitCubeMaps();
- int FindAnimByName( const char *pszName );
- void CalculateFrameDistanceInternal( const model_t *pModel );
-
-public:
- int m_nFOV;
- float m_flFrameDistance;
- bool m_bStartFramed;
- CModelPanelModelInfo *m_pModelInfo;
-
- CHandle<CModelPanelModel> m_hModel;
- CUtlVector<CHandle<C_BaseAnimating> > m_AttachedModels;
-
- CHandle<C_SceneEntity> m_hScene;
-
-private:
- bool m_bPanelDirty;
- int m_iDefaultAnimation;
-
- bool m_bAllowOffscreen;
-
- CTextureReference m_DefaultEnvCubemap;
- CTextureReference m_DefaultHDREnvCubemap;
-};
-
-
-#endif // BASEMODELPANEL_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BASEMODELPANEL_H +#define BASEMODELPANEL_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui/IScheme.h> +#include <vgui_controls/ImagePanel.h> +#include <vgui_controls/EditablePanel.h> +#include "GameEventListener.h" +#include "KeyValues.h" + +class C_SceneEntity; + + +class CModelPanelModel : public C_BaseFlex +{ +public: + CModelPanelModel(){} + DECLARE_CLASS( CModelPanelModel, C_BaseFlex ); + + virtual bool IsMenuModel() const{ return true; } +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CModelPanelModelAnimation +{ +public: + CModelPanelModelAnimation() + { + m_pszName = NULL; + m_pszSequence = NULL; + m_pszActivity = NULL; + m_pPoseParameters = NULL; + m_bDefault = false; + } + + ~CModelPanelModelAnimation() + { + if ( m_pszName && m_pszName[0] ) + { + delete [] m_pszName; + m_pszName = NULL; + } + + if ( m_pszSequence && m_pszSequence[0] ) + { + delete [] m_pszSequence; + m_pszSequence = NULL; + } + + if ( m_pszActivity && m_pszActivity[0] ) + { + delete [] m_pszActivity; + m_pszActivity = NULL; + } + + if ( m_pPoseParameters ) + { + m_pPoseParameters->deleteThis(); + m_pPoseParameters = NULL; + } + } + +public: + const char *m_pszName; + const char *m_pszSequence; + const char *m_pszActivity; + KeyValues *m_pPoseParameters; + bool m_bDefault; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CModelPanelAttachedModelInfo +{ +public: + CModelPanelAttachedModelInfo() + { + m_pszModelName = NULL; + m_nSkin = 0; + } + + ~CModelPanelAttachedModelInfo() + { + if ( m_pszModelName && m_pszModelName[0] ) + { + delete [] m_pszModelName; + m_pszModelName = NULL; + } + } + +public: + const char *m_pszModelName; + int m_nSkin; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CModelPanelModelInfo +{ +public: + CModelPanelModelInfo() + { + m_pszModelName = NULL; + m_pszModelName_HWM = NULL; + m_nSkin = -1; + m_vecAbsAngles.Init(); + m_vecOriginOffset.Init(); + m_vecFramedOriginOffset.Init(); + m_bUseSpotlight = false; + } + + ~CModelPanelModelInfo() + { + if ( m_pszModelName && m_pszModelName[0] ) + { + delete [] m_pszModelName; + m_pszModelName = NULL; + } + + if ( m_pszModelName_HWM && m_pszModelName_HWM[0] ) + { + delete [] m_pszModelName_HWM; + m_pszModelName_HWM = NULL; + } + + if ( m_pszVCD && m_pszVCD[0] ) + { + delete [] m_pszVCD; + m_pszVCD = NULL; + } + + m_Animations.PurgeAndDeleteElements(); + m_AttachedModelsInfo.PurgeAndDeleteElements(); + } + +public: + const char *m_pszModelName; + const char *m_pszModelName_HWM; + int m_nSkin; + const char *m_pszVCD; + Vector m_vecAbsAngles; + Vector m_vecOriginOffset; + Vector2D m_vecViewportOffset; + Vector m_vecFramedOriginOffset; + bool m_bUseSpotlight; + + CUtlVector<CModelPanelModelAnimation*> m_Animations; + CUtlVector<CModelPanelAttachedModelInfo*> m_AttachedModelsInfo; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CModelPanel : public vgui::EditablePanel, public CGameEventListener +{ +public: + DECLARE_CLASS_SIMPLE( CModelPanel, vgui::EditablePanel ); + + CModelPanel( vgui::Panel *parent, const char *name ); + virtual ~CModelPanel(); + + virtual void Paint(); + virtual void ApplySettings( KeyValues *inResourceData ); + virtual void DeleteVCDData( void ); + virtual void DeleteModelData( void ); + + virtual void SetFOV( int nFOV ){ m_nFOV = nFOV; } + virtual void SetPanelDirty( void ){ m_bPanelDirty = true; } + virtual bool SetSequence( const char *pszSequence ); + + MESSAGE_FUNC_PARAMS( OnAddAnimation, "AddAnimation", data ); + MESSAGE_FUNC_PARAMS( OnSetAnimation, "SetAnimation", data ); + + void SetDefaultAnimation( const char *pszName ); + void SwapModel( const char *pszName, const char *pszAttached = NULL ); + + virtual void ParseModelInfo( KeyValues *inResourceData ); + + void ClearAttachedModelInfos( void ); + + void CalculateFrameDistance( void ); + void ZoomToFrameDistance( void ); + + void UpdateModel(); +public: // IGameEventListener: + virtual void FireGameEvent( IGameEvent * event ); + +protected: + virtual void SetupModel( void ); + virtual void SetupVCD( void ); + virtual const char *GetModelName( void ); + +private: + void InitCubeMaps(); + int FindAnimByName( const char *pszName ); + void CalculateFrameDistanceInternal( const model_t *pModel ); + +public: + int m_nFOV; + float m_flFrameDistance; + bool m_bStartFramed; + CModelPanelModelInfo *m_pModelInfo; + + CHandle<CModelPanelModel> m_hModel; + CUtlVector<CHandle<C_BaseAnimating> > m_AttachedModels; + + CHandle<C_SceneEntity> m_hScene; + +private: + bool m_bPanelDirty; + int m_iDefaultAnimation; + + bool m_bAllowOffscreen; + + CTextureReference m_DefaultEnvCubemap; + CTextureReference m_DefaultHDREnvCubemap; +}; + + +#endif // BASEMODELPANEL_H |