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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/game_controls/basemodelpanel.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BASEMODELPANEL_H
+#define BASEMODELPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui/IScheme.h>
+#include <vgui_controls/ImagePanel.h>
+#include <vgui_controls/EditablePanel.h>
+#include "GameEventListener.h"
+#include "KeyValues.h"
+
+class C_SceneEntity;
+
+
+class CModelPanelModel : public C_BaseFlex
+{
+public:
+ CModelPanelModel(){}
+ DECLARE_CLASS( CModelPanelModel, C_BaseFlex );
+
+ virtual bool IsMenuModel() const{ return true; }
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CModelPanelModelAnimation
+{
+public:
+ CModelPanelModelAnimation()
+ {
+ m_pszName = NULL;
+ m_pszSequence = NULL;
+ m_pszActivity = NULL;
+ m_pPoseParameters = NULL;
+ m_bDefault = false;
+ }
+
+ ~CModelPanelModelAnimation()
+ {
+ if ( m_pszName && m_pszName[0] )
+ {
+ delete [] m_pszName;
+ m_pszName = NULL;
+ }
+
+ if ( m_pszSequence && m_pszSequence[0] )
+ {
+ delete [] m_pszSequence;
+ m_pszSequence = NULL;
+ }
+
+ if ( m_pszActivity && m_pszActivity[0] )
+ {
+ delete [] m_pszActivity;
+ m_pszActivity = NULL;
+ }
+
+ if ( m_pPoseParameters )
+ {
+ m_pPoseParameters->deleteThis();
+ m_pPoseParameters = NULL;
+ }
+ }
+
+public:
+ const char *m_pszName;
+ const char *m_pszSequence;
+ const char *m_pszActivity;
+ KeyValues *m_pPoseParameters;
+ bool m_bDefault;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CModelPanelAttachedModelInfo
+{
+public:
+ CModelPanelAttachedModelInfo()
+ {
+ m_pszModelName = NULL;
+ m_nSkin = 0;
+ }
+
+ ~CModelPanelAttachedModelInfo()
+ {
+ if ( m_pszModelName && m_pszModelName[0] )
+ {
+ delete [] m_pszModelName;
+ m_pszModelName = NULL;
+ }
+ }
+
+public:
+ const char *m_pszModelName;
+ int m_nSkin;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CModelPanelModelInfo
+{
+public:
+ CModelPanelModelInfo()
+ {
+ m_pszModelName = NULL;
+ m_pszModelName_HWM = NULL;
+ m_nSkin = -1;
+ m_vecAbsAngles.Init();
+ m_vecOriginOffset.Init();
+ m_vecFramedOriginOffset.Init();
+ m_bUseSpotlight = false;
+ }
+
+ ~CModelPanelModelInfo()
+ {
+ if ( m_pszModelName && m_pszModelName[0] )
+ {
+ delete [] m_pszModelName;
+ m_pszModelName = NULL;
+ }
+
+ if ( m_pszModelName_HWM && m_pszModelName_HWM[0] )
+ {
+ delete [] m_pszModelName_HWM;
+ m_pszModelName_HWM = NULL;
+ }
+
+ if ( m_pszVCD && m_pszVCD[0] )
+ {
+ delete [] m_pszVCD;
+ m_pszVCD = NULL;
+ }
+
+ m_Animations.PurgeAndDeleteElements();
+ m_AttachedModelsInfo.PurgeAndDeleteElements();
+ }
+
+public:
+ const char *m_pszModelName;
+ const char *m_pszModelName_HWM;
+ int m_nSkin;
+ const char *m_pszVCD;
+ Vector m_vecAbsAngles;
+ Vector m_vecOriginOffset;
+ Vector2D m_vecViewportOffset;
+ Vector m_vecFramedOriginOffset;
+ bool m_bUseSpotlight;
+
+ CUtlVector<CModelPanelModelAnimation*> m_Animations;
+ CUtlVector<CModelPanelAttachedModelInfo*> m_AttachedModelsInfo;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CModelPanel : public vgui::EditablePanel, public CGameEventListener
+{
+public:
+ DECLARE_CLASS_SIMPLE( CModelPanel, vgui::EditablePanel );
+
+ CModelPanel( vgui::Panel *parent, const char *name );
+ virtual ~CModelPanel();
+
+ virtual void Paint();
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void DeleteVCDData( void );
+ virtual void DeleteModelData( void );
+
+ virtual void SetFOV( int nFOV ){ m_nFOV = nFOV; }
+ virtual void SetPanelDirty( void ){ m_bPanelDirty = true; }
+ virtual bool SetSequence( const char *pszSequence );
+
+ MESSAGE_FUNC_PARAMS( OnAddAnimation, "AddAnimation", data );
+ MESSAGE_FUNC_PARAMS( OnSetAnimation, "SetAnimation", data );
+
+ void SetDefaultAnimation( const char *pszName );
+ void SwapModel( const char *pszName, const char *pszAttached = NULL );
+
+ virtual void ParseModelInfo( KeyValues *inResourceData );
+
+ void ClearAttachedModelInfos( void );
+
+ void CalculateFrameDistance( void );
+ void ZoomToFrameDistance( void );
+
+ void UpdateModel();
+public: // IGameEventListener:
+ virtual void FireGameEvent( IGameEvent * event );
+
+protected:
+ virtual void SetupModel( void );
+ virtual void SetupVCD( void );
+ virtual const char *GetModelName( void );
+
+private:
+ void InitCubeMaps();
+ int FindAnimByName( const char *pszName );
+ void CalculateFrameDistanceInternal( const model_t *pModel );
+
+public:
+ int m_nFOV;
+ float m_flFrameDistance;
+ bool m_bStartFramed;
+ CModelPanelModelInfo *m_pModelInfo;
+
+ CHandle<CModelPanelModel> m_hModel;
+ CUtlVector<CHandle<C_BaseAnimating> > m_AttachedModels;
+
+ CHandle<C_SceneEntity> m_hScene;
+
+private:
+ bool m_bPanelDirty;
+ int m_iDefaultAnimation;
+
+ bool m_bAllowOffscreen;
+
+ CTextureReference m_DefaultEnvCubemap;
+ CTextureReference m_DefaultHDREnvCubemap;
+};
+
+
+#endif // BASEMODELPANEL_H