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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/game_controls/basemodel_panel.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/game_controls/basemodel_panel.h')
-rw-r--r--mp/src/game/client/game_controls/basemodel_panel.h448
1 files changed, 224 insertions, 224 deletions
diff --git a/mp/src/game/client/game_controls/basemodel_panel.h b/mp/src/game/client/game_controls/basemodel_panel.h
index 1ac498f2..b9fa0d68 100644
--- a/mp/src/game/client/game_controls/basemodel_panel.h
+++ b/mp/src/game/client/game_controls/basemodel_panel.h
@@ -1,225 +1,225 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-#ifndef BASEMODEL_PANEL_H
-#define BASEMODEL_PANEL_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "matsys_controls/mdlpanel.h"
-
-//-----------------------------------------------------------------------------
-// Resource file data used in posing the model inside of the model panel.
-//-----------------------------------------------------------------------------
-struct BMPResAnimData_t
-{
- const char *m_pszName;
- const char *m_pszSequence;
- const char *m_pszActivity;
- KeyValues *m_pPoseParameters;
- bool m_bDefault;
-
- BMPResAnimData_t()
- {
- m_pszName = NULL;
- m_pszSequence = NULL;
- m_pszActivity = NULL;
- m_pPoseParameters = NULL;
- m_bDefault = false;
- }
-
- ~BMPResAnimData_t()
- {
- if ( m_pszName && m_pszName[0] )
- {
- delete [] m_pszName;
- m_pszName = NULL;
- }
-
- if ( m_pszSequence && m_pszSequence[0] )
- {
- delete [] m_pszSequence;
- m_pszSequence = NULL;
- }
-
- if ( m_pszActivity && m_pszActivity[0] )
- {
- delete [] m_pszActivity;
- m_pszActivity = NULL;
- }
-
- if ( m_pPoseParameters )
- {
- m_pPoseParameters->deleteThis();
- m_pPoseParameters = NULL;
- }
- }
-};
-
-struct BMPResAttachData_t
-{
- const char *m_pszModelName;
- int m_nSkin;
-
- BMPResAttachData_t()
- {
- m_pszModelName = NULL;
- m_nSkin = 0;
- }
-
- ~BMPResAttachData_t()
- {
- if ( m_pszModelName && m_pszModelName[0] )
- {
- delete [] m_pszModelName;
- m_pszModelName = NULL;
- }
- }
-};
-
-struct BMPResData_t
-{
- float m_flFOV;
-
- const char *m_pszModelName;
- const char *m_pszModelName_HWM;
- const char *m_pszVCD;
- QAngle m_angModelPoseRot;
- Vector m_vecOriginOffset;
- Vector m_vecFramedOriginOffset;
- Vector2D m_vecViewportOffset;
- int m_nSkin;
- bool m_bUseSpotlight;
-
- CUtlVector<BMPResAnimData_t> m_aAnimations;
- CUtlVector<BMPResAttachData_t> m_aAttachModels;
-
- BMPResData_t()
- {
- m_flFOV = 0.0f;
-
- m_pszModelName = NULL;
- m_pszModelName_HWM = NULL;
- m_pszVCD = NULL;
- m_angModelPoseRot.Init();
- m_vecOriginOffset.Init();
- m_vecFramedOriginOffset.Init();
- m_vecViewportOffset.Init();
- m_nSkin = 0;
- m_bUseSpotlight = false;
- }
-
- ~BMPResData_t()
- {
- if ( m_pszModelName && m_pszModelName[0] )
- {
- delete [] m_pszModelName;
- m_pszModelName = NULL;
- }
-
- if ( m_pszModelName_HWM && m_pszModelName_HWM[0] )
- {
- delete [] m_pszModelName_HWM;
- m_pszModelName_HWM = NULL;
- }
-
- if ( m_pszVCD && m_pszVCD[0] )
- {
- delete [] m_pszVCD;
- m_pszVCD = NULL;
- }
-
- m_aAnimations.Purge();
- m_aAttachModels.Purge();
- }
-};
-
-//-----------------------------------------------------------------------------
-// Base Model Panel
-//
-// ...vgui::Panel |--> vgui
-// +->vgui::EditablePanel |
-// +->PotterWheelPanel |--> matsys_controls
-// +->MDLPanel |
-// +->BaseModelPanel |--> game_controls, client.dll
-//
-//-----------------------------------------------------------------------------
-class CBaseModelPanel : public CMDLPanel
-{
- DECLARE_CLASS_SIMPLE( CBaseModelPanel, CMDLPanel );
-
-public:
-
- // Constructor, Destructor.
- CBaseModelPanel( vgui::Panel *pParent, const char *pName );
- virtual ~CBaseModelPanel();
-
- // Overridden mdlpanel.h
- virtual void SetMDL( MDLHandle_t handle, void *pProxyData = NULL );
- virtual void SetMDL( const char *pMDLName, void *pProxyData = NULL );
- virtual void SetModelAnglesAndPosition( const QAngle &angRot, const Vector &vecPos );
-
- // Overridden methods of vgui::Panel
- virtual void ApplySettings( KeyValues *inResourceData );
- virtual void PerformLayout();
-
- // Animation.
- int FindDefaultAnim( void );
- int FindAnimByName( const char *pszName );
- void SetModelAnim( int iAnim );
-
- // Manipulation.
- virtual void OnKeyCodePressed ( vgui::KeyCode code );
- virtual void OnKeyCodeReleased( vgui::KeyCode code );
- virtual void OnMousePressed ( vgui::MouseCode code );
- virtual void OnMouseReleased( vgui::MouseCode code );
- virtual void OnCursorMoved( int x, int y );
- virtual void OnMouseWheeled( int delta );
-
- studiohdr_t* GetStudioHdr( void ) { return m_RootMDL.m_MDL.GetStudioHdr(); }
- void SetBody( unsigned int nBody ) { m_RootMDL.m_MDL.m_nBody = nBody; }
-
- void RotateYaw( float flDelta );
-
- Vector GetPlayerPos() const;
- QAngle GetPlayerAngles() const;
-
- void LookAtBounds( const Vector &vecBoundsMin, const Vector &vecBoundsMax );
-
- // Set to true if external code has set a specific camera position that shouldn't be clobbered by layout
- void SetForcedCameraPosition( bool bForcedCameraPosition ) { m_bForcedCameraPosition = bForcedCameraPosition; }
-
- int FindSequenceFromActivity( CStudioHdr *pStudioHdr, const char *pszActivity );
-
-protected:
-
- // Resource file data.
- void ParseModelResInfo( KeyValues *inResourceData );
- void ParseModelAnimInfo( KeyValues *inResourceData );
- void ParseModelAttachInfo( KeyValues *inResourceData );
-
- void SetupModelDefaults( void );
- void SetupModelAnimDefaults( void );
-
-public:
- BMPResData_t m_BMPResData; // Base model panel data set in the .res file.
- QAngle m_angPlayer;
- Vector m_vecPlayerPos;
-
-protected:
- bool m_bForcePos;
- bool m_bMousePressed;
- bool m_bAllowRotation;
- bool m_bAllowFullManipulation;
- bool m_bApplyManipulators;
- bool m_bForcedCameraPosition;
-
- // VGUI script accessible variables.
- CPanelAnimationVar( bool, m_bStartFramed, "start_framed", "0" );
- CPanelAnimationVar( bool, m_bDisableManipulation, "disable_manipulation", "0" );
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+#ifndef BASEMODEL_PANEL_H
+#define BASEMODEL_PANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "matsys_controls/mdlpanel.h"
+
+//-----------------------------------------------------------------------------
+// Resource file data used in posing the model inside of the model panel.
+//-----------------------------------------------------------------------------
+struct BMPResAnimData_t
+{
+ const char *m_pszName;
+ const char *m_pszSequence;
+ const char *m_pszActivity;
+ KeyValues *m_pPoseParameters;
+ bool m_bDefault;
+
+ BMPResAnimData_t()
+ {
+ m_pszName = NULL;
+ m_pszSequence = NULL;
+ m_pszActivity = NULL;
+ m_pPoseParameters = NULL;
+ m_bDefault = false;
+ }
+
+ ~BMPResAnimData_t()
+ {
+ if ( m_pszName && m_pszName[0] )
+ {
+ delete [] m_pszName;
+ m_pszName = NULL;
+ }
+
+ if ( m_pszSequence && m_pszSequence[0] )
+ {
+ delete [] m_pszSequence;
+ m_pszSequence = NULL;
+ }
+
+ if ( m_pszActivity && m_pszActivity[0] )
+ {
+ delete [] m_pszActivity;
+ m_pszActivity = NULL;
+ }
+
+ if ( m_pPoseParameters )
+ {
+ m_pPoseParameters->deleteThis();
+ m_pPoseParameters = NULL;
+ }
+ }
+};
+
+struct BMPResAttachData_t
+{
+ const char *m_pszModelName;
+ int m_nSkin;
+
+ BMPResAttachData_t()
+ {
+ m_pszModelName = NULL;
+ m_nSkin = 0;
+ }
+
+ ~BMPResAttachData_t()
+ {
+ if ( m_pszModelName && m_pszModelName[0] )
+ {
+ delete [] m_pszModelName;
+ m_pszModelName = NULL;
+ }
+ }
+};
+
+struct BMPResData_t
+{
+ float m_flFOV;
+
+ const char *m_pszModelName;
+ const char *m_pszModelName_HWM;
+ const char *m_pszVCD;
+ QAngle m_angModelPoseRot;
+ Vector m_vecOriginOffset;
+ Vector m_vecFramedOriginOffset;
+ Vector2D m_vecViewportOffset;
+ int m_nSkin;
+ bool m_bUseSpotlight;
+
+ CUtlVector<BMPResAnimData_t> m_aAnimations;
+ CUtlVector<BMPResAttachData_t> m_aAttachModels;
+
+ BMPResData_t()
+ {
+ m_flFOV = 0.0f;
+
+ m_pszModelName = NULL;
+ m_pszModelName_HWM = NULL;
+ m_pszVCD = NULL;
+ m_angModelPoseRot.Init();
+ m_vecOriginOffset.Init();
+ m_vecFramedOriginOffset.Init();
+ m_vecViewportOffset.Init();
+ m_nSkin = 0;
+ m_bUseSpotlight = false;
+ }
+
+ ~BMPResData_t()
+ {
+ if ( m_pszModelName && m_pszModelName[0] )
+ {
+ delete [] m_pszModelName;
+ m_pszModelName = NULL;
+ }
+
+ if ( m_pszModelName_HWM && m_pszModelName_HWM[0] )
+ {
+ delete [] m_pszModelName_HWM;
+ m_pszModelName_HWM = NULL;
+ }
+
+ if ( m_pszVCD && m_pszVCD[0] )
+ {
+ delete [] m_pszVCD;
+ m_pszVCD = NULL;
+ }
+
+ m_aAnimations.Purge();
+ m_aAttachModels.Purge();
+ }
+};
+
+//-----------------------------------------------------------------------------
+// Base Model Panel
+//
+// ...vgui::Panel |--> vgui
+// +->vgui::EditablePanel |
+// +->PotterWheelPanel |--> matsys_controls
+// +->MDLPanel |
+// +->BaseModelPanel |--> game_controls, client.dll
+//
+//-----------------------------------------------------------------------------
+class CBaseModelPanel : public CMDLPanel
+{
+ DECLARE_CLASS_SIMPLE( CBaseModelPanel, CMDLPanel );
+
+public:
+
+ // Constructor, Destructor.
+ CBaseModelPanel( vgui::Panel *pParent, const char *pName );
+ virtual ~CBaseModelPanel();
+
+ // Overridden mdlpanel.h
+ virtual void SetMDL( MDLHandle_t handle, void *pProxyData = NULL );
+ virtual void SetMDL( const char *pMDLName, void *pProxyData = NULL );
+ virtual void SetModelAnglesAndPosition( const QAngle &angRot, const Vector &vecPos );
+
+ // Overridden methods of vgui::Panel
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void PerformLayout();
+
+ // Animation.
+ int FindDefaultAnim( void );
+ int FindAnimByName( const char *pszName );
+ void SetModelAnim( int iAnim );
+
+ // Manipulation.
+ virtual void OnKeyCodePressed ( vgui::KeyCode code );
+ virtual void OnKeyCodeReleased( vgui::KeyCode code );
+ virtual void OnMousePressed ( vgui::MouseCode code );
+ virtual void OnMouseReleased( vgui::MouseCode code );
+ virtual void OnCursorMoved( int x, int y );
+ virtual void OnMouseWheeled( int delta );
+
+ studiohdr_t* GetStudioHdr( void ) { return m_RootMDL.m_MDL.GetStudioHdr(); }
+ void SetBody( unsigned int nBody ) { m_RootMDL.m_MDL.m_nBody = nBody; }
+
+ void RotateYaw( float flDelta );
+
+ Vector GetPlayerPos() const;
+ QAngle GetPlayerAngles() const;
+
+ void LookAtBounds( const Vector &vecBoundsMin, const Vector &vecBoundsMax );
+
+ // Set to true if external code has set a specific camera position that shouldn't be clobbered by layout
+ void SetForcedCameraPosition( bool bForcedCameraPosition ) { m_bForcedCameraPosition = bForcedCameraPosition; }
+
+ int FindSequenceFromActivity( CStudioHdr *pStudioHdr, const char *pszActivity );
+
+protected:
+
+ // Resource file data.
+ void ParseModelResInfo( KeyValues *inResourceData );
+ void ParseModelAnimInfo( KeyValues *inResourceData );
+ void ParseModelAttachInfo( KeyValues *inResourceData );
+
+ void SetupModelDefaults( void );
+ void SetupModelAnimDefaults( void );
+
+public:
+ BMPResData_t m_BMPResData; // Base model panel data set in the .res file.
+ QAngle m_angPlayer;
+ Vector m_vecPlayerPos;
+
+protected:
+ bool m_bForcePos;
+ bool m_bMousePressed;
+ bool m_bAllowRotation;
+ bool m_bAllowFullManipulation;
+ bool m_bApplyManipulators;
+ bool m_bForcedCameraPosition;
+
+ // VGUI script accessible variables.
+ CPanelAnimationVar( bool, m_bStartFramed, "start_framed", "0" );
+ CPanelAnimationVar( bool, m_bDisableManipulation, "disable_manipulation", "0" );
+};
+
#endif // BASEMODEL_PANEL_H \ No newline at end of file